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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __MATH_RANDOM_H__
- #define __MATH_RANDOM_H__
- /*
- ===============================================================================
- Random number generator
- ===============================================================================
- */
- class idRandom {
- public:
- idRandom( int seed = 0 );
- void SetSeed( int seed );
- int GetSeed( void ) const;
- int RandomInt( void ); // random integer in the range [0, MAX_RAND]
- int RandomInt( int max ); // random integer in the range [0, max[
- float RandomFloat( void ); // random number in the range [0.0f, 1.0f]
- float CRandomFloat( void ); // random number in the range [-1.0f, 1.0f]
- static const int MAX_RAND = 0x7fff;
- private:
- int seed;
- };
- ID_INLINE idRandom::idRandom( int seed ) {
- this->seed = seed;
- }
- ID_INLINE void idRandom::SetSeed( int seed ) {
- this->seed = seed;
- }
- ID_INLINE int idRandom::GetSeed( void ) const {
- return seed;
- }
- ID_INLINE int idRandom::RandomInt( void ) {
- seed = 69069 * seed + 1;
- return ( seed & idRandom::MAX_RAND );
- }
- ID_INLINE int idRandom::RandomInt( int max ) {
- if ( max == 0 ) {
- return 0; // avoid divide by zero error
- }
- return RandomInt() % max;
- }
- ID_INLINE float idRandom::RandomFloat( void ) {
- return ( RandomInt() / ( float )( idRandom::MAX_RAND + 1 ) );
- }
- ID_INLINE float idRandom::CRandomFloat( void ) {
- return ( 2.0f * ( RandomFloat() - 0.5f ) );
- }
- /*
- ===============================================================================
- Random number generator
- ===============================================================================
- */
- class idRandom2 {
- public:
- idRandom2( unsigned long seed = 0 );
- void SetSeed( unsigned long seed );
- unsigned long GetSeed( void ) const;
- int RandomInt( void ); // random integer in the range [0, MAX_RAND]
- int RandomInt( int max ); // random integer in the range [0, max]
- float RandomFloat( void ); // random number in the range [0.0f, 1.0f]
- float CRandomFloat( void ); // random number in the range [-1.0f, 1.0f]
- static const int MAX_RAND = 0x7fff;
- private:
- unsigned long seed;
- static const unsigned long IEEE_ONE = 0x3f800000;
- static const unsigned long IEEE_MASK = 0x007fffff;
- };
- ID_INLINE idRandom2::idRandom2( unsigned long seed ) {
- this->seed = seed;
- }
- ID_INLINE void idRandom2::SetSeed( unsigned long seed ) {
- this->seed = seed;
- }
- ID_INLINE unsigned long idRandom2::GetSeed( void ) const {
- return seed;
- }
- ID_INLINE int idRandom2::RandomInt( void ) {
- seed = 1664525L * seed + 1013904223L;
- return ( (int) seed & idRandom2::MAX_RAND );
- }
- ID_INLINE int idRandom2::RandomInt( int max ) {
- if ( max == 0 ) {
- return 0; // avoid divide by zero error
- }
- return ( RandomInt() >> ( 16 - idMath::BitsForInteger( max ) ) ) % max;
- }
- ID_INLINE float idRandom2::RandomFloat( void ) {
- unsigned long i;
- seed = 1664525L * seed + 1013904223L;
- i = idRandom2::IEEE_ONE | ( seed & idRandom2::IEEE_MASK );
- return ( ( *(float *)&i ) - 1.0f );
- }
- ID_INLINE float idRandom2::CRandomFloat( void ) {
- unsigned long i;
- seed = 1664525L * seed + 1013904223L;
- i = idRandom2::IEEE_ONE | ( seed & idRandom2::IEEE_MASK );
- return ( 2.0f * ( *(float *)&i ) - 3.0f );
- }
- #endif /* !__MATH_RANDOM_H__ */
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