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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __SURFACE_SWEPTSPLINE_H__
- #define __SURFACE_SWEPTSPLINE_H__
- /*
- ===============================================================================
- Swept Spline surface.
- ===============================================================================
- */
- class idSurface_SweptSpline : public idSurface {
- public:
- idSurface_SweptSpline( void );
- ~idSurface_SweptSpline( void );
- void SetSpline( idCurve_Spline<idVec4> *spline );
- void SetSweptSpline( idCurve_Spline<idVec4> *sweptSpline );
- void SetSweptCircle( const float radius );
- void Tessellate( const int splineSubdivisions, const int sweptSplineSubdivisions );
- void Clear( void );
- protected:
- idCurve_Spline<idVec4> *spline;
- idCurve_Spline<idVec4> *sweptSpline;
- void GetFrame( const idMat3 &previousFrame, const idVec3 dir, idMat3 &newFrame );
- };
- /*
- ====================
- idSurface_SweptSpline::idSurface_SweptSpline
- ====================
- */
- ID_INLINE idSurface_SweptSpline::idSurface_SweptSpline( void ) {
- spline = NULL;
- sweptSpline = NULL;
- }
- /*
- ====================
- idSurface_SweptSpline::~idSurface_SweptSpline
- ====================
- */
- ID_INLINE idSurface_SweptSpline::~idSurface_SweptSpline( void ) {
- delete spline;
- delete sweptSpline;
- }
- /*
- ====================
- idSurface_SweptSpline::Clear
- ====================
- */
- ID_INLINE void idSurface_SweptSpline::Clear( void ) {
- idSurface::Clear();
- delete spline;
- spline = NULL;
- delete sweptSpline;
- sweptSpline = NULL;
- }
- #endif /* !__SURFACE_SWEPTSPLINE_H__ */
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