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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __MATH_INTERPOLATE_H__
- #define __MATH_INTERPOLATE_H__
- /*
- ==============================================================================================
- Linear interpolation.
- ==============================================================================================
- */
- template< class type >
- class idInterpolate {
- public:
- idInterpolate();
- void Init( const float startTime, const float duration, const type &startValue, const type &endValue );
- void SetStartTime( float time ) { this->startTime = time; }
- void SetDuration( float duration ) { this->duration = duration; }
- void SetStartValue( const type &startValue ) { this->startValue = startValue; }
- void SetEndValue( const type &endValue ) { this->endValue = endValue; }
- type GetCurrentValue( float time ) const;
- bool IsDone( float time ) const { return ( time >= startTime + duration ); }
- float GetStartTime( void ) const { return startTime; }
- float GetEndTime( void ) const { return startTime + duration; }
- float GetDuration( void ) const { return duration; }
- const type & GetStartValue( void ) const { return startValue; }
- const type & GetEndValue( void ) const { return endValue; }
- private:
- float startTime;
- float duration;
- type startValue;
- type endValue;
- mutable float currentTime;
- mutable type currentValue;
- };
- /*
- ====================
- idInterpolate::idInterpolate
- ====================
- */
- template< class type >
- ID_INLINE idInterpolate<type>::idInterpolate() {
- currentTime = startTime = duration = 0;
- memset( ¤tValue, 0, sizeof( currentValue ) );
- startValue = endValue = currentValue;
- }
- /*
- ====================
- idInterpolate::Init
- ====================
- */
- template< class type >
- ID_INLINE void idInterpolate<type>::Init( const float startTime, const float duration, const type &startValue, const type &endValue ) {
- this->startTime = startTime;
- this->duration = duration;
- this->startValue = startValue;
- this->endValue = endValue;
- this->currentTime = startTime - 1;
- this->currentValue = startValue;
- }
- /*
- ====================
- idInterpolate::GetCurrentValue
- ====================
- */
- template< class type >
- ID_INLINE type idInterpolate<type>::GetCurrentValue( float time ) const {
- float deltaTime;
- deltaTime = time - startTime;
- if ( time != currentTime ) {
- currentTime = time;
- if ( deltaTime <= 0 ) {
- currentValue = startValue;
- } else if ( deltaTime >= duration ) {
- currentValue = endValue;
- } else {
- currentValue = startValue + ( endValue - startValue ) * ( (float) deltaTime / duration );
- }
- }
- return currentValue;
- }
- /*
- ==============================================================================================
- Continuous interpolation with linear acceleration and deceleration phase.
- The velocity is continuous but the acceleration is not.
- ==============================================================================================
- */
- template< class type >
- class idInterpolateAccelDecelLinear {
- public:
- idInterpolateAccelDecelLinear();
- void Init( const float startTime, const float accelTime, const float decelTime, const float duration, const type &startValue, const type &endValue );
- void SetStartTime( float time ) { startTime = time; Invalidate(); }
- void SetStartValue( const type &startValue ) { this->startValue = startValue; Invalidate(); }
- void SetEndValue( const type &endValue ) { this->endValue = endValue; Invalidate(); }
- type GetCurrentValue( float time ) const;
- type GetCurrentSpeed( float time ) const;
- bool IsDone( float time ) const { return ( time >= startTime + accelTime + linearTime + decelTime ); }
- float GetStartTime( void ) const { return startTime; }
- float GetEndTime( void ) const { return startTime + accelTime + linearTime + decelTime; }
- float GetDuration( void ) const { return accelTime + linearTime + decelTime; }
- float GetAcceleration( void ) const { return accelTime; }
- float GetDeceleration( void ) const { return decelTime; }
- const type & GetStartValue( void ) const { return startValue; }
- const type & GetEndValue( void ) const { return endValue; }
- private:
- float startTime;
- float accelTime;
- float linearTime;
- float decelTime;
- type startValue;
- type endValue;
- mutable idExtrapolate<type> extrapolate;
- void Invalidate( void );
- void SetPhase( float time ) const;
- };
- /*
- ====================
- idInterpolateAccelDecelLinear::idInterpolateAccelDecelLinear
- ====================
- */
- template< class type >
- ID_INLINE idInterpolateAccelDecelLinear<type>::idInterpolateAccelDecelLinear() {
- startTime = accelTime = linearTime = decelTime = 0;
- memset( &startValue, 0, sizeof( startValue ) );
- endValue = startValue;
- }
- /*
- ====================
- idInterpolateAccelDecelLinear::Init
- ====================
- */
- template< class type >
- ID_INLINE void idInterpolateAccelDecelLinear<type>::Init( const float startTime, const float accelTime, const float decelTime, const float duration, const type &startValue, const type &endValue ) {
- type speed;
- this->startTime = startTime;
- this->accelTime = accelTime;
- this->decelTime = decelTime;
- this->startValue = startValue;
- this->endValue = endValue;
- if ( duration <= 0.0f ) {
- return;
- }
- if ( this->accelTime + this->decelTime > duration ) {
- this->accelTime = this->accelTime * duration / ( this->accelTime + this->decelTime );
- this->decelTime = duration - this->accelTime;
- }
- this->linearTime = duration - this->accelTime - this->decelTime;
- speed = ( endValue - startValue ) * ( 1000.0f / ( (float) this->linearTime + ( this->accelTime + this->decelTime ) * 0.5f ) );
- if ( this->accelTime ) {
- extrapolate.Init( startTime, this->accelTime, startValue, ( startValue - startValue ), speed, EXTRAPOLATION_ACCELLINEAR );
- } else if ( this->linearTime ) {
- extrapolate.Init( startTime, this->linearTime, startValue, ( startValue - startValue ), speed, EXTRAPOLATION_LINEAR );
- } else {
- extrapolate.Init( startTime, this->decelTime, startValue, ( startValue - startValue ), speed, EXTRAPOLATION_DECELLINEAR );
- }
- }
- /*
- ====================
- idInterpolateAccelDecelLinear::Invalidate
- ====================
- */
- template< class type >
- ID_INLINE void idInterpolateAccelDecelLinear<type>::Invalidate( void ) {
- extrapolate.Init( 0, 0, extrapolate.GetStartValue(), extrapolate.GetBaseSpeed(), extrapolate.GetSpeed(), EXTRAPOLATION_NONE );
- }
- /*
- ====================
- idInterpolateAccelDecelLinear::SetPhase
- ====================
- */
- template< class type >
- ID_INLINE void idInterpolateAccelDecelLinear<type>::SetPhase( float time ) const {
- float deltaTime;
- deltaTime = time - startTime;
- if ( deltaTime < accelTime ) {
- if ( extrapolate.GetExtrapolationType() != EXTRAPOLATION_ACCELLINEAR ) {
- extrapolate.Init( startTime, accelTime, startValue, extrapolate.GetBaseSpeed(), extrapolate.GetSpeed(), EXTRAPOLATION_ACCELLINEAR );
- }
- } else if ( deltaTime < accelTime + linearTime ) {
- if ( extrapolate.GetExtrapolationType() != EXTRAPOLATION_LINEAR ) {
- extrapolate.Init( startTime + accelTime, linearTime, startValue + extrapolate.GetSpeed() * ( accelTime * 0.001f * 0.5f ), extrapolate.GetBaseSpeed(), extrapolate.GetSpeed(), EXTRAPOLATION_LINEAR );
- }
- } else {
- if ( extrapolate.GetExtrapolationType() != EXTRAPOLATION_DECELLINEAR ) {
- extrapolate.Init( startTime + accelTime + linearTime, decelTime, endValue - ( extrapolate.GetSpeed() * ( decelTime * 0.001f * 0.5f ) ), extrapolate.GetBaseSpeed(), extrapolate.GetSpeed(), EXTRAPOLATION_DECELLINEAR );
- }
- }
- }
- /*
- ====================
- idInterpolateAccelDecelLinear::GetCurrentValue
- ====================
- */
- template< class type >
- ID_INLINE type idInterpolateAccelDecelLinear<type>::GetCurrentValue( float time ) const {
- SetPhase( time );
- return extrapolate.GetCurrentValue( time );
- }
- /*
- ====================
- idInterpolateAccelDecelLinear::GetCurrentSpeed
- ====================
- */
- template< class type >
- ID_INLINE type idInterpolateAccelDecelLinear<type>::GetCurrentSpeed( float time ) const {
- SetPhase( time );
- return extrapolate.GetCurrentSpeed( time );
- }
- /*
- ==============================================================================================
- Continuous interpolation with sinusoidal acceleration and deceleration phase.
- Both the velocity and acceleration are continuous.
- ==============================================================================================
- */
- template< class type >
- class idInterpolateAccelDecelSine {
- public:
- idInterpolateAccelDecelSine();
- void Init( const float startTime, const float accelTime, const float decelTime, const float duration, const type &startValue, const type &endValue );
- void SetStartTime( float time ) { startTime = time; Invalidate(); }
- void SetStartValue( const type &startValue ) { this->startValue = startValue; Invalidate(); }
- void SetEndValue( const type &endValue ) { this->endValue = endValue; Invalidate(); }
- type GetCurrentValue( float time ) const;
- type GetCurrentSpeed( float time ) const;
- bool IsDone( float time ) const { return ( time >= startTime + accelTime + linearTime + decelTime ); }
- float GetStartTime( void ) const { return startTime; }
- float GetEndTime( void ) const { return startTime + accelTime + linearTime + decelTime; }
- float GetDuration( void ) const { return accelTime + linearTime + decelTime; }
- float GetAcceleration( void ) const { return accelTime; }
- float GetDeceleration( void ) const { return decelTime; }
- const type & GetStartValue( void ) const { return startValue; }
- const type & GetEndValue( void ) const { return endValue; }
- private:
- float startTime;
- float accelTime;
- float linearTime;
- float decelTime;
- type startValue;
- type endValue;
- mutable idExtrapolate<type> extrapolate;
- void Invalidate( void );
- void SetPhase( float time ) const;
- };
- /*
- ====================
- idInterpolateAccelDecelSine::idInterpolateAccelDecelSine
- ====================
- */
- template< class type >
- ID_INLINE idInterpolateAccelDecelSine<type>::idInterpolateAccelDecelSine() {
- startTime = accelTime = linearTime = decelTime = 0;
- memset( &startValue, 0, sizeof( startValue ) );
- endValue = startValue;
- }
- /*
- ====================
- idInterpolateAccelDecelSine::Init
- ====================
- */
- template< class type >
- ID_INLINE void idInterpolateAccelDecelSine<type>::Init( const float startTime, const float accelTime, const float decelTime, const float duration, const type &startValue, const type &endValue ) {
- type speed;
- this->startTime = startTime;
- this->accelTime = accelTime;
- this->decelTime = decelTime;
- this->startValue = startValue;
- this->endValue = endValue;
- if ( duration <= 0.0f ) {
- return;
- }
- if ( this->accelTime + this->decelTime > duration ) {
- this->accelTime = this->accelTime * duration / ( this->accelTime + this->decelTime );
- this->decelTime = duration - this->accelTime;
- }
- this->linearTime = duration - this->accelTime - this->decelTime;
- speed = ( endValue - startValue ) * ( 1000.0f / ( (float) this->linearTime + ( this->accelTime + this->decelTime ) * idMath::SQRT_1OVER2 ) );
- if ( this->accelTime ) {
- extrapolate.Init( startTime, this->accelTime, startValue, ( startValue - startValue ), speed, EXTRAPOLATION_ACCELSINE );
- } else if ( this->linearTime ) {
- extrapolate.Init( startTime, this->linearTime, startValue, ( startValue - startValue ), speed, EXTRAPOLATION_LINEAR );
- } else {
- extrapolate.Init( startTime, this->decelTime, startValue, ( startValue - startValue ), speed, EXTRAPOLATION_DECELSINE );
- }
- }
- /*
- ====================
- idInterpolateAccelDecelSine::Invalidate
- ====================
- */
- template< class type >
- ID_INLINE void idInterpolateAccelDecelSine<type>::Invalidate( void ) {
- extrapolate.Init( 0, 0, extrapolate.GetStartValue(), extrapolate.GetBaseSpeed(), extrapolate.GetSpeed(), EXTRAPOLATION_NONE );
- }
- /*
- ====================
- idInterpolateAccelDecelSine::SetPhase
- ====================
- */
- template< class type >
- ID_INLINE void idInterpolateAccelDecelSine<type>::SetPhase( float time ) const {
- float deltaTime;
- deltaTime = time - startTime;
- if ( deltaTime < accelTime ) {
- if ( extrapolate.GetExtrapolationType() != EXTRAPOLATION_ACCELSINE ) {
- extrapolate.Init( startTime, accelTime, startValue, extrapolate.GetBaseSpeed(), extrapolate.GetSpeed(), EXTRAPOLATION_ACCELSINE );
- }
- } else if ( deltaTime < accelTime + linearTime ) {
- if ( extrapolate.GetExtrapolationType() != EXTRAPOLATION_LINEAR ) {
- extrapolate.Init( startTime + accelTime, linearTime, startValue + extrapolate.GetSpeed() * ( accelTime * 0.001f * idMath::SQRT_1OVER2 ), extrapolate.GetBaseSpeed(), extrapolate.GetSpeed(), EXTRAPOLATION_LINEAR );
- }
- } else {
- if ( extrapolate.GetExtrapolationType() != EXTRAPOLATION_DECELSINE ) {
- extrapolate.Init( startTime + accelTime + linearTime, decelTime, endValue - ( extrapolate.GetSpeed() * ( decelTime * 0.001f * idMath::SQRT_1OVER2 ) ), extrapolate.GetBaseSpeed(), extrapolate.GetSpeed(), EXTRAPOLATION_DECELSINE );
- }
- }
- }
- /*
- ====================
- idInterpolateAccelDecelSine::GetCurrentValue
- ====================
- */
- template< class type >
- ID_INLINE type idInterpolateAccelDecelSine<type>::GetCurrentValue( float time ) const {
- SetPhase( time );
- return extrapolate.GetCurrentValue( time );
- }
- /*
- ====================
- idInterpolateAccelDecelSine::GetCurrentSpeed
- ====================
- */
- template< class type >
- ID_INLINE type idInterpolateAccelDecelSine<type>::GetCurrentSpeed( float time ) const {
- SetPhase( time );
- return extrapolate.GetCurrentSpeed( time );
- }
- #endif /* !__MATH_INTERPOLATE_H__ */
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