123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112 |
- # -*- mode: python -*-
- # DOOM build script
- # TTimo <ttimo@idsoftware.com>
- # http://scons.sourceforge.net
- import sys, os
- import scons_utils
- Import( 'GLOBALS' )
- Import( GLOBALS )
- game_string = ' \
- AF.cpp \
- AFEntity.cpp \
- Actor.cpp \
- Camera.cpp \
- Entity.cpp \
- BrittleFracture.cpp \
- Fx.cpp \
- GameEdit.cpp \
- Game_local.cpp \
- Game_network.cpp \
- Item.cpp \
- IK.cpp \
- Light.cpp \
- Misc.cpp \
- Mover.cpp \
- Moveable.cpp \
- MultiplayerGame.cpp \
- Player.cpp \
- PlayerIcon.cpp \
- PlayerView.cpp \
- Projectile.cpp \
- Pvs.cpp \
- SecurityCamera.cpp \
- SmokeParticles.cpp \
- Sound.cpp \
- Target.cpp \
- Trigger.cpp \
- Weapon.cpp \
- WorldSpawn.cpp \
- ai/AAS.cpp \
- ai/AAS_debug.cpp \
- ai/AAS_pathing.cpp \
- ai/AAS_routing.cpp \
- ai/AI.cpp \
- ai/AI_events.cpp \
- ai/AI_pathing.cpp \
- ai/AI_Vagary.cpp \
- gamesys/DebugGraph.cpp \
- gamesys/Class.cpp \
- gamesys/Event.cpp \
- gamesys/SaveGame.cpp \
- gamesys/SysCmds.cpp \
- gamesys/SysCvar.cpp \
- gamesys/TypeInfo.cpp \
- anim/Anim.cpp \
- anim/Anim_Blend.cpp \
- anim/Anim_Import.cpp \
- anim/Anim_Testmodel.cpp \
- script/Script_Compiler.cpp \
- script/Script_Interpreter.cpp \
- script/Script_Program.cpp \
- script/Script_Thread.cpp \
- physics/Clip.cpp \
- physics/Force.cpp \
- physics/Force_Constant.cpp \
- physics/Force_Drag.cpp \
- physics/Force_Field.cpp \
- physics/Force_Spring.cpp \
- physics/Physics.cpp \
- physics/Physics_AF.cpp \
- physics/Physics_Actor.cpp \
- physics/Physics_Base.cpp \
- physics/Physics_Monster.cpp \
- physics/Physics_Parametric.cpp \
- physics/Physics_Player.cpp \
- physics/Physics_RigidBody.cpp \
- physics/Physics_Static.cpp \
- physics/Physics_StaticMulti.cpp \
- physics/Push.cpp'
- if ( local_d3xp ):
- game_string += ' \
- Grabber.cpp \
- physics/Force_Grab.cpp'
- game_list = scons_utils.BuildList( 'd3xp', game_string )
- else:
- game_list = scons_utils.BuildList( 'game', game_string )
- for i in range( len( game_list ) ):
- game_list[ i ] = '../../' + game_list[ i ]
- local_env = g_game_env.Clone()
- if ( local_d3xp ):
- local_env.Append( CPPDEFINES = [ '_D3XP', 'CTF' ] )
- if ( local_demo == 1 ):
- local_env.Append( CPPDEFINES = [ 'ID_DEMO_BUILD' ] )
- if ( local_gamedll == 1 ):
- local_env.Append( CPPDEFINES = [ 'GAME_DLL' ] )
- ret = local_env.SharedLibrarySafe( local_env, 'game', game_list + idlib_objects )
- Return( 'ret' )
- else:
- ret_list = []
- for i in game_list:
- ret_list += local_env.StaticObject( source = i )
- Return( 'ret_list' )
|