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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #include "../idlib/precompiled.h"
- #pragma hdrstop
- void RadiantInit( void ) { common->Printf( "The level editor Radiant only runs on Win32\n" ); }
- void RadiantShutdown( void ) {}
- void RadiantRun( void ) {}
- void RadiantPrint( const char *text ) {}
- void RadiantSync( const char *mapName, const idVec3 &viewOrg, const idAngles &viewAngles ) {}
- void LightEditorInit( const idDict *spawnArgs ) { common->Printf( "The Light Editor only runs on Win32\n" ); }
- void LightEditorShutdown( void ) {}
- void LightEditorRun( void ) {}
- void SoundEditorInit( const idDict *spawnArgs ) { common->Printf( "The Sound Editor only runs on Win32\n" ); }
- void SoundEditorShutdown( void ) {}
- void SoundEditorRun( void ) {}
- void AFEditorInit( const idDict *spawnArgs ) { common->Printf( "The Articulated Figure Editor only runs on Win32\n" ); }
- void AFEditorShutdown( void ) {}
- void AFEditorRun( void ) {}
- void ParticleEditorInit( const idDict *spawnArgs ) { common->Printf( "The Particle Editor only runs on Win32\n" ); }
- void ParticleEditorShutdown( void ) {}
- void ParticleEditorRun( void ) {}
- void ScriptEditorInit( const idDict *spawnArgs ) { common->Printf( "The Script Editor only runs on Win32\n" ); }
- void ScriptEditorShutdown( void ) {}
- void ScriptEditorRun( void ) {}
- void DeclBrowserInit( const idDict *spawnArgs ) { common->Printf( "The Declaration Browser only runs on Win32\n" ); }
- void DeclBrowserShutdown( void ) {}
- void DeclBrowserRun( void ) {}
- void DeclBrowserReloadDeclarations( void ) {}
- void GUIEditorInit( void ) { common->Printf( "The GUI Editor only runs on Win32\n" ); }
- void GUIEditorShutdown( void ) {}
- void GUIEditorRun( void ) {}
- bool GUIEditorHandleMessage( void *msg ) { return false; }
- void DebuggerClientLaunch( void ) {}
- void DebuggerClientInit( const char *cmdline ) { common->Printf( "The Script Debugger Client only runs on Win32\n" ); }
- bool DebuggerServerInit( void ) { return false; }
- void DebuggerServerShutdown( void ) {}
- void DebuggerServerPrint( const char *text ) {}
- void DebuggerServerCheckBreakpoint( idInterpreter *interpreter, idProgram *program, int instructionPointer ) {}
- void PDAEditorInit( const idDict *spawnArgs ) { common->Printf( "The PDA editor only runs on Win32\n" ); }
- void MaterialEditorInit() { common->Printf( "The Material editor only runs on Win32\n" ); }
- void MaterialEditorPrintConsole( const char *text ) {}
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