123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205 |
- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __MATH_SIMD_H__
- #define __MATH_SIMD_H__
- /*
- ===============================================================================
- Single Instruction Multiple Data (SIMD)
- For optimal use data should be aligned on a 16 byte boundary.
- All idSIMDProcessor routines are thread safe.
- ===============================================================================
- */
- class idSIMD {
- public:
- static void Init( void );
- static void InitProcessor( const char *module, bool forceGeneric );
- static void Shutdown( void );
- static void Test_f( const class idCmdArgs &args );
- };
- /*
- ===============================================================================
- virtual base class for different SIMD processors
- ===============================================================================
- */
- #ifdef _WIN32
- #define VPCALL __fastcall
- #else
- #define VPCALL
- #endif
- class idVec2;
- class idVec3;
- class idVec4;
- class idVec5;
- class idVec6;
- class idVecX;
- class idMat2;
- class idMat3;
- class idMat4;
- class idMat5;
- class idMat6;
- class idMatX;
- class idPlane;
- class idDrawVert;
- class idJointQuat;
- class idJointMat;
- struct dominantTri_s;
- const int MIXBUFFER_SAMPLES = 4096;
- typedef enum {
- SPEAKER_LEFT = 0,
- SPEAKER_RIGHT,
- SPEAKER_CENTER,
- SPEAKER_LFE,
- SPEAKER_BACKLEFT,
- SPEAKER_BACKRIGHT
- } speakerLabel;
- class idSIMDProcessor {
- public:
- idSIMDProcessor( void ) { cpuid = CPUID_NONE; }
- cpuid_t cpuid;
- virtual const char * VPCALL GetName( void ) const = 0;
- virtual void VPCALL Add( float *dst, const float constant, const float *src, const int count ) = 0;
- virtual void VPCALL Add( float *dst, const float *src0, const float *src1, const int count ) = 0;
- virtual void VPCALL Sub( float *dst, const float constant, const float *src, const int count ) = 0;
- virtual void VPCALL Sub( float *dst, const float *src0, const float *src1, const int count ) = 0;
- virtual void VPCALL Mul( float *dst, const float constant, const float *src, const int count ) = 0;
- virtual void VPCALL Mul( float *dst, const float *src0, const float *src1, const int count ) = 0;
- virtual void VPCALL Div( float *dst, const float constant, const float *src, const int count ) = 0;
- virtual void VPCALL Div( float *dst, const float *src0, const float *src1, const int count ) = 0;
- virtual void VPCALL MulAdd( float *dst, const float constant, const float *src, const int count ) = 0;
- virtual void VPCALL MulAdd( float *dst, const float *src0, const float *src1, const int count ) = 0;
- virtual void VPCALL MulSub( float *dst, const float constant, const float *src, const int count ) = 0;
- virtual void VPCALL MulSub( float *dst, const float *src0, const float *src1, const int count ) = 0;
- virtual void VPCALL Dot( float *dst, const idVec3 &constant, const idVec3 *src, const int count ) = 0;
- virtual void VPCALL Dot( float *dst, const idVec3 &constant, const idPlane *src, const int count ) = 0;
- virtual void VPCALL Dot( float *dst, const idVec3 &constant, const idDrawVert *src, const int count ) = 0;
- virtual void VPCALL Dot( float *dst, const idPlane &constant,const idVec3 *src, const int count ) = 0;
- virtual void VPCALL Dot( float *dst, const idPlane &constant,const idPlane *src, const int count ) = 0;
- virtual void VPCALL Dot( float *dst, const idPlane &constant,const idDrawVert *src, const int count ) = 0;
- virtual void VPCALL Dot( float *dst, const idVec3 *src0, const idVec3 *src1, const int count ) = 0;
- virtual void VPCALL Dot( float &dot, const float *src1, const float *src2, const int count ) = 0;
- virtual void VPCALL CmpGT( byte *dst, const float *src0, const float constant, const int count ) = 0;
- virtual void VPCALL CmpGT( byte *dst, const byte bitNum, const float *src0, const float constant, const int count ) = 0;
- virtual void VPCALL CmpGE( byte *dst, const float *src0, const float constant, const int count ) = 0;
- virtual void VPCALL CmpGE( byte *dst, const byte bitNum, const float *src0, const float constant, const int count ) = 0;
- virtual void VPCALL CmpLT( byte *dst, const float *src0, const float constant, const int count ) = 0;
- virtual void VPCALL CmpLT( byte *dst, const byte bitNum, const float *src0, const float constant, const int count ) = 0;
- virtual void VPCALL CmpLE( byte *dst, const float *src0, const float constant, const int count ) = 0;
- virtual void VPCALL CmpLE( byte *dst, const byte bitNum, const float *src0, const float constant, const int count ) = 0;
- virtual void VPCALL MinMax( float &min, float &max, const float *src, const int count ) = 0;
- virtual void VPCALL MinMax( idVec2 &min, idVec2 &max, const idVec2 *src, const int count ) = 0;
- virtual void VPCALL MinMax( idVec3 &min, idVec3 &max, const idVec3 *src, const int count ) = 0;
- virtual void VPCALL MinMax( idVec3 &min, idVec3 &max, const idDrawVert *src, const int count ) = 0;
- virtual void VPCALL MinMax( idVec3 &min, idVec3 &max, const idDrawVert *src, const int *indexes, const int count ) = 0;
- virtual void VPCALL Clamp( float *dst, const float *src, const float min, const float max, const int count ) = 0;
- virtual void VPCALL ClampMin( float *dst, const float *src, const float min, const int count ) = 0;
- virtual void VPCALL ClampMax( float *dst, const float *src, const float max, const int count ) = 0;
- virtual void VPCALL Memcpy( void *dst, const void *src, const int count ) = 0;
- virtual void VPCALL Memset( void *dst, const int val, const int count ) = 0;
- // these assume 16 byte aligned and 16 byte padded memory
- virtual void VPCALL Zero16( float *dst, const int count ) = 0;
- virtual void VPCALL Negate16( float *dst, const int count ) = 0;
- virtual void VPCALL Copy16( float *dst, const float *src, const int count ) = 0;
- virtual void VPCALL Add16( float *dst, const float *src1, const float *src2, const int count ) = 0;
- virtual void VPCALL Sub16( float *dst, const float *src1, const float *src2, const int count ) = 0;
- virtual void VPCALL Mul16( float *dst, const float *src1, const float constant, const int count ) = 0;
- virtual void VPCALL AddAssign16( float *dst, const float *src, const int count ) = 0;
- virtual void VPCALL SubAssign16( float *dst, const float *src, const int count ) = 0;
- virtual void VPCALL MulAssign16( float *dst, const float constant, const int count ) = 0;
- // idMatX operations
- virtual void VPCALL MatX_MultiplyVecX( idVecX &dst, const idMatX &mat, const idVecX &vec ) = 0;
- virtual void VPCALL MatX_MultiplyAddVecX( idVecX &dst, const idMatX &mat, const idVecX &vec ) = 0;
- virtual void VPCALL MatX_MultiplySubVecX( idVecX &dst, const idMatX &mat, const idVecX &vec ) = 0;
- virtual void VPCALL MatX_TransposeMultiplyVecX( idVecX &dst, const idMatX &mat, const idVecX &vec ) = 0;
- virtual void VPCALL MatX_TransposeMultiplyAddVecX( idVecX &dst, const idMatX &mat, const idVecX &vec ) = 0;
- virtual void VPCALL MatX_TransposeMultiplySubVecX( idVecX &dst, const idMatX &mat, const idVecX &vec ) = 0;
- virtual void VPCALL MatX_MultiplyMatX( idMatX &dst, const idMatX &m1, const idMatX &m2 ) = 0;
- virtual void VPCALL MatX_TransposeMultiplyMatX( idMatX &dst, const idMatX &m1, const idMatX &m2 ) = 0;
- virtual void VPCALL MatX_LowerTriangularSolve( const idMatX &L, float *x, const float *b, const int n, int skip = 0 ) = 0;
- virtual void VPCALL MatX_LowerTriangularSolveTranspose( const idMatX &L, float *x, const float *b, const int n ) = 0;
- virtual bool VPCALL MatX_LDLTFactor( idMatX &mat, idVecX &invDiag, const int n ) = 0;
- // rendering
- virtual void VPCALL BlendJoints( idJointQuat *joints, const idJointQuat *blendJoints, const float lerp, const int *index, const int numJoints ) = 0;
- virtual void VPCALL ConvertJointQuatsToJointMats( idJointMat *jointMats, const idJointQuat *jointQuats, const int numJoints ) = 0;
- virtual void VPCALL ConvertJointMatsToJointQuats( idJointQuat *jointQuats, const idJointMat *jointMats, const int numJoints ) = 0;
- virtual void VPCALL TransformJoints( idJointMat *jointMats, const int *parents, const int firstJoint, const int lastJoint ) = 0;
- virtual void VPCALL UntransformJoints( idJointMat *jointMats, const int *parents, const int firstJoint, const int lastJoint ) = 0;
- virtual void VPCALL TransformVerts( idDrawVert *verts, const int numVerts, const idJointMat *joints, const idVec4 *weights, const int *index, const int numWeights ) = 0;
- virtual void VPCALL TracePointCull( byte *cullBits, byte &totalOr, const float radius, const idPlane *planes, const idDrawVert *verts, const int numVerts ) = 0;
- virtual void VPCALL DecalPointCull( byte *cullBits, const idPlane *planes, const idDrawVert *verts, const int numVerts ) = 0;
- virtual void VPCALL OverlayPointCull( byte *cullBits, idVec2 *texCoords, const idPlane *planes, const idDrawVert *verts, const int numVerts ) = 0;
- virtual void VPCALL DeriveTriPlanes( idPlane *planes, const idDrawVert *verts, const int numVerts, const int *indexes, const int numIndexes ) = 0;
- virtual void VPCALL DeriveTangents( idPlane *planes, idDrawVert *verts, const int numVerts, const int *indexes, const int numIndexes ) = 0;
- virtual void VPCALL DeriveUnsmoothedTangents( idDrawVert *verts, const dominantTri_s *dominantTris, const int numVerts ) = 0;
- virtual void VPCALL NormalizeTangents( idDrawVert *verts, const int numVerts ) = 0;
- virtual void VPCALL CreateTextureSpaceLightVectors( idVec3 *lightVectors, const idVec3 &lightOrigin, const idDrawVert *verts, const int numVerts, const int *indexes, const int numIndexes ) = 0;
- virtual void VPCALL CreateSpecularTextureCoords( idVec4 *texCoords, const idVec3 &lightOrigin, const idVec3 &viewOrigin, const idDrawVert *verts, const int numVerts, const int *indexes, const int numIndexes ) = 0;
- virtual int VPCALL CreateShadowCache( idVec4 *vertexCache, int *vertRemap, const idVec3 &lightOrigin, const idDrawVert *verts, const int numVerts ) = 0;
- virtual int VPCALL CreateVertexProgramShadowCache( idVec4 *vertexCache, const idDrawVert *verts, const int numVerts ) = 0;
- // sound mixing
- virtual void VPCALL UpSamplePCMTo44kHz( float *dest, const short *pcm, const int numSamples, const int kHz, const int numChannels ) = 0;
- virtual void VPCALL UpSampleOGGTo44kHz( float *dest, const float * const *ogg, const int numSamples, const int kHz, const int numChannels ) = 0;
- virtual void VPCALL MixSoundTwoSpeakerMono( float *mixBuffer, const float *samples, const int numSamples, const float lastV[2], const float currentV[2] ) = 0;
- virtual void VPCALL MixSoundTwoSpeakerStereo( float *mixBuffer, const float *samples, const int numSamples, const float lastV[2], const float currentV[2] ) = 0;
- virtual void VPCALL MixSoundSixSpeakerMono( float *mixBuffer, const float *samples, const int numSamples, const float lastV[6], const float currentV[6] ) = 0;
- virtual void VPCALL MixSoundSixSpeakerStereo( float *mixBuffer, const float *samples, const int numSamples, const float lastV[6], const float currentV[6] ) = 0;
- virtual void VPCALL MixedSoundToSamples( short *samples, const float *mixBuffer, const int numSamples ) = 0;
- };
- // pointer to SIMD processor
- extern idSIMDProcessor *SIMDProcessor;
- #endif /* !__MATH_SIMD_H__ */
|