SDK.py 4.3 KB

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  1. import os, sys
  2. import scons_utils
  3. class idSDK( scons_utils.idSetupBase ):
  4. def PreBuildSDK( self, build_path ):
  5. self.build_path = build_path
  6. print 'PreBuildSDK: ' + repr( build_path )
  7. for p in build_path:
  8. self.SimpleCommand( 'rm -rf ' + p )
  9. def Visit( self, arg, dirname, names ):
  10. #print 'visit: %s %s' % ( dirname, repr( names ) )
  11. for i in names:
  12. if ( i[len(i)-2:] == '.h' or i[len(i)-4:] == '.cpp' ):
  13. self.file_list.append( os.path.join( dirname, i ) )
  14. def BuildSDK( self, target = None, source = None, env = None ):
  15. print 'Building SDK release'
  16. # extract the file list
  17. self.file_list = []
  18. for p in self.build_path:
  19. os.path.walk( p, self.Visit, None )
  20. main_version = self.ExtractEngineVersion()
  21. version = self.ExtractBuildVersion()
  22. sdk_dirname = 'doom3-linux-%s.%s-sdk' % ( main_version, version )
  23. sdk_srcdir = os.path.join( sdk_dirname, 'src' )
  24. if ( os.path.exists( sdk_dirname ) ):
  25. self.SimpleCommand( 'rm -rf ' + sdk_dirname )
  26. self.SimpleCommand( 'mkdir -p ' + sdk_srcdir )
  27. for i in self.file_list:
  28. # NOTE: same len on all paths game/d3xp. probably breaks for anything else
  29. short = i[ len( self.build_path[0] ) + 1: ]
  30. target = os.path.join( sdk_srcdir, short )
  31. dir = os.path.dirname( target )
  32. if ( not os.path.exists( dir ) ):
  33. self.SimpleCommand( 'mkdir -p ' + dir )
  34. self.SimpleCommand( 'cp ' + i + ' ' + target )
  35. # remove a bunch of files from hardcoded list
  36. delete = [ 'framework/Compressor.h', 'framework/Console.h', 'framework/DemoChecksum.h', 'framework/DemoFile.h',
  37. 'framework/EditField.h', 'framework/EventLoop.h', 'framework/KeyInput.h', 'framework/Session.h',
  38. 'framework/async/AsyncClient.h', 'framework/async/AsyncNetwork.h', 'framework/async/AsyncServer.h',
  39. 'framework/async/MsgChannel.h', 'framework/async/ServerScan.h',
  40. 'mssdk', 'punkbuster', 'sys/osx',
  41. 'tools/comafx/StdAfx.h', 'tools/compilers/compiler_public.h', 'tools/edit_public.h' ]
  42. for i in delete:
  43. target = os.path.join( sdk_srcdir, i )
  44. self.SimpleCommand( 'rm -rf ' + target )
  45. # copy files from a hardcoded list
  46. force_copy = [ 'SConstruct', 'sys/scons/SConscript.game', 'sys/scons/SConscript.idlib', 'sys/scons/scons_utils.py',
  47. 'game/Game.def', 'd3xp/Game.def',
  48. 'idlib/geometry/Surface_Polytope.cpp', 'idlib/hashing/CRC8.cpp', 'idlib/math/Complex.cpp',
  49. 'idlib/math/Simd_3DNow.cpp', 'idlib/math/Simd_AltiVec.cpp', 'idlib/math/Simd_MMX.cpp', 'idlib/math/Simd_SSE.cpp',
  50. 'idlib/math/Simd_SSE2.cpp', 'idlib/math/Simd_SSE3.cpp',
  51. 'MayaImport/exporter.h', 'MayaImport/maya_main.cpp', 'MayaImport/maya_main.h',
  52. 'MayaImport/mayaimport.def', 'MayaImport/Maya4.5/maya.h', 'MayaImport/maya5.0/maya.h',
  53. 'MayaImport/Maya6.0/maya.h',
  54. 'd3xp/EndLevel.cpp', 'd3xp/EndLevel.h'
  55. ]
  56. for i in force_copy:
  57. target = os.path.join( sdk_srcdir, i )
  58. dir = os.path.dirname( target )
  59. if ( not os.path.exists( dir ) ):
  60. self.SimpleCommand( 'mkdir -p ' + dir )
  61. self.SimpleCommand( 'cp ' + i + ' ' + target )
  62. # copy sdk media
  63. if ( not os.path.exists( 'sys/linux/setup/media-sdk' ) ):
  64. print 'sdk media is missing (sys/linux/setup/media-sdk)'
  65. sys.exit( 1 )
  66. self.SimpleCommand( 'cp -R sys/linux/setup/media-sdk/* ' + sdk_dirname )
  67. # .zip files are auto-expanded by lokisetup, and there's no disable feature
  68. # zip up the maya toplevel stuff
  69. self.SimpleCommand( 'cd ' + sdk_dirname + ' && zip MayaSetupStuff.zip MayaImportx86* && rm MayaImportx86*' )
  70. # put the setup in
  71. self.SimpleCommand( 'cp -R -f sys/linux/setup/image-base/* ' + sdk_dirname )
  72. self.SimpleCommand( 'cp -R -f sys/linux/setup/image-sdk/* ' + sdk_dirname )
  73. # M4
  74. m4_dict = { 'M4_VERSION' : main_version }
  75. self.M4Processing( sdk_dirname + '/setup.data/setup.xml.in', m4_dict )
  76. # create the FreeBSD symlinks
  77. self.SimpleCommand( 'cd ' + sdk_dirname + '/setup.data/bin ; ln -s Linux FreeBSD' )
  78. # create amd64 symlinks
  79. self.SimpleCommand( 'cd ' + sdk_dirname + '/setup.data/bin/Linux ; ln -s x86 amd64' )
  80. # remove .svn entries
  81. self.SimpleCommand( 'find ' + sdk_dirname + ' -name \'.svn\' -type d | xargs rm -rf' )
  82. # put it together
  83. self.SimpleCommand( 'sys/linux/setup/makeself/makeself.sh ' + sdk_dirname + ' ' + sdk_dirname + '.x86.run \'DOOM III SDK\' ./setup.sh' )
  84. print 'TODO: do a build check in SDK directory'