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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #include "../../idlib/precompiled.h"
- #include <Carbon/Carbon.h>
- #include "PreferencesDialog.h"
- #include "PickMonitor.h"
- #include <list>
- #include <set>
- static idCVar r_stretched( "r_stretched", "0", CVAR_ARCHIVE | CVAR_BOOL, "Used stretched resolution" );
- #define kPref_PrefsDialogAlways CFSTR("PrefsDialogAlways")
- #define kPref_PrefsDialogOpenAL CFSTR("UseOpenAL")
- #ifndef kAppCreator
- #define kAppCreator 'DOM3' // Creator type
- #endif
- const UInt32 kRes_Stretched = (1 << 0); // set if the resolution is a stretched mode (kCGDisplayModeIsStretched)
- const UInt32 kRes_Safe = (1 << 1); // ¥¥¥Ê(currently unused) set if the resolution is safe (kCGDisplayModeIsSafeForHardware)
- // Data to be presented and edited in the prefs dialog
- struct PrefInfo
- {
- // prefs values
- GameDisplayMode prefGameDisplayMode;
- CGDirectDisplayID prefDisplayID;
- int prefWidth;
- int prefHeight;
- int prefDepth;
- Fixed prefFrequency;
- UInt32 prefResFlags;
- Boolean prefAlways;
- Boolean prefOpenAL;
-
- bool okPressed; // Set to true if the user pressed the OK button
-
- // The following are private data passed from GameDisplayPreferencesDialog() to it's command handler.
- WindowRef window;
- ControlRef fullscreenBtn;
- ControlRef inAWindowBtn;
- ControlRef resolutionPopup;
- ControlRef refreshRatePopup;
- ControlRef chooseMonitorsBtn;
- ControlRef alwaysBtn;
- ControlRef openALBtn;
-
- ValidModeCallbackProc callback; // To validate display modes
-
- bool multiMonitor; // Does user have multiple monitors
- std::list<Fixed> refreshRates; // List of refresh rates available for the selected monitor
- SInt32 freqMenuIndex;
- };
- #pragma mark -
- bool R_GetModeInfo( int *width, int *height, int mode );
- static int GetScreenIndexForDisplayID( CGDirectDisplayID inDisplayID ) {
- unsigned int i;
- OSErr err;
- int r_screen = -1;
- CGDisplayCount count;
- err = CGGetActiveDisplayList(0, NULL, &count);
- if (noErr == err) {
- CGDirectDisplayID displays[count];
- err = CGGetActiveDisplayList(count, displays, &count);
- if (noErr == err) {
- for ( i = 0; i < count; i++)
- if (displays[i] == inDisplayID)
- r_screen = i;
- }
- }
- return r_screen;
- }
- static CGDirectDisplayID GetDisplayIDForScreenIndex( int inScreenIndex ) {
- OSErr err;
- int r_screen = -1;
- CGDisplayCount count;
-
- err = CGGetActiveDisplayList(0, NULL, &count);
- if (noErr == err) {
- CGDirectDisplayID displays[count];
- err = CGGetActiveDisplayList(count, displays, &count);
- if (noErr == err) {
- if ( inScreenIndex >= 0 && inScreenIndex <= count )
- return displays[inScreenIndex];
- }
- }
- return (CGDirectDisplayID)r_screen;
- }
-
- void Sys_DoPreferences( void ) {
-
- // An NSKeyDown event is not fired if the user holds down Cmd during startup.
- // Cmd is treated purely as a modifier. To capture the user
- // holding down Cmd, you would need to override NSApplication's
- // keydown handler. That's overkill for a single check at
- // startup, use the Carbon GetKeys approach.
- unsigned char km[16];
- const int kMacKeyCodeCommand = 0x37;
- KeyMap *keymap = (KeyMap*)&km;
- GetKeys(*keymap);
-
- Boolean prefAways, keyFound, useOpenAL;
- prefAways = CFPreferencesGetAppBooleanValue ( kPref_PrefsDialogAlways, kCFPreferencesCurrentApplication, &keyFound );
- bool fAlways = prefAways && keyFound;
-
- if ( fAlways || ( km[kMacKeyCodeCommand>>3] >> ( kMacKeyCodeCommand & 7 ) ) & 1 ) {
- GameDisplayInfo info;
- info.mode = cvarSystem->GetCVarBool( "r_fullscreen" ) ? kFullScreen : kWindow;
- info.displayID = GetDisplayIDForScreenIndex( cvarSystem->GetCVarInteger( "r_screen" ) );
-
- int w = 800, h = 600;
- R_GetModeInfo( &w, &h, cvarSystem->GetCVarInteger( "r_mode" ) );
- info.width = w;
- info.height = h;
- info.depth = 32;
- info.frequency = cvarSystem->GetCVarInteger( "r_maxDisplayRefresh" );
- info.windowLoc.x = 0;
- info.windowLoc.y = 0;
- info.flags = 0;
- info.resFlags = 0;
- if ( r_stretched.GetBool() )
- info.resFlags |= kRes_Stretched;
-
- WindowRef prefWindow;
- if ( CreateGameDisplayPreferencesDialog( &info, &prefWindow ) == noErr ) {
- if ( RunGameDisplayPreferencesDialog( &info, prefWindow ) == noErr ) {
- cvarSystem->SetCVarBool( "r_fullscreen", info.mode == kFullScreen );
- int i = 0;
- int r_mode = -1;
- while ( r_mode == -1 && R_GetModeInfo( &w, &h, i ) ) {
- if ( w == info.width && h == info.height )
- r_mode = i;
- i++;
- }
- cvarSystem->SetCVarInteger( "r_mode", r_mode );
- if ( r_mode == -1 ) {
- cvarSystem->SetCVarInteger( "r_customWidth", info.width );
- cvarSystem->SetCVarInteger( "r_customHeight", info.height );
- }
- float r = (float) info.width / (float) info.height;
- if ( r > 1.7f )
- cvarSystem->SetCVarInteger( "r_aspectRatio", 1 ); // 16:9
- else if ( r > 1.55f )
- cvarSystem->SetCVarInteger( "r_aspectRatio", 2 ); // 16:10
- else
- cvarSystem->SetCVarInteger( "r_aspectRatio", 0 ); // 4:3
-
- r_stretched.SetBool( info.resFlags & kRes_Stretched );
- cvarSystem->SetCVarInteger( "r_screen", GetScreenIndexForDisplayID( info.displayID ) );
- cvarSystem->SetCVarInteger( "r_minDisplayRefresh", (int)FixedToFloat( info.frequency ) );
- cvarSystem->SetCVarInteger( "r_maxDisplayRefresh", (int)FixedToFloat( info.frequency ) );
- }
- else {
- Sys_Quit();
- }
- }
- }
- useOpenAL = CFPreferencesGetAppBooleanValue (kPref_PrefsDialogOpenAL, kCFPreferencesCurrentApplication, &keyFound);
- if ( keyFound && useOpenAL ) {
- cvarSystem->SetCVarInteger( "com_asyncSound", 1 );
- cvarSystem->SetCVarInteger( "s_useOpenAL", 1 );
- }
- else {
- cvarSystem->SetCVarInteger( "com_asyncSound", 2 );
- cvarSystem->SetCVarInteger( "s_useOpenAL", 0 );
- }
- }
- #pragma mark -
- #define EnablePopupMenuItem(inControl,inMenuItem) EnableMenuItem(GetControlPopupMenuRef(inControl),inMenuItem)
- #define DisablePopupMenuItem(inControl,inMenuItem) DisableMenuItem(GetControlPopupMenuRef(inControl),inMenuItem)
- #define IsPopupMenuItemEnabled(inControl,inMenuItem) IsMenuItemEnabled(GetControlPopupMenuRef(inControl),inMenuItem)
- // Command IDs used in the NIB file
- enum
- {
- kCmdFullscreen = 'Full',
- kCmdInAWindow = 'Wind',
- kCmdResolution = 'Reso',
- kCmdRefreshRate = 'Refr',
- kCmdChooseMonitors = 'Moni',
- };
- // Control IDs used in the NIB file
- static const ControlID kFullscreenBtn = { 'PREF', 1 };
- static const ControlID kInAWindowBtn = { 'PREF', 2 };
- static const ControlID kResolutionPopup = { 'PREF', 3 };
- static const ControlID kRefreshRatePopup = { 'PREF', 4 };
- static const ControlID kChooseMonitorsBtn = { 'PREF', 5 };
- static const ControlID kAlwaysBtn = { 'PREF', 6 };
- static const ControlID kOpenALBtn = { 'PREF', 7 };
- struct Res
- {
- int width;
- int height;
- int depth;
- UInt32 resFlags;
- };
- static bool operator< (const Res& a, const Res& b)
- {
- if (a.width == b.width)
- {
- if (a.height == b.height)
- {
- if (a.resFlags == b.resFlags)
- {
- return (a.depth < b.depth);
- }
- return (a.resFlags < b.resFlags);
- }
- return (a.height < b.height);
- }
- return (a.width < b.width);
- }
- inline Res MakeRes(int width, int height, int depth)
- {
- Res temp = { width, height, depth, 0 };
- return temp;
- }
- inline Res MakeRes(int width, int height, int depth, UInt32 resFlags)
- {
- Res temp = { width, height, depth, resFlags };
- return temp;
- }
- static bool ValidDisplayID (CGDirectDisplayID inDisplayID)
- {
- unsigned int i;
- CGDisplayErr err;
- CGDisplayCount count;
-
- err = CGGetActiveDisplayList(0, NULL, &count);
- if (noErr == err)
- {
- CGDirectDisplayID displays[count];
- err = CGGetActiveDisplayList(count, displays, &count);
- if (noErr == err)
- {
- for ( i = 0; i < count; i++)
- if (displays[i] == inDisplayID)
- return true;
- }
- }
- return false;
- }
- static int BuildResolutionList(CGDirectDisplayID inDisplayID, Res *ioList, ValidModeCallbackProc inCallback)
- {
- std::set<Res> modes;
- int i, total = 0;
-
- if (inDisplayID == (CGDirectDisplayID)-1) // special case, not associated with any display
- {
- Res stdModes[] = { { 640, 480 }, { 800, 600 }, { 1024, 768 }, { 1152, 768 },
- { 1280, 854 }, { 1280, 960 }, { 1280, 1024 }, { 1440, 900 } };
- total = sizeof(stdModes) / sizeof(Res);
- for (i = 0; i < total; i++)
- {
- if (inCallback == NULL || inCallback(inDisplayID, stdModes[i].width, stdModes[i].height, 32, 0))
- modes.insert( MakeRes(stdModes[i].width, stdModes[i].height, 32) );
- }
- }
- else
- {
- CGDirectDisplayID displayID = inDisplayID ? inDisplayID : kCGDirectMainDisplay;
- CFArrayRef modeArrayRef = CGDisplayAvailableModes(displayID);
- CFIndex numModes = CFArrayGetCount(modeArrayRef);
-
- for (i = 0; i < numModes; i++)
- {
- CFDictionaryRef modeRef = (CFDictionaryRef)CFArrayGetValueAtIndex(modeArrayRef, i);
-
- long value = 0;
- CFNumberRef valueRef;
- Boolean success;
-
- valueRef = (CFNumberRef)CFDictionaryGetValue(modeRef, kCGDisplayBitsPerPixel);
- success = CFNumberGetValue(valueRef, kCFNumberLongType, &value);
- int depth = value;
- if (depth != 32) continue;
-
- valueRef = (CFNumberRef)CFDictionaryGetValue(modeRef, kCGDisplayWidth);
- success = CFNumberGetValue(valueRef, kCFNumberLongType, &value);
- int width = value;
-
- valueRef = (CFNumberRef)CFDictionaryGetValue(modeRef, kCGDisplayHeight);
- success = CFNumberGetValue(valueRef, kCFNumberLongType, &value);
- int height = value;
-
- UInt32 resFlags = 0;
- CFBooleanRef boolRef;
- if (CFDictionaryGetValueIfPresent (modeRef, kCGDisplayModeIsStretched, (const void **)&boolRef))
- if (CFBooleanGetValue (boolRef))
- resFlags |= kRes_Stretched;
-
-
- if (inCallback)
- success = inCallback(displayID, width, height, depth, 0);
- else
- success = true;
-
- if (success)
- modes.insert(MakeRes(width, height, depth, resFlags));
- }
- }
-
- total = modes.size();
-
- if (ioList)
- {
- std::set<Res>::iterator it = modes.begin();
- for (i = 0; it != modes.end(); i++)
- ioList[i] = *it++;
- }
-
- return total;
- }
- static void BuildRefreshRates(CGDirectDisplayID inDisplayID, int inWidth, int inHeight, std::list<Fixed>* inList, ValidModeCallbackProc inCallback)
- {
- CGDirectDisplayID displayID = inDisplayID ? inDisplayID : kCGDirectMainDisplay;
-
- CFArrayRef modeArrayRef = CGDisplayAvailableModes(displayID);
- CFIndex numModes = CFArrayGetCount(modeArrayRef);
- inList->clear();
-
- for (int i = 0; i < numModes; i++)
- {
- CFDictionaryRef modeRef = (CFDictionaryRef)CFArrayGetValueAtIndex(modeArrayRef, i);
-
- long value = 0;
- CFNumberRef valueRef;
- Boolean success;
-
- valueRef = (CFNumberRef)CFDictionaryGetValue(modeRef, kCGDisplayBitsPerPixel);
- success = CFNumberGetValue(valueRef, kCFNumberLongType, &value);
- int depth = value;
- if (depth != 32) continue;
-
- valueRef = (CFNumberRef)CFDictionaryGetValue(modeRef, kCGDisplayWidth);
- success = CFNumberGetValue(valueRef, kCFNumberLongType, &value);
- int width = value;
-
- valueRef = (CFNumberRef)CFDictionaryGetValue(modeRef, kCGDisplayHeight);
- success = CFNumberGetValue(valueRef, kCFNumberLongType, &value);
- int height = value;
-
- if (width == inWidth && height == inHeight)
- {
- double freqDouble;
- valueRef = (CFNumberRef)CFDictionaryGetValue(modeRef, kCGDisplayRefreshRate);
- success = CFNumberGetValue(valueRef, kCFNumberDoubleType, &freqDouble);
- Fixed freq = FloatToFixed(freqDouble);
- if (inCallback)
- success = inCallback(displayID, width, height, depth, freq);
- else
- success = true;
- if (success)
- inList->push_back(freq);
- }
- }
- // Disallow 0, which we reserve to mean "automatic"
- inList->remove(0);
-
- inList->sort();
-
- // Remove duplicates - yes they can occur.
- inList->unique();
- }
- static void BuildRefreshPopupButton(ControlRef inControl, std::list<Fixed>* inList)
- {
- MenuRef menu = GetControlPopupMenuRef(inControl);
- assert(menu);
- if (!menu) return;
- // The menu has two permanent items - "Auto" & a divider line. Delete everything else.
- DeleteMenuItems(menu, 3, CountMenuItems(menu)-2);
-
- for (std::list<Fixed>::const_iterator iter = inList->begin(); iter != inList->end(); ++iter)
- {
- float value = FixedToFloat(*iter);
- CFStringRef menuString = CFStringCreateWithFormat (kCFAllocatorDefault, 0, CFSTR("%g Hz"), value);
- InsertMenuItemTextWithCFString(menu, menuString, CountMenuItems(menu), 0, 0);
- }
-
- SetControlMaximum(inControl, CountMenuItems(menu));
- }
- static SInt32 FindRefreshPopupMenuItem(std::list<Fixed>* inList, Fixed inFrequency)
- {
- SInt32 index = 3; // skip over the "Auto" and divider ine
- for (std::list<Fixed>::const_iterator iter = inList->begin(); iter != inList->end(); ++iter)
- {
- if (*iter == inFrequency)
- return index;
- index++;
- }
- return 1; // Return the "Automatic" item if we didn't find a match
- }
- static void BuildResolutionPopupButton(ControlRef inControl, CGDirectDisplayID inDisplayID, ValidModeCallbackProc inCallback)
- {
- // Get the list of valid resolutions
- int count = BuildResolutionList(inDisplayID, NULL, inCallback);
- Res resList[count];
- BuildResolutionList(inDisplayID, resList, inCallback);
-
- // Clear the menu
- MenuRef menu = GetControlPopupMenuRef(inControl);
- assert(menu);
- if (!menu) return;
- DeleteMenuItems(menu, 1, CountMenuItems(menu));
- OSStatus err;
- while (count--)
- {
- CFStringRef menuString = CFStringCreateWithFormat (kCFAllocatorDefault, 0, CFSTR("%d x %d %@"),
- resList[count].width, resList[count].height, (resList[count].resFlags & kRes_Stretched) ? CFSTR("(Stretched)") : CFSTR(""));
- InsertMenuItemTextWithCFString (menu, menuString, 0, 0, 0);
- err = SetMenuItemProperty (menu, 1, kAppCreator, 'Res ', sizeof(resList[count]), &resList[count]);
- }
-
- SetControlMaximum(inControl, CountMenuItems(menu));
- }
- static void GetResolutionFromPopupMenuItem(ControlRef inControl, MenuItemIndex inItem, int *outX, int *outY, int *outDepth, UInt32 *outResFlags)
- {
- MenuRef menu = GetControlPopupMenuRef(inControl);
- Res res;
- OSStatus err;
-
- err = GetMenuItemProperty (menu, inItem, kAppCreator, 'Res ', sizeof(res), NULL, &res);
- if (!err)
- {
- *outX = res.width;
- *outY = res.height;
- *outResFlags = res.resFlags;
- *outDepth = 32;
- }
- }
- static void AdjustResolutionPopupMenu(ControlRef inControl, CGDirectDisplayID inDisplayID, bool isFullscreen, int& screenwidth, int& screenheight, int& screendepth, UInt32& screenResFlags)
- {
- int screenX = INT_MAX, screenY = INT_MAX;
- // In windowed mode, you have to disable resolutions that are larger than the current screen size
- if (!isFullscreen)
- {
- screenX = (int)CGDisplayPixelsWide(inDisplayID);
- screenY = (int)CGDisplayPixelsHigh(inDisplayID);
- }
-
- MenuRef menu = GetControlPopupMenuRef(inControl);
- int resX, resY, depth;
- UInt32 resFlags;
- int count = CountMenuItems(menu);
- int item;
-
- for( item = 1; item <= count; item++)
- {
- GetResolutionFromPopupMenuItem(inControl, item, &resX, &resY, &depth, &resFlags);
- if (screenX < resX || screenY < resY)
- DisablePopupMenuItem(inControl, item);
- else
- EnablePopupMenuItem(inControl, item);
-
- if (resX == screenwidth && resY == screenheight && depth == screendepth && resFlags == screenResFlags)
- SetControlValue(inControl, item);
- }
-
- // If we just disabled the current item, then choose something else.
- if (!IsPopupMenuItemEnabled(inControl, GetControlValue (inControl)))
- {
- for(item = 1; item <= count; item++)
- {
- if (IsPopupMenuItemEnabled(inControl, item))
- {
- SetControlValue(inControl, item);
- GetResolutionFromPopupMenuItem(inControl, item, &screenwidth, &screenheight, &screendepth, &screenResFlags);
- break;
- }
- }
- }
- }
- static void AdjustDisplayControls(PrefInfo *prefInfo)
- {
- // Build new resolution popup and select appropriate resolution
- if ((prefInfo->prefGameDisplayMode != kFullScreen))
- {
- BuildResolutionPopupButton(prefInfo->resolutionPopup, (CGDirectDisplayID)-1, prefInfo->callback);
- if (prefInfo->multiMonitor)
- EnableControl(prefInfo->chooseMonitorsBtn);
- }
- else
- {
- BuildResolutionPopupButton(prefInfo->resolutionPopup, prefInfo->prefDisplayID, prefInfo->callback);
- if (prefInfo->multiMonitor)
- EnableControl(prefInfo->chooseMonitorsBtn);
- }
- AdjustResolutionPopupMenu(prefInfo->resolutionPopup, prefInfo->prefDisplayID,
- prefInfo->prefGameDisplayMode == kFullScreen,
- prefInfo->prefWidth, prefInfo->prefHeight, prefInfo->prefDepth, prefInfo->prefResFlags);
-
- // Build new refresh popup and select appropriate rate
- BuildRefreshRates(prefInfo->prefDisplayID, prefInfo->prefWidth, prefInfo->prefHeight,
- &prefInfo->refreshRates, prefInfo->callback);
- BuildRefreshPopupButton(prefInfo->refreshRatePopup, &prefInfo->refreshRates);
- if (prefInfo->refreshRates.size() == 0)
- { // No refresh rates, so pick Auto
- prefInfo->freqMenuIndex = 1;
- prefInfo->prefFrequency = 0;
- }
- else
- {
- prefInfo->freqMenuIndex = FindRefreshPopupMenuItem(&prefInfo->refreshRates, prefInfo->prefFrequency);
- if (prefInfo->freqMenuIndex == 1)
- prefInfo->prefFrequency = 0; // just in case FindRefreshPopupMenuItem didn't find prefInfo->prefFrequency
- }
- SetControlValue (prefInfo->refreshRatePopup, prefInfo->freqMenuIndex);
- // Disable refresh rate if NOT fullscreen
- if ((prefInfo->prefGameDisplayMode != kFullScreen) || (prefInfo->refreshRates.size() == 0))
- DisableControl (prefInfo->refreshRatePopup);
- else
- EnableControl (prefInfo->refreshRatePopup);
- }
- #pragma mark -
- static pascal OSStatus PrefHandler( EventHandlerCallRef inHandler, EventRef inEvent, void* inUserData )
- {
- #pragma unused( inHandler )
-
- HICommand cmd;
- OSStatus result = eventNotHandledErr;
- PrefInfo* prefInfo = (PrefInfo*)inUserData;
- // The direct object for a 'process commmand' event is the HICommand.
- // Extract it here and switch off the command ID.
- GetEventParameter( inEvent, kEventParamDirectObject, typeHICommand, NULL, sizeof( cmd ), NULL, &cmd );
- switch ( cmd.commandID )
- {
- case kHICommandOK:
-
- prefInfo->okPressed = true;
-
- prefInfo->prefAlways = GetControlValue (prefInfo->alwaysBtn);
- prefInfo->prefOpenAL = GetControlValue (prefInfo->openALBtn);
-
- CFPreferencesSetAppValue (kPref_PrefsDialogAlways,
- prefInfo->prefAlways ? kCFBooleanTrue : kCFBooleanFalse,
- kCFPreferencesCurrentApplication);
- CFPreferencesSetAppValue (kPref_PrefsDialogOpenAL,
- prefInfo->prefOpenAL ? kCFBooleanTrue : kCFBooleanFalse,
- kCFPreferencesCurrentApplication);
-
- CFPreferencesAppSynchronize (kCFPreferencesCurrentApplication);
- QuitAppModalLoopForWindow( prefInfo->window );
- result = noErr;
- break;
-
- case kHICommandCancel:
-
- prefInfo->okPressed = false;
-
- QuitAppModalLoopForWindow( prefInfo->window );
- result = noErr;
- break;
-
- case kCmdFullscreen:
- case kCmdInAWindow:
- if (cmd.commandID == kCmdFullscreen)
- prefInfo->prefGameDisplayMode = kFullScreen;
- else
- prefInfo->prefGameDisplayMode = kWindow;
- SetControlValue (prefInfo->fullscreenBtn, prefInfo->prefGameDisplayMode == kFullScreen);
- SetControlValue (prefInfo->inAWindowBtn, 1 - (prefInfo->prefGameDisplayMode == kFullScreen));
- if (prefInfo->prefGameDisplayMode == kFullScreen)
- EnableControl (prefInfo->refreshRatePopup);
- else
- DisableControl (prefInfo->refreshRatePopup);
- if (prefInfo->multiMonitor)
- EnableControl (prefInfo->chooseMonitorsBtn);
- else
- DisableControl (prefInfo->chooseMonitorsBtn);
-
- // Adjust resolutions, refresh rates
- AdjustDisplayControls(prefInfo);
- result = noErr;
- break;
-
- case kCmdChooseMonitors:
- {
- PickMonitor((DisplayIDType*)&prefInfo->prefDisplayID, prefInfo->window);
- // Adjust resolutions, refresh rates for potentially new display ID
- AdjustDisplayControls(prefInfo);
- break;
- }
- case kCmdResolution:
- {
- // Pick a new resolution
- int item = GetControlValue(prefInfo->resolutionPopup);
- GetResolutionFromPopupMenuItem(prefInfo->resolutionPopup, item, &prefInfo->prefWidth, &prefInfo->prefHeight, &prefInfo->prefDepth, &prefInfo->prefResFlags);
-
- // Adjust refresh menu
- BuildRefreshRates(prefInfo->prefDisplayID, prefInfo->prefWidth, prefInfo->prefHeight, &prefInfo->refreshRates, prefInfo->callback);
- BuildRefreshPopupButton(prefInfo->refreshRatePopup, &prefInfo->refreshRates);
- prefInfo->freqMenuIndex = FindRefreshPopupMenuItem(&prefInfo->refreshRates, prefInfo->prefFrequency);
- if (prefInfo->freqMenuIndex == 1)
- prefInfo->prefFrequency = 0; // just in case FindRefreshPopupMenuItem didn't find prefInfo->prefFrequency
- SetControlValue (prefInfo->refreshRatePopup, prefInfo->freqMenuIndex);
- // Disable refresh rate if NOT fullscreen
- if ((prefInfo->prefGameDisplayMode != kFullScreen) || (prefInfo->refreshRates.size() == 0))
- DisableControl (prefInfo->refreshRatePopup);
- else
- EnableControl (prefInfo->refreshRatePopup);
-
- break;
- }
- case kCmdRefreshRate:
- {
- // Keep prefInfo->prefFrequency updated for the other controls to reference
- prefInfo->freqMenuIndex = GetControlValue (prefInfo->refreshRatePopup);
- if (prefInfo->freqMenuIndex == 1)
- prefInfo->prefFrequency = 0;
- else
- {
- std::list<Fixed>::const_iterator iter = prefInfo->refreshRates.begin();
- for (int i = 0; i < prefInfo->freqMenuIndex-3; i++)
- iter++;
- prefInfo->prefFrequency = *iter;
- }
- break;
- }
- }
- return result;
- }
- #pragma mark -
- static DEFINE_ONE_SHOT_HANDLER_GETTER(PrefHandler)
- OSStatus CreateGameDisplayPreferencesDialog(const GameDisplayInfo *inGDInfo,
- WindowRef *outWindow, ValidModeCallbackProc inCallback)
- {
- OSStatus err = noErr;
-
- // Build up a structure to pass to the window handler we are about
- // to install. We store the window itself, as well as the original
- // states of our settings. We use this to revert if the user clicks
- // the cancel button.
-
- static PrefInfo prefInfo;
-
- prefInfo.prefGameDisplayMode = inGDInfo->mode;
- prefInfo.prefDisplayID = inGDInfo->displayID;
- prefInfo.prefWidth = inGDInfo->width;
- prefInfo.prefHeight = inGDInfo->height;
- prefInfo.prefDepth = inGDInfo->depth;
- prefInfo.prefFrequency = inGDInfo->frequency;
- prefInfo.prefResFlags = inGDInfo->resFlags;
- prefInfo.window = NULL;
- prefInfo.okPressed = false;
-
- Boolean result;
- Boolean keyFound;
- result = CFPreferencesGetAppBooleanValue (kPref_PrefsDialogAlways, kCFPreferencesCurrentApplication, &keyFound);
- prefInfo.prefAlways = result && keyFound;
- result = CFPreferencesGetAppBooleanValue (kPref_PrefsDialogOpenAL, kCFPreferencesCurrentApplication, &keyFound);
- prefInfo.prefOpenAL = result && keyFound;
-
- prefInfo.callback = inCallback;
-
- // If DoPreferences is called at the start of the game, prefInfo.prefDisplayID needs to be checked
- // to see if it is still a valid display ID.
-
- if (!ValidDisplayID(prefInfo.prefDisplayID))
- prefInfo.prefDisplayID = kCGDirectMainDisplay; // revert to main
-
- // Fetch the dialog
-
- IBNibRef aslNib;
- CFBundleRef theBundle = CFBundleGetMainBundle();
- err = CreateNibReferenceWithCFBundle(theBundle, CFSTR("ASLCore"), &aslNib);
- err = ::CreateWindowFromNib(aslNib, CFSTR( "Preferences" ), &prefInfo.window );
- if (err != noErr)
- return err;
- SetWRefCon(prefInfo.window, (long)&prefInfo);
-
- // Locate all the controls
-
- GetControlByID( prefInfo.window, &kFullscreenBtn, &prefInfo.fullscreenBtn ); assert(prefInfo.fullscreenBtn);
- GetControlByID( prefInfo.window, &kInAWindowBtn, &prefInfo.inAWindowBtn ); assert(prefInfo.inAWindowBtn);
- GetControlByID( prefInfo.window, &kResolutionPopup, &prefInfo.resolutionPopup ); assert(prefInfo.resolutionPopup);
- GetControlByID( prefInfo.window, &kRefreshRatePopup, &prefInfo.refreshRatePopup ); assert(prefInfo.refreshRatePopup);
- GetControlByID( prefInfo.window, &kChooseMonitorsBtn, &prefInfo.chooseMonitorsBtn ); assert(prefInfo.chooseMonitorsBtn);
- GetControlByID( prefInfo.window, &kAlwaysBtn, &prefInfo.alwaysBtn ); assert(prefInfo.alwaysBtn);
- GetControlByID( prefInfo.window, &kOpenALBtn, &prefInfo.openALBtn ); assert(prefInfo.openALBtn);
-
-
-
- // Disable the "choose monitor" button if we've only got one to pick from
-
- prefInfo.multiMonitor = CanUserPickMonitor();
-
- if (!prefInfo.multiMonitor)
- {
- DisableControl (prefInfo.chooseMonitorsBtn);
- prefInfo.prefDisplayID = 0;
- }
-
- // Prepare the resolutions and refresh rates popup menus
- AdjustDisplayControls(&prefInfo);
-
- // Set up the controls
-
- SetControlValue (prefInfo.refreshRatePopup, prefInfo.freqMenuIndex);
- SetControlValue (prefInfo.fullscreenBtn, prefInfo.prefGameDisplayMode == kFullScreen);
- SetControlValue (prefInfo.inAWindowBtn, prefInfo.prefGameDisplayMode == kWindow);
- SetControlValue (prefInfo.alwaysBtn, prefInfo.prefAlways);
- SetControlValue (prefInfo.openALBtn, prefInfo.prefOpenAL);
-
- // Create our UPP and install the handler.
-
- EventTypeSpec cmdEvent = { kEventClassCommand, kEventCommandProcess };
- EventHandlerUPP handler = GetPrefHandlerUPP();
- InstallWindowEventHandler( prefInfo.window, handler, 1, &cmdEvent, &prefInfo, NULL );
-
- // Position and show the window
- RepositionWindow( prefInfo.window, NULL, kWindowAlertPositionOnMainScreen );
-
- if (outWindow)
- *outWindow = prefInfo.window;
-
- return err;
- }
- //------------------------------------------------------------------------------------
- // ¥ RunGameDisplayPreferencesDialog
- //------------------------------------------------------------------------------------
- // Runs the Mac-specific preferences dialog.
- OSStatus RunGameDisplayPreferencesDialog(GameDisplayInfo *outGDInfo, WindowRef inWindow)
- {
- PrefInfo *prefInfo = (PrefInfo*)GetWRefCon(inWindow);
-
- ShowWindow( inWindow );
-
- // Now we run modally. We will remain here until the PrefHandler
- // calls QuitAppModalLoopForWindow if the user clicks OK or
- // Cancel.
-
- RunAppModalLoopForWindow( inWindow );
-
- // OK, we're done. Dispose of our window.
- // TODO: Are we supposed to uninstall event handlers?
- DisposeWindow( inWindow );
-
- // Return settings to caller
-
- if (prefInfo->okPressed)
- {
- outGDInfo->mode = prefInfo->prefGameDisplayMode;
- outGDInfo->width = prefInfo->prefWidth;
- outGDInfo->height = prefInfo->prefHeight;
- outGDInfo->depth = prefInfo->prefDepth;
- outGDInfo->frequency = prefInfo->prefFrequency;
- outGDInfo->resFlags = prefInfo->prefResFlags;
- outGDInfo->displayID = prefInfo->prefDisplayID;
- }
-
- return prefInfo->okPressed ? noErr : userCanceledErr;
- }
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