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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #include "../../idlib/precompiled.h"
- #pragma hdrstop
- #include "qe3.h"
- #include "Radiant.h"
- #include "GLWidget.h"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- /////////////////////////////////////////////////////////////////////////////
- // idGLWidget
- class idMiniDrawVert {
- public:
- idVec3 xyz;
- idVec2 st;
- idMiniDrawVert(float x, float y, float z, float s, float t) : xyz(x,y,z), st(s, t) {
- };
- };
- static idMiniDrawVert cubeData[] = {
- idMiniDrawVert(-1.0, -1.0, +1.0, 0.0, 0.0),
- idMiniDrawVert(+1.0, -1.0, +1.0, 1.0, 0.0),
- idMiniDrawVert(+1.0, +1.0, +1.0, 1.0, 1.0),
- idMiniDrawVert(-1.0, +1.0, +1.0, 0.0, 1.0),
- idMiniDrawVert(-1.0, -1.0, -1.0, 1.0, 0.0),
- idMiniDrawVert(-1.0, +1.0, +1.0, 1.0, 1.0),
- idMiniDrawVert(+1.0, +1.0, -1.0, 0.0, 1.0),
- idMiniDrawVert(+1.0, -1.0, -1.0, 0.0, 0.0),
- idMiniDrawVert(-1.0, +1.0, -1.0, 0.0, 1.0),
- idMiniDrawVert(-1.0, +1.0, +1.0, 0.0, 0.0),
- idMiniDrawVert(+1.0, +1.0, +1.0, 1.0, 0.0),
- idMiniDrawVert(+1.0, +1.0, -1.0, 1.0, 1.0),
- idMiniDrawVert(-1.0, -1.0, -1.0, 1.0, 1.0),
- idMiniDrawVert(+1.0, -1.0, -1.0, 0.0, 1.0),
- idMiniDrawVert(+1.0, -1.0, +1.0, 0.0, 0.0),
- idMiniDrawVert(-1.0, -1.0, +1.0, 1.0, 0.0),
- idMiniDrawVert(+1.0, -1.0, -1.0, 1.0, 0.0),
- idMiniDrawVert(+1.0, +1.0, -1.0, 1.0, 1.0),
- idMiniDrawVert(+1.0, +1.0, +1.0, 0.0, 1.0),
- idMiniDrawVert(+1.0, -1.0, +1.0, 0.0, 0.0),
- idMiniDrawVert(-1.0, -1.0, -1.0, 0.0, 0.0),
- idMiniDrawVert(-1.0, -1.0, +1.0, 1.0, 0.0),
- idMiniDrawVert(-1.0, +1.0, +1.0, 1.0, 1.0),
- idMiniDrawVert(-1.0, +1.0, -1.0, 0.0, 1.0)
- };
- static int cubeSides = sizeof(cubeData) / sizeof(idMiniDrawVert);
- static int numQuads = cubeSides / 4;
- void glTexturedBox(idVec3 &point, float size, const idMaterial *mat) {
- qglTranslatef(point.x, point.y, point.z);
- for (int i = 0; i < numQuads; i++) {
- qglBegin(GL_QUADS);
- for (int j = 0; j < 4; j++) {
- idVec3 v = cubeData[i * 4 + j].xyz;
- v *= size;
- qglTexCoord2fv(cubeData[i * 4 + j].st.ToFloatPtr());
- qglVertex3fv(v.ToFloatPtr());
- }
- qglEnd();
- }
- }
- idGLWidget::idGLWidget()
- {
- initialized = false;
- drawable = NULL;
- }
- idGLWidget::~idGLWidget()
- {
- }
- BEGIN_MESSAGE_MAP(idGLWidget, CWnd)
- //{{AFX_MSG_MAP(idGLWidget)
- ON_WM_PAINT()
- ON_WM_LBUTTONDOWN()
- ON_WM_LBUTTONUP()
- ON_WM_MBUTTONDOWN()
- ON_WM_MBUTTONUP()
- ON_WM_MOUSEMOVE()
- ON_WM_MOUSEWHEEL()
- ON_WM_RBUTTONDOWN()
- ON_WM_RBUTTONUP()
- ON_WM_TIMER()
- ON_WM_ERASEBKGND()
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- // idGLWidget message handlers
- BOOL idGLWidget::PreCreateWindow(CREATESTRUCT& cs)
- {
- // TODO: Add your specialized code here and/or call the base class
-
- return CWnd::PreCreateWindow(cs);
- }
- BOOL idGLWidget::Create(LPCTSTR lpszClassName, LPCTSTR lpszWindowName, DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID, CCreateContext* pContext)
- {
- if (CWnd::Create(lpszClassName, lpszWindowName, dwStyle, rect, pParentWnd, nID, pContext) == -1) {
- return FALSE;
- }
- CDC *dc = GetDC();
- QEW_SetupPixelFormat(dc->m_hDC, false);
- ReleaseDC(dc);
- return TRUE;
- }
- void idGLWidget::OnPaint()
- {
- if (!initialized) {
- CDC *dc = GetDC();
- QEW_SetupPixelFormat(dc->m_hDC, false);
- ReleaseDC(dc);
- initialized = true;
- }
- CPaintDC dc(this); // device context for painting
-
- CRect rect;
- GetClientRect(rect);
- if (!qwglMakeCurrent(dc.m_hDC, win32.hGLRC)) {
- }
- qglViewport(0, 0, rect.Width(), rect.Height());
- qglScissor(0, 0, rect.Width(), rect.Height());
- qglMatrixMode(GL_PROJECTION);
- qglLoadIdentity();
- qglClearColor (0.4f, 0.4f, 0.4f, 0.7f);
- qglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- qglDisable(GL_DEPTH_TEST);
- qglDisable(GL_BLEND);
- qglOrtho(0, rect.Width(), 0, rect.Height(), -256, 256);
- if (drawable) {
- drawable->draw(1, 1, rect.Width()-1, rect.Height()-1);
- } else {
- qglViewport(0, 0, rect.Width(), rect.Height());
- qglScissor(0, 0, rect.Width(), rect.Height());
- qglMatrixMode(GL_PROJECTION);
- qglLoadIdentity();
- qglClearColor (0.4f, 0.4f, 0.4f, 0.7f);
- qglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- }
- qwglSwapBuffers(dc);
- qglFlush();
- qwglMakeCurrent(win32.hDC, win32.hGLRC);
- }
- extern bool Sys_KeyDown(int key);
- void idGLDrawable::buttonDown(int _button, float x, float y) {
- pressX = x;
- pressY = y;
- button = _button;
- if (button == MK_RBUTTON) {
- handleMove = true;
- }
- }
- void idGLDrawable::buttonUp(int button, float x, float y) {
- handleMove = false;
- }
- extern float fDiff(float f1, float f2);
- void idGLDrawable::mouseMove(float x, float y) {
- if (handleMove) {
- Update();
- if (Sys_KeyDown(VK_MENU)) {
- // scale
- float *px = &x;
- float *px2 = &pressX;
- if (fDiff(y, pressY) > fDiff(x, pressX)) {
- px = &y;
- px2 = &pressY;
- }
- if (*px > *px2) {
- // zoom in
- scale += 0.1f;
- if ( scale > 10.0f ) {
- scale = 10.0f;
- }
- } else if (*px < *px2) {
- // zoom out
- scale -= 0.1f;
- if ( scale <= 0.001f ) {
- scale = 0.001f;
- }
- }
- *px2 = *px;
- ::SetCursorPos(pressX, pressY);
- } else if (Sys_KeyDown(VK_SHIFT)) {
- // rotate
- } else {
- // origin
- if (x != pressX) {
- xOffset += (x - pressX);
- pressX = x;
- }
- if (y != pressY) {
- yOffset -= (y - pressY);
- pressY = y;
- }
- //::SetCursorPos(pressX, pressY);
- }
- }
- }
- void idGLDrawable::draw(int x, int y, int w, int h) {
- GL_State( GLS_DEFAULT );
- qglViewport(x, y, w, h);
- qglScissor(x, y, w, h);
- qglMatrixMode(GL_PROJECTION);
- qglClearColor( 0.1f, 0.1f, 0.1f, 0.0f );
- qglClear(GL_COLOR_BUFFER_BIT);
- qglPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- qglLineWidth(0.5);
- qglColor3f(1, 1, 1);
- globalImages->BindNull();
- qglBegin(GL_LINE_LOOP);
- qglColor3f(1, 0, 0);
- qglVertex2f(x + 3, y + 3);
- qglColor3f(0, 1, 0);
- qglVertex2f(x + 3, h - 3);
- qglColor3f(0, 0, 1);
- qglVertex2f(w - 3, h - 3);
- qglColor3f(1, 1, 1);
- qglVertex2f(w - 3, y + 3);
- qglEnd();
- }
- static int viewAngle = -98;
- void idGLDrawableMaterial::buttonDown(int button, float x, float y) {
- idGLDrawable::buttonDown(button, x, y);
- //viewAngle += (button == MK_LBUTTON) ? 15 : -15;
- }
- void idGLDrawableMaterial::mouseMove(float x, float y) {
- if (handleMove) {
- Update();
- bool doScale = Sys_KeyDown(VK_MENU);
- bool doLight = Sys_KeyDown(VK_SHIFT);
- if (doScale || doLight) {
- // scale
- float *px = &x;
- float *px2 = &pressX;
- if (fDiff(y, pressY) > fDiff(x, pressX)) {
- px = &y;
- px2 = &pressY;
- }
- if (*px > *px2) {
- // zoom in
- if (doScale) {
- scale += 0.1f;
- if ( scale > 10.0f ) {
- scale = 10.0f;
- }
- } else {
- light += 0.05f;
- if ( light > 2.0f ) {
- light = 2.0f;
- }
- }
- } else if (*px < *px2) {
- // zoom out
- if (doScale) {
- scale -= 0.1f;
- if ( scale <= 0.001f ) {
- scale = 0.001f;
- }
- } else {
- light -= 0.05f;
- if ( light < 0.0f ) {
- light = 0.0f;
- }
- }
- }
- *px2 = *px;
- ::SetCursorPos(pressX, pressY);
- } else {
- // origin
- if (x != pressX) {
- xOffset += (x - pressX);
- pressX = x;
- }
- if (y != pressY) {
- yOffset -= (y - pressY);
- pressY = y;
- }
- //::SetCursorPos(pressX, pressY);
- }
- }
- }
- void idGLDrawableMaterial::draw(int x, int y, int w, int h) {
- const idMaterial *mat = material;
- if (mat) {
- qglViewport(x, y, w, h);
- qglScissor(x, y, w, h);
- qglMatrixMode(GL_PROJECTION);
- qglClearColor( 0.1f, 0.1f, 0.1f, 0.0f );
- qglClear(GL_COLOR_BUFFER_BIT);
- if (worldDirty) {
- InitWorld();
- renderLight_t parms;
- idDict spawnArgs;
- spawnArgs.Set("classname", "light");
- spawnArgs.Set("name", "light_1");
- spawnArgs.Set("origin", "0 0 0");
- idStr str;
- sprintf(str, "%f %f %f", light, light, light);
- spawnArgs.Set("_color", str);
- gameEdit->ParseSpawnArgsToRenderLight( &spawnArgs, &parms );
- lightDef = world->AddLightDef( &parms );
- idImage *img = (mat->GetNumStages() > 0) ? mat->GetStage(0)->texture.image : mat->GetEditorImage();
- if (img == NULL) {
- common->Warning("Unable to load image for preview for %s", mat->GetName());
- return;
- }
- int width = img->uploadWidth;
- int height = img->uploadHeight;
- width *= scale;
- height *= scale;
- srfTriangles_t *tris = worldModel->AllocSurfaceTriangles( 4, 6 );
- tris->numVerts = 4;
- tris->numIndexes = 6;
- tris->indexes[0] = 0;
- tris->indexes[1] = 1;
- tris->indexes[2] = 2;
- tris->indexes[3] = 3;
- tris->indexes[4] = 1;
- tris->indexes[5] = 0;
- tris->verts[0].xyz.x = 64;
- tris->verts[0].xyz.y = -xOffset + 0 - width / 2;
- tris->verts[0].xyz.z = yOffset + 0 - height / 2;
- tris->verts[0].st.x = 1;
- tris->verts[0].st.y = 1;
-
- tris->verts[1].xyz.x = 64;
- tris->verts[1].xyz.y = -xOffset + width / 2;
- tris->verts[1].xyz.z = yOffset + height / 2;
- tris->verts[1].st.x = 0;
- tris->verts[1].st.y = 0;
- tris->verts[2].xyz.x = 64;
- tris->verts[2].xyz.y = -xOffset + 0 - width / 2;
- tris->verts[2].xyz.z = yOffset + height / 2;
- tris->verts[2].st.x = 1;
- tris->verts[2].st.y = 0;
- tris->verts[3].xyz.x = 64;
- tris->verts[3].xyz.y = -xOffset + width / 2;
- tris->verts[3].xyz.z = yOffset + 0 - height / 2;
- tris->verts[3].st.x = 0;
- tris->verts[3].st.y = 1;
- tris->verts[0].normal = tris->verts[1].xyz.Cross(tris->verts[3].xyz);
- tris->verts[1].normal = tris->verts[2].normal = tris->verts[3].normal = tris->verts[0].normal;
- AddTris(tris, mat);
- worldModel->FinishSurfaces();
-
- renderEntity_t worldEntity;
- memset( &worldEntity, 0, sizeof( worldEntity ) );
- if ( mat->HasGui() ) {
- worldEntity.gui[ 0 ] = mat->GlobalGui();
- }
- worldEntity.hModel = worldModel;
- worldEntity.axis = mat3_default;
- worldEntity.shaderParms[0] = 1;
- worldEntity.shaderParms[1] = 1;
- worldEntity.shaderParms[2] = 1;
- worldEntity.shaderParms[3] = 1;
- modelDef = world->AddEntityDef( &worldEntity );
- worldDirty = false;
- }
-
- renderView_t refdef;
- // render it
- renderSystem->BeginFrame(w, h);
- memset( &refdef, 0, sizeof( refdef ) );
- refdef.vieworg.Set(viewAngle, 0, 0);
- refdef.viewaxis = idAngles(0,0,0).ToMat3();
- refdef.shaderParms[0] = 1;
- refdef.shaderParms[1] = 1;
- refdef.shaderParms[2] = 1;
- refdef.shaderParms[3] = 1;
- refdef.width = SCREEN_WIDTH;
- refdef.height = SCREEN_HEIGHT;
- refdef.fov_x = 90;
- refdef.fov_y = 2 * atan((float)h / w) * idMath::M_RAD2DEG;
- refdef.time = eventLoop->Milliseconds();
- world->RenderScene( &refdef );
- int frontEnd, backEnd;
- renderSystem->EndFrame( &frontEnd, &backEnd );
- qglMatrixMode( GL_MODELVIEW );
- qglLoadIdentity();
- }
- }
- void idGLDrawableMaterial::setMedia(const char *name) {
- idImage *img = NULL;
- if (name && *name) {
- material = declManager->FindMaterial(name);
- if (material) {
- const shaderStage_t *stage = (material->GetNumStages() > 0) ? material->GetStage(0) : NULL;
- if (stage) {
- img = stage->texture.image;
- } else {
- img = material->GetEditorImage();
- }
- }
- } else {
- material = NULL;
- }
- // set scale to get a good fit
- if (material && img) {
- float size = (img->uploadWidth > img->uploadHeight) ? img->uploadWidth : img->uploadHeight;
- // use 128 as base scale of 1.0
- scale = 128.0 / size;
- } else {
- scale = 1.0;
- }
- xOffset = 0.0;
- yOffset = 0.0;
- worldDirty = true;
- }
- idGLDrawableModel::idGLDrawableModel(const char *name) {
- worldModel = renderModelManager->FindModel( name );
- light = 1.0;
- worldDirty = true;
- }
- idGLDrawableModel::idGLDrawableModel() {
- worldModel = renderModelManager->DefaultModel();
- light = 1.0;
- }
- void idGLDrawableModel::setMedia(const char *name) {
- worldModel = renderModelManager->FindModel(name);
- worldDirty = true;
- xOffset = 0.0;
- yOffset = 0.0;
- zOffset = -128;
- rotation.Set( 0.0f, 0.0f, 0.0f, 1.0f );
- radius = 2.6f;
- lastPress.Zero();
- }
- void idGLDrawableModel::SetSkin( const char *skin ) {
- skinStr = skin;
- }
- void idGLDrawableModel::buttonDown(int _button, float x, float y) {
- pressX = x;
- pressY = y;
- lastPress.y = -( float )( 2 * x - rect.z ) / rect.z;
- lastPress.x = -( float )( 2 * y - rect.w ) / rect.w;
- lastPress.z = 0.0f;
- button = _button;
- if (button == MK_RBUTTON || button == MK_LBUTTON) {
- handleMove = true;
- }
- }
- void idGLDrawableModel::mouseMove(float x, float y) {
- if (handleMove) {
- Update();
- if (button == MK_LBUTTON) {
- float cury = ( float )( 2 * x - rect.z ) / rect.z;
- float curx = ( float )( 2 * y - rect.w ) / rect.w;
- idVec3 to( -curx, -cury, 0.0f );
- to.ProjectSelfOntoSphere( radius );
- lastPress.ProjectSelfOntoSphere( radius );
- idVec3 axis;
- axis.Cross( to, lastPress );
- float len = ( lastPress - to ).Length() / ( 2.0f * radius );
- len = idMath::ClampFloat( -1.0f, 1.0f, len );
- float phi = 2.0f * asin ( len ) ;
- axis.Normalize();
- axis *= sin( phi / 2.0f );
- idQuat rot( axis.z, axis.y, axis.x, cos( phi / 2.0f ) );
- rot.Normalize();
- rotation *= rot;
- rotation.Normalize();
- lastPress = to;
- lastPress.z = 0.0f;
- } else {
- bool doScale = Sys_KeyDown(VK_MENU);
- bool doLight = Sys_KeyDown(VK_SHIFT);
- if (doLight) {
- // scale
- float *px = &x;
- float *px2 = &pressX;
- if (fDiff(y, pressY) > fDiff(x, pressX)) {
- px = &y;
- px2 = &pressY;
- }
- if (*px > *px2) {
- light += 0.05f;
- if ( light > 2.0f ) {
- light = 2.0f;
- }
- } else if (*px < *px2) {
- light -= 0.05f;
- if ( light < 0.0f ) {
- light = 0.0f;
- }
- }
- *px2 = *px;
- ::SetCursorPos(pressX, pressY);
- } else {
- // origin
- if (x != pressX) {
- if (doScale) {
- zOffset += (x - pressX);
- } else {
- xOffset += (x - pressX);
- }
- pressX = x;
- }
- if (y != pressY) {
- if (doScale) {
- zOffset -= (y - pressY);
- } else {
- yOffset -= (y - pressY);
- }
- pressY = y;
- }
- //::SetCursorPos(pressX, pressY);
- }
- }
- }
- }
- void idGLDrawableModel::draw(int x, int y, int w, int h) {
- if ( !worldModel ) {
- return;
- }
- if ( worldModel->IsDynamicModel() != DM_STATIC ) {
- //return;
- }
- rect.Set( x, y, w, h );
- qglViewport(x, y, w, h);
- qglScissor(x, y, w, h);
- qglMatrixMode(GL_PROJECTION);
- qglClearColor( 0.1f, 0.1f, 0.1f, 0.0f );
- qglClear(GL_COLOR_BUFFER_BIT);
- if (worldDirty) {
- //InitWorld();
- world->InitFromMap( NULL );
- renderLight_t parms;
- idDict spawnArgs;
- spawnArgs.Set("classname", "light");
- spawnArgs.Set("name", "light_1");
- spawnArgs.Set("origin", "-128 0 0");
- idStr str;
- sprintf(str, "%f %f %f", light, light, light);
- spawnArgs.Set("_color", str);
- gameEdit->ParseSpawnArgsToRenderLight( &spawnArgs, &parms );
- lightDef = world->AddLightDef( &parms );
- renderEntity_t worldEntity;
- memset( &worldEntity, 0, sizeof( worldEntity ) );
- spawnArgs.Clear();
- spawnArgs.Set("classname", "func_static");
- spawnArgs.Set("name", spawnArgs.GetString("model"));
- spawnArgs.Set("origin", "0 0 0");
- if ( skinStr.Length() ) {
- spawnArgs.Set( "skin", skinStr );
- }
- gameEdit->ParseSpawnArgsToRenderEntity(&spawnArgs, &worldEntity);
- worldEntity.hModel = worldModel;
- worldEntity.axis = rotation.ToMat3();
- worldEntity.shaderParms[0] = 1;
- worldEntity.shaderParms[1] = 1;
- worldEntity.shaderParms[2] = 1;
- worldEntity.shaderParms[3] = 1;
- modelDef = world->AddEntityDef( &worldEntity );
- worldDirty = false;
- }
-
- renderView_t refdef;
- // render it
- renderSystem->BeginFrame(w, h);
- memset( &refdef, 0, sizeof( refdef ) );
- refdef.vieworg.Set(zOffset, xOffset, -yOffset);
- refdef.viewaxis = idAngles(0,0,0).ToMat3();
- refdef.shaderParms[0] = 1;
- refdef.shaderParms[1] = 1;
- refdef.shaderParms[2] = 1;
- refdef.shaderParms[3] = 1;
- refdef.width = SCREEN_WIDTH;
- refdef.height = SCREEN_HEIGHT;
- refdef.fov_x = 90;
- refdef.fov_y = 2 * atan((float)h / w) * idMath::M_RAD2DEG;
- refdef.time = eventLoop->Milliseconds();
- world->RenderScene( &refdef );
- int frontEnd, backEnd;
- renderSystem->EndFrame( &frontEnd, &backEnd );
- qglMatrixMode( GL_MODELVIEW );
- qglLoadIdentity();
- }
- void idGLWidget::OnLButtonDown(UINT nFlags, CPoint point)
- {
- SetCapture();
- if (drawable) {
- if ( drawable->ScreenCoords() ) {
- ClientToScreen(&point);
- }
- drawable->buttonDown(MK_LBUTTON, point.x, point.y);
- }
- }
- void idGLWidget::OnLButtonUp(UINT nFlags, CPoint point)
- {
- if (drawable) {
- if ( drawable->ScreenCoords() ) {
- ClientToScreen(&point);
- }
- drawable->buttonUp(MK_LBUTTON, point.x, point.y);
- }
- ReleaseCapture();
- }
- void idGLWidget::OnMButtonDown(UINT nFlags, CPoint point)
- {
- SetCapture();
- if (drawable) {
- if ( drawable->ScreenCoords() ) {
- ClientToScreen(&point);
- }
- drawable->buttonDown(MK_MBUTTON, point.x, point.y);
- }
- }
- void idGLWidget::OnMButtonUp(UINT nFlags, CPoint point)
- {
- if (drawable) {
- if ( drawable->ScreenCoords() ) {
- ClientToScreen(&point);
- }
- drawable->buttonUp(MK_MBUTTON, point.x, point.y);
- }
- ReleaseCapture();
- }
- void idGLWidget::OnMouseMove(UINT nFlags, CPoint point)
- {
- if (drawable) {
- if ( drawable->ScreenCoords() ) {
- ClientToScreen(&point);
- }
- drawable->mouseMove(point.x, point.y);
- RedrawWindow();
- }
- }
- BOOL idGLWidget::OnMouseWheel(UINT nFlags, short zDelta, CPoint pt)
- {
- if (drawable) {
- float f = drawable->getScale();
- if ( zDelta > 0.0f ) {
- f += 0.1f;
- } else {
- f -= 0.1f;
- }
- if ( f <= 0.0f ) {
- f = 0.1f;
- }
- if ( f > 5.0f ) {
- f = 5.0f;
- }
- drawable->setScale(f);
- }
- return TRUE;
- }
- void idGLWidget::OnRButtonDown(UINT nFlags, CPoint point)
- {
- SetCapture();
- if (drawable) {
- if ( drawable->ScreenCoords() ) {
- ClientToScreen(&point);
- }
- drawable->buttonDown(MK_RBUTTON, point.x, point.y);
- }
- }
- void idGLWidget::OnRButtonUp(UINT nFlags, CPoint point)
- {
- if (drawable) {
- if ( drawable->ScreenCoords() ) {
- ClientToScreen(&point);
- }
- drawable->buttonUp(MK_RBUTTON, point.x, point.y);
- }
- ReleaseCapture();
- }
- void idGLWidget::setDrawable(idGLDrawable *d) {
- drawable = d;
- if (d->getRealTime()) {
- SetTimer(1, d->getRealTime(), NULL);
- }
- }
- void idGLWidget::OnTimer(UINT nIDEvent) {
- if (drawable && drawable->getRealTime()) {
- Invalidate(FALSE);
- } else {
- KillTimer(1);
- }
- }
- idGLDrawable::idGLDrawable() {
- scale = 1.0;
- xOffset = 0.0;
- yOffset = 0.0;
- handleMove = false;
- realTime = 0;
- }
- void idGLDrawableConsole::draw(int x, int y, int w, int h) {
- qglPushAttrib( GL_ALL_ATTRIB_BITS );
- qglClearColor( 0.1f, 0.1f, 0.1f, 0.0f );
- qglScissor( 0, 0, w, h );
- qglClear( GL_COLOR_BUFFER_BIT );
- renderSystem->BeginFrame( w, h );
- console->Draw( true );
- renderSystem->EndFrame( NULL, NULL );
- qglPopAttrib();
- }
- void idGLConsoleWidget::init() {
- setDrawable(&console);
- }
- void idGLConsoleWidget::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags)
- {
- sysEvent_t ev;
- memset( &ev, 0, sizeof( ev ) );
- ev.evType = SE_KEY;
- ev.evValue2 = 1;
- ev.evValue = nChar;
- ::console->ProcessEvent( &ev, true );
- }
- BEGIN_MESSAGE_MAP(idGLConsoleWidget, idGLWidget)
- //{{AFX_MSG_MAP(idGLConsoleWidget)
- ON_WM_PAINT()
- ON_WM_KEYDOWN()
- ON_WM_KEYUP()
- ON_WM_CHAR()
- ON_WM_LBUTTONDOWN()
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- void idGLConsoleWidget::OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags)
- {
- sysEvent_t ev;
- memset( &ev, 0, sizeof( ev ) );
- ev.evType = SE_KEY;
- ev.evValue2 = 0;
- ev.evValue = nChar;
- ::console->ProcessEvent( &ev, true );
- }
- void idGLConsoleWidget::OnPaint() {
- idGLWidget::OnPaint();
- }
- void idGLConsoleWidget::OnChar(UINT nChar, UINT nRepCnt, UINT nFlags)
- {
- sysEvent_t ev;
- memset( &ev, 0, sizeof( ev ) );
- ev.evType = SE_CHAR;
- ev.evValue = nChar;
- ::console->ProcessEvent( &ev, true );
- }
- void idGLConsoleWidget::OnLButtonDown(UINT nFlags, CPoint point) {
- SetFocus();
- }
- BOOL idGLWidget::OnEraseBkgnd(CDC* pDC)
- {
- return FALSE;
-
- //return CWnd::OnEraseBkgnd(pDC);
- }
- idGLDrawableWorld::idGLDrawableWorld() {
- world = NULL;
- worldModel = NULL;
- InitWorld();
- }
- idGLDrawableWorld::~idGLDrawableWorld() {
- delete world;
- }
- void idGLDrawableWorld::AddTris(srfTriangles_t *tris, const idMaterial *mat) {
- modelSurface_t surf;
- surf.geometry = tris;
- surf.shader = mat;
- worldModel->AddSurface( surf );
- }
- void idGLDrawableWorld::draw(int x, int y, int w, int h) {
-
- }
- void idGLDrawableWorld::InitWorld() {
- if ( world == NULL ) {
- world = renderSystem->AllocRenderWorld();
- }
- if ( worldModel == NULL ) {
- worldModel = renderModelManager->AllocModel();
- }
- world->InitFromMap( NULL );
- worldModel->InitEmpty( va( "GLWorldModel_%i", Sys_Milliseconds() ) );
- }
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