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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #include "../../idlib/precompiled.h"
- #pragma hdrstop
- #include "qe3.h"
- #include <direct.h>
- #include <sys/stat.h>
- #include "WaitDlg.h"
- QEGlobals_t g_qeglobals;
- /*
- =======================================================================================================================
- =======================================================================================================================
- */
- void WINAPI QE_CheckOpenGLForErrors(void) {
- CString strMsg;
- int i = qglGetError();
- if (i != GL_NO_ERROR) {
- if (i == GL_OUT_OF_MEMORY) {
- //
- // strMsg.Format("OpenGL out of memory error %s\nDo you wish to save before
- // exiting?", gluErrorString((GLenum)i));
- //
- if (g_pParentWnd->MessageBox(strMsg, EDITOR_WINDOWTEXT " Error", MB_YESNO) == IDYES) {
- Map_SaveFile(NULL, false);
- }
- exit(1);
- }
- else {
- // strMsg.Format("Warning: OpenGL Error %s\n ", gluErrorString((GLenum)i));
- common->Printf(strMsg.GetBuffer(0));
- }
- }
- }
- /*
- =======================================================================================================================
- =======================================================================================================================
- */
- bool DoesFileExist(const char *pBuff, long &lSize) {
- CFile file;
- if (file.Open(pBuff, CFile::modeRead | CFile::shareDenyNone)) {
- lSize += file.GetLength();
- file.Close();
- return true;
- }
- return false;
- }
- /*
- =======================================================================================================================
- =======================================================================================================================
- */
- bool ExtractPath_and_Filename(const char *pPath, CString &strPath, CString &strFilename) {
- CString strPathName = pPath;
- int nSlash = strPathName.ReverseFind('\\');
- if (nSlash >= 0) {
- strPath = strPathName.Left(nSlash + 1);
- strFilename = strPathName.Right(strPathName.GetLength() - nSlash - 1);
- }
- else {
- strFilename = pPath;
- }
- return true;
- }
- /*
- =======================================================================================================================
- =======================================================================================================================
- */
- void Map_Snapshot() {
- CString strMsg;
- //
- // we need to do the following 1. make sure the snapshot directory exists (create
- // it if it doesn't) 2. find out what the lastest save is based on number 3. inc
- // that and save the map
- //
- CString strOrgPath, strOrgFile;
- ExtractPath_and_Filename(currentmap, strOrgPath, strOrgFile);
- AddSlash(strOrgPath);
- strOrgPath += "snapshots";
- bool bGo = true;
- struct _stat Stat;
- if (_stat(strOrgPath, &Stat) == -1) {
- bGo = (_mkdir(strOrgPath) != -1);
- }
- AddSlash(strOrgPath);
- if (bGo) {
- int nCount = 0;
- long lSize = 0;
- CString strNewPath = strOrgPath;
- strNewPath += strOrgFile;
- CString strFile;
- while (bGo) {
- strFile.Format("%s.%i", strNewPath, nCount);
- bGo = DoesFileExist(strFile, lSize);
- nCount++;
- }
- // strFile has the next available slot
- Map_SaveFile(strFile.GetBuffer(0), false);
- Sys_SetTitle(currentmap);
- if (lSize > 12 * 1024 * 1024) { // total size of saves > 4 mb
- common->Printf
- (
- "The snapshot files in the [%s] directory total more than 4 megabytes. You might consider cleaning the directory up.",
- strOrgPath
- );
- }
- }
- else {
- strMsg.Format("Snapshot save failed.. unabled to create directory\n%s", strOrgPath);
- g_pParentWnd->MessageBox(strMsg);
- }
- }
- /*
- =======================================================================================================================
- QE_CheckAutoSave If five minutes have passed since making a change and the map hasn't been saved, save it out.
- =======================================================================================================================
- */
- void QE_CheckAutoSave(void) {
- static bool inAutoSave = false;
- static bool autoToggle = false;
- if (inAutoSave) {
- Sys_Status("Did not autosave due recursive entry into autosave routine\n");
- return;
- }
- if ( !mapModified ) {
- return;
- }
- inAutoSave = true;
- if ( g_PrefsDlg.m_bAutoSave ) {
- CString strMsg = g_PrefsDlg.m_bSnapShots ? "Autosaving snapshot..." : "Autosaving...";
- Sys_Status(strMsg.GetBuffer(0), 0);
- if (g_PrefsDlg.m_bSnapShots && stricmp(currentmap, "unnamed.map") != 0) {
- Map_Snapshot();
- } else {
- Map_SaveFile(ValueForKey(g_qeglobals.d_project_entity, (autoToggle == 0) ? "autosave1" : "autosave2" ), false, true);
- autoToggle ^= 1;
- }
- Sys_Status("Autosaving...Saved.", 0);
- mapModified = 0; // DHM - _D3XP
- } else {
- common->Printf("Autosave skipped...\n");
- Sys_Status("Autosave skipped...", 0);
- }
- inAutoSave = false;
- }
- /*
- =======================================================================================================================
- =======================================================================================================================
- */
- const char *g_pPathFixups[] = {
- "basepath",
- // "remotebasepath",
- "entitypath",
- // "texturepath",
- "autosave",
- // "mapspath"
- };
- const int g_nPathFixupCount = sizeof(g_pPathFixups) / sizeof (const char *);
- /*
- =======================================================================================================================
- QE_LoadProject
- =======================================================================================================================
- */
- bool QE_LoadProject(char *projectfile) {
- char *data;
- ID_TIME_T time;
- common->Printf("QE_LoadProject (%s)\n", projectfile);
- if ( fileSystem->ReadFile( projectfile, reinterpret_cast < void ** > (&data), &time) <= 0 ) {
- return false;
- }
- g_strProject = projectfile;
- g_PrefsDlg.m_strLastProject = projectfile;
- g_PrefsDlg.SavePrefs();
- CString strData = data;
- fileSystem->FreeFile( data );
- StartTokenParsing(strData.GetBuffer(0));
- g_qeglobals.d_project_entity = Entity_Parse(true);
- if (!g_qeglobals.d_project_entity) {
- Error("Couldn't parse %s", projectfile);
- }
- // set here some default project settings you need
- if (strlen(ValueForKey(g_qeglobals.d_project_entity, "brush_primit")) == 0) {
- SetKeyValue(g_qeglobals.d_project_entity, "brush_primit", "0");
- }
- g_qeglobals.m_bBrushPrimitMode = IntForKey(g_qeglobals.d_project_entity, "brush_primit");
- Eclass_InitForSourceDirectory(ValueForKey(g_qeglobals.d_project_entity, "entitypath"));
- g_Inspectors->FillClassList(); // list in entity window
- Map_New();
- // FillTextureMenu();
- FillBSPMenu();
- return true;
- }
- /*
- =======================================================================================================================
- QE_SaveProject £
- =======================================================================================================================
- */
- bool QE_SaveProject(const char *pProjectFile) {
- idFile *file = fileSystem->OpenFileWrite(pProjectFile);
- if ( !file ) {
- return false;
- }
- file->Write("{\n", 2);
- int count = g_qeglobals.d_project_entity->epairs.GetNumKeyVals();
- for (int i = 0; i < count; i++) {
- file->WriteFloatString( "\"%s\" \"%s\"\n", g_qeglobals.d_project_entity->epairs.GetKeyVal(i)->GetKey().c_str(), g_qeglobals.d_project_entity->epairs.GetKeyVal(i)->GetValue().c_str());
- }
- file->Write("}\n", 2);
- fileSystem->CloseFile( file );
- return true;
- }
- /* QE_KeyDown */
- #define SPEED_MOVE 32
- #define SPEED_TURN 22.5
- /*
- =======================================================================================================================
- ConnectEntities Sets target / name on the two entities selected from the first selected to the secon
- =======================================================================================================================
- */
- void ConnectEntities(void) {
- entity_t *e1;
- const char *target;
- idStr strTarget;
- int i, t;
- if (g_qeglobals.d_select_count < 2) {
- Sys_Status("Must have at least two brushes selected.", 0);
- Sys_Beep();
- return;
- }
- e1 = g_qeglobals.d_select_order[0]->owner;
- for (i = 0; i < g_qeglobals.d_select_count; i++) {
- if (g_qeglobals.d_select_order[i]->owner == world_entity) {
- Sys_Status("Can't connect to the world.", 0);
- Sys_Beep();
- return;
- }
- }
- for (i = 1; i < g_qeglobals.d_select_count; i++) {
- if (e1 == g_qeglobals.d_select_order[i]->owner) {
- Sys_Status("Brushes are from same entity.", 0);
- Sys_Beep();
- return;
- }
- }
- target = ValueForKey(e1, "target");
- if ( target && *target) {
- for (t = 1; t < 2048; t++) {
- target = ValueForKey(e1, va("target%i", t));
- if (target && *target) {
- continue;
- } else {
- break;
- }
- }
- } else {
- t = 0;
- }
- for (i = 1; i < g_qeglobals.d_select_count; i++) {
- target = ValueForKey(g_qeglobals.d_select_order[i]->owner, "name");
- if (target && *target) {
- strTarget = target;
- } else {
- UniqueTargetName(strTarget);
- }
- if (t == 0) {
- SetKeyValue(e1, "target", strTarget);
- } else {
- SetKeyValue(e1, va("target%i", t), strTarget);
- }
- t++;
- }
- Sys_UpdateWindows(W_XY | W_CAMERA);
- Select_Deselect();
- Select_Brush(g_qeglobals.d_select_order[1]);
- }
- /*
- =======================================================================================================================
- =======================================================================================================================
- */
- bool QE_SingleBrush(bool bQuiet, bool entityOK) {
- if ((selected_brushes.next == &selected_brushes) || (selected_brushes.next->next != &selected_brushes)) {
- if (!bQuiet) {
- Sys_Status("Error: you must have a single brush selected\n");
- }
- return false;
- }
- if (!entityOK && selected_brushes.next->owner->eclass->fixedsize) {
- if (!bQuiet) {
- Sys_Status("Error: you cannot manipulate fixed size entities\n");
- }
- return false;
- }
- return true;
- }
- /*
- =======================================================================================================================
- =======================================================================================================================
- */
- void QE_Init(void) {
- /* initialize variables */
- g_qeglobals.d_gridsize = 8;
- g_qeglobals.d_showgrid = true;
- /*
- * other stuff £
- * FIXME: idMaterial Texture_Init (true); Cam_Init (); XY_Init ();
- */
- Z_Init();
- }
- int g_numbrushes, g_numentities;
- /*
- =======================================================================================================================
- =======================================================================================================================
- */
- void QE_CountBrushesAndUpdateStatusBar(void) {
- static int s_lastbrushcount, s_lastentitycount;
- static bool s_didonce;
- // entity_t *e;
- brush_t *b, *next;
- g_numbrushes = 0;
- g_numentities = 0;
- if (active_brushes.next != NULL) {
- for (b = active_brushes.next; b != NULL && b != &active_brushes; b = next) {
- next = b->next;
- if (b->brush_faces) {
- if (!b->owner->eclass->fixedsize) {
- g_numbrushes++;
- }
- else {
- g_numentities++;
- }
- }
- }
- }
- /*
- * if ( entities.next != NULL ) { for ( e = entities.next ; e != &entities &&
- * g_numentities != MAX_MAP_ENTITIES ; e = e->next) { g_numentities++; } }
- */
- if (((g_numbrushes != s_lastbrushcount) || (g_numentities != s_lastentitycount)) || (!s_didonce)) {
- Sys_UpdateStatusBar();
- s_lastbrushcount = g_numbrushes;
- s_lastentitycount = g_numentities;
- s_didonce = true;
- }
- }
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