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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #include "../precompiled.h"
- #pragma hdrstop
- /*
- =================
- idSurface_Patch::SetSize
- =================
- */
- void idSurface_Patch::SetSize( int patchWidth, int patchHeight ) {
- if ( patchWidth < 1 || patchWidth > maxWidth ) {
- idLib::common->FatalError("idSurface_Patch::SetSize: invalid patchWidth");
- }
- if ( patchHeight < 1 || patchHeight > maxHeight ) {
- idLib::common->FatalError("idSurface_Patch::SetSize: invalid patchHeight");
- }
- width = patchWidth;
- height = patchHeight;
- verts.SetNum( width * height, false );
- }
- /*
- =================
- idSurface_Patch::PutOnCurve
- Expects an expanded patch.
- =================
- */
- void idSurface_Patch::PutOnCurve( void ) {
- int i, j;
- idDrawVert prev, next;
- assert( expanded == true );
- // put all the approximating points on the curve
- for ( i = 0; i < width; i++ ) {
- for ( j = 1; j < height; j += 2 ) {
- LerpVert( verts[j*maxWidth+i], verts[(j+1)*maxWidth+i], prev );
- LerpVert( verts[j*maxWidth+i], verts[(j-1)*maxWidth+i], next );
- LerpVert( prev, next, verts[j*maxWidth+i] );
- }
- }
- for ( j = 0; j < height; j++ ) {
- for ( i = 1; i < width; i += 2 ) {
- LerpVert( verts[j*maxWidth+i], verts[j*maxWidth+i+1], prev );
- LerpVert( verts[j*maxWidth+i], verts[j*maxWidth+i-1], next );
- LerpVert( prev, next, verts[j*maxWidth+i] );
- }
- }
- }
- /*
- ================
- idSurface_Patch::ProjectPointOntoVector
- ================
- */
- void idSurface_Patch::ProjectPointOntoVector( const idVec3 &point, const idVec3 &vStart, const idVec3 &vEnd, idVec3 &vProj ) {
- idVec3 pVec, vec;
- pVec = point - vStart;
- vec = vEnd - vStart;
- vec.Normalize();
- // project onto the directional vector for this segment
- vProj = vStart + (pVec * vec) * vec;
- }
- /*
- ================
- idSurface_Patch::RemoveLinearColumnsRows
- Expects an expanded patch.
- ================
- */
- void idSurface_Patch::RemoveLinearColumnsRows( void ) {
- int i, j, k;
- float len, maxLength;
- idVec3 proj, dir;
- assert( expanded == true );
- for ( j = 1; j < width - 1; j++ ) {
- maxLength = 0;
- for ( i = 0; i < height; i++ ) {
- idSurface_Patch::ProjectPointOntoVector( verts[i*maxWidth + j].xyz,
- verts[i*maxWidth + j-1].xyz, verts[i*maxWidth + j+1].xyz, proj);
- dir = verts[i*maxWidth + j].xyz - proj;
- len = dir.LengthSqr();
- if ( len > maxLength ) {
- maxLength = len;
- }
- }
- if ( maxLength < Square( 0.2f ) ) {
- width--;
- for ( i = 0; i < height; i++ ) {
- for ( k = j; k < width; k++ ) {
- verts[i*maxWidth + k] = verts[i*maxWidth + k+1];
- }
- }
- j--;
- }
- }
- for ( j = 1; j < height - 1; j++ ) {
- maxLength = 0;
- for ( i = 0; i < width; i++ ) {
- idSurface_Patch::ProjectPointOntoVector( verts[j*maxWidth + i].xyz,
- verts[(j-1)*maxWidth + i].xyz, verts[(j+1)*maxWidth + i].xyz, proj);
- dir = verts[j*maxWidth + i].xyz - proj;
- len = dir.LengthSqr();
- if ( len > maxLength ) {
- maxLength = len;
- }
- }
- if ( maxLength < Square( 0.2f ) ) {
- height--;
- for ( i = 0; i < width; i++ ) {
- for ( k = j; k < height; k++ ) {
- verts[k*maxWidth + i] = verts[(k+1)*maxWidth + i];
- }
- }
- j--;
- }
- }
- }
- /*
- ================
- idSurface_Patch::ResizeExpanded
- ================
- */
- void idSurface_Patch::ResizeExpanded( int newHeight, int newWidth ) {
- int i, j;
- assert( expanded == true );
- if ( newHeight <= maxHeight && newWidth <= maxWidth ) {
- return;
- }
- if ( newHeight * newWidth > maxHeight * maxWidth ) {
- verts.SetNum( newHeight * newWidth );
- }
- // space out verts for new height and width
- for ( j = maxHeight-1; j >= 0; j-- ) {
- for ( i = maxWidth-1; i >= 0; i-- ) {
- verts[j*newWidth + i] = verts[j*maxWidth + i];
- }
- }
- maxHeight = newHeight;
- maxWidth = newWidth;
- }
- /*
- ================
- idSurface_Patch::Collapse
- ================
- */
- void idSurface_Patch::Collapse( void ) {
- int i, j;
- if ( !expanded ) {
- idLib::common->FatalError("idSurface_Patch::Collapse: patch not expanded");
- }
- expanded = false;
- if ( width != maxWidth ) {
- for ( j = 0; j < height; j++ ) {
- for ( i = 0; i < width; i++ ) {
- verts[j*width + i] = verts[j*maxWidth + i];
- }
- }
- }
- verts.SetNum( width * height, false );
- }
- /*
- ================
- idSurface_Patch::Expand
- ================
- */
- void idSurface_Patch::Expand( void ) {
- int i, j;
- if ( expanded ) {
- idLib::common->FatalError("idSurface_Patch::Expand: patch alread expanded");
- }
- expanded = true;
- verts.SetNum( maxWidth * maxHeight, false );
- if ( width != maxWidth ) {
- for ( j = height-1; j >= 0; j-- ) {
- for ( i = width-1; i >= 0; i-- ) {
- verts[j*maxWidth + i] = verts[j*width + i];
- }
- }
- }
- }
- /*
- ============
- idSurface_Patch::LerpVert
- ============
- */
- void idSurface_Patch::LerpVert( const idDrawVert &a, const idDrawVert &b, idDrawVert &out ) const {
- out.xyz[0] = 0.5f * ( a.xyz[0] + b.xyz[0] );
- out.xyz[1] = 0.5f * ( a.xyz[1] + b.xyz[1] );
- out.xyz[2] = 0.5f * ( a.xyz[2] + b.xyz[2] );
- out.normal[0] = 0.5f * ( a.normal[0] + b.normal[0] );
- out.normal[1] = 0.5f * ( a.normal[1] + b.normal[1] );
- out.normal[2] = 0.5f * ( a.normal[2] + b.normal[2] );
- out.st[0] = 0.5f * ( a.st[0] + b.st[0] );
- out.st[1] = 0.5f * ( a.st[1] + b.st[1] );
- }
- /*
- =================
- idSurface_Patch::GenerateNormals
- Handles all the complicated wrapping and degenerate cases
- Expects a Not expanded patch.
- =================
- */
- #define COPLANAR_EPSILON 0.1f
- void idSurface_Patch::GenerateNormals( void ) {
- int i, j, k, dist;
- idVec3 norm;
- idVec3 sum;
- int count;
- idVec3 base;
- idVec3 delta;
- int x, y;
- idVec3 around[8], temp;
- bool good[8];
- bool wrapWidth, wrapHeight;
- static int neighbors[8][2] = {
- {0,1}, {1,1}, {1,0}, {1,-1}, {0,-1}, {-1,-1}, {-1,0}, {-1,1}
- };
- assert( expanded == false );
- //
- // if all points are coplanar, set all normals to that plane
- //
- idVec3 extent[3];
- float offset;
-
- extent[0] = verts[width - 1].xyz - verts[0].xyz;
- extent[1] = verts[(height-1) * width + width - 1].xyz - verts[0].xyz;
- extent[2] = verts[(height-1) * width].xyz - verts[0].xyz;
- norm = extent[0].Cross( extent[1] );
- if ( norm.LengthSqr() == 0.0f ) {
- norm = extent[0].Cross( extent[2] );
- if ( norm.LengthSqr() == 0.0f ) {
- norm = extent[1].Cross( extent[2] );
- }
- }
- // wrapped patched may not get a valid normal here
- if ( norm.Normalize() != 0.0f ) {
- offset = verts[0].xyz * norm;
- for ( i = 1; i < width * height; i++ ) {
- float d = verts[i].xyz * norm;
- if ( idMath::Fabs( d - offset ) > COPLANAR_EPSILON ) {
- break;
- }
- }
- if ( i == width * height ) {
- // all are coplanar
- for ( i = 0; i < width * height; i++ ) {
- verts[i].normal = norm;
- }
- return;
- }
- }
- // check for wrapped edge cases, which should smooth across themselves
- wrapWidth = false;
- for ( i = 0; i < height; i++ ) {
- delta = verts[i * width].xyz - verts[i * width + width-1].xyz;
- if ( delta.LengthSqr() > Square( 1.0f ) ) {
- break;
- }
- }
- if ( i == height ) {
- wrapWidth = true;
- }
- wrapHeight = false;
- for ( i = 0; i < width; i++ ) {
- delta = verts[i].xyz - verts[(height-1) * width + i].xyz;
- if ( delta.LengthSqr() > Square( 1.0f ) ) {
- break;
- }
- }
- if ( i == width ) {
- wrapHeight = true;
- }
- for ( i = 0; i < width; i++ ) {
- for ( j = 0; j < height; j++ ) {
- count = 0;
- base = verts[j * width + i].xyz;
- for ( k = 0; k < 8; k++ ) {
- around[k] = vec3_origin;
- good[k] = false;
- for ( dist = 1; dist <= 3; dist++ ) {
- x = i + neighbors[k][0] * dist;
- y = j + neighbors[k][1] * dist;
- if ( wrapWidth ) {
- if ( x < 0 ) {
- x = width - 1 + x;
- } else if ( x >= width ) {
- x = 1 + x - width;
- }
- }
- if ( wrapHeight ) {
- if ( y < 0 ) {
- y = height - 1 + y;
- } else if ( y >= height ) {
- y = 1 + y - height;
- }
- }
- if ( x < 0 || x >= width || y < 0 || y >= height ) {
- break; // edge of patch
- }
- temp = verts[y * width + x].xyz - base;
- if ( temp.Normalize() == 0.0f ) {
- continue; // degenerate edge, get more dist
- } else {
- good[k] = true;
- around[k] = temp;
- break; // good edge
- }
- }
- }
- sum = vec3_origin;
- for ( k = 0; k < 8; k++ ) {
- if ( !good[k] || !good[(k+1)&7] ) {
- continue; // didn't get two points
- }
- norm = around[(k+1)&7].Cross( around[k] );
- if ( norm.Normalize() == 0.0f ) {
- continue;
- }
- sum += norm;
- count++;
- }
- if ( count == 0 ) {
- //idLib::common->Printf("bad normal\n");
- count = 1;
- }
- verts[j * width + i].normal = sum;
- verts[j * width + i].normal.Normalize();
- }
- }
- }
- /*
- =================
- idSurface_Patch::GenerateIndexes
- =================
- */
- void idSurface_Patch::GenerateIndexes( void ) {
- int i, j, v1, v2, v3, v4, index;
- indexes.SetNum( (width-1) * (height-1) * 2 * 3, false );
- index = 0;
- for ( i = 0; i < width - 1; i++ ) {
- for ( j = 0; j < height - 1; j++ ) {
- v1 = j * width + i;
- v2 = v1 + 1;
- v3 = v1 + width + 1;
- v4 = v1 + width;
- indexes[index++] = v1;
- indexes[index++] = v3;
- indexes[index++] = v2;
- indexes[index++] = v1;
- indexes[index++] = v4;
- indexes[index++] = v3;
- }
- }
- GenerateEdgeIndexes();
- }
- /*
- ===============
- idSurface_Patch::SampleSinglePatchPoint
- ===============
- */
- void idSurface_Patch::SampleSinglePatchPoint( const idDrawVert ctrl[3][3], float u, float v, idDrawVert *out ) const {
- float vCtrl[3][8];
- int vPoint;
- int axis;
- // find the control points for the v coordinate
- for ( vPoint = 0; vPoint < 3; vPoint++ ) {
- for ( axis = 0; axis < 8; axis++ ) {
- float a, b, c;
- float qA, qB, qC;
- if ( axis < 3 ) {
- a = ctrl[0][vPoint].xyz[axis];
- b = ctrl[1][vPoint].xyz[axis];
- c = ctrl[2][vPoint].xyz[axis];
- } else if ( axis < 6 ) {
- a = ctrl[0][vPoint].normal[axis-3];
- b = ctrl[1][vPoint].normal[axis-3];
- c = ctrl[2][vPoint].normal[axis-3];
- } else {
- a = ctrl[0][vPoint].st[axis-6];
- b = ctrl[1][vPoint].st[axis-6];
- c = ctrl[2][vPoint].st[axis-6];
- }
- qA = a - 2.0f * b + c;
- qB = 2.0f * b - 2.0f * a;
- qC = a;
- vCtrl[vPoint][axis] = qA * u * u + qB * u + qC;
- }
- }
- // interpolate the v value
- for ( axis = 0; axis < 8; axis++ ) {
- float a, b, c;
- float qA, qB, qC;
- a = vCtrl[0][axis];
- b = vCtrl[1][axis];
- c = vCtrl[2][axis];
- qA = a - 2.0f * b + c;
- qB = 2.0f * b - 2.0f * a;
- qC = a;
- if ( axis < 3 ) {
- out->xyz[axis] = qA * v * v + qB * v + qC;
- } else if ( axis < 6 ) {
- out->normal[axis-3] = qA * v * v + qB * v + qC;
- } else {
- out->st[axis-6] = qA * v * v + qB * v + qC;
- }
- }
- }
- /*
- ===================
- idSurface_Patch::SampleSinglePatch
- ===================
- */
- void idSurface_Patch::SampleSinglePatch( const idDrawVert ctrl[3][3], int baseCol, int baseRow, int width, int horzSub, int vertSub, idDrawVert *outVerts ) const {
- int i, j;
- float u, v;
- horzSub++;
- vertSub++;
- for ( i = 0; i < horzSub; i++ ) {
- for ( j = 0; j < vertSub; j++ ) {
- u = (float) i / ( horzSub - 1 );
- v = (float) j / ( vertSub - 1 );
- SampleSinglePatchPoint( ctrl, u, v, &outVerts[((baseRow + j) * width) + i + baseCol] );
- }
- }
- }
- /*
- =================
- idSurface_Patch::SubdivideExplicit
- =================
- */
- void idSurface_Patch::SubdivideExplicit( int horzSubdivisions, int vertSubdivisions, bool genNormals, bool removeLinear ) {
- int i, j, k, l;
- idDrawVert sample[3][3];
- int outWidth = ((width - 1) / 2 * horzSubdivisions) + 1;
- int outHeight = ((height - 1) / 2 * vertSubdivisions) + 1;
- idDrawVert *dv = new idDrawVert[ outWidth * outHeight ];
- // generate normals for the control mesh
- if ( genNormals ) {
- GenerateNormals();
- }
- int baseCol = 0;
- for ( i = 0; i + 2 < width; i += 2 ) {
- int baseRow = 0;
- for ( j = 0; j + 2 < height; j += 2 ) {
- for ( k = 0; k < 3; k++ ) {
- for ( l = 0; l < 3; l++ ) {
- sample[k][l] = verts[ ((j + l) * width) + i + k ];
- }
- }
- SampleSinglePatch( sample, baseCol, baseRow, outWidth, horzSubdivisions, vertSubdivisions, dv );
- baseRow += vertSubdivisions;
- }
- baseCol += horzSubdivisions;
- }
- verts.SetNum( outWidth * outHeight );
- for ( i = 0; i < outWidth * outHeight; i++ ) {
- verts[i] = dv[i];
- }
- delete[] dv;
- width = maxWidth = outWidth;
- height = maxHeight = outHeight;
- expanded = false;
- if ( removeLinear ) {
- Expand();
- RemoveLinearColumnsRows();
- Collapse();
- }
- // normalize all the lerped normals
- if ( genNormals ) {
- for ( i = 0; i < width * height; i++ ) {
- verts[i].normal.Normalize();
- }
- }
- GenerateIndexes();
- }
- /*
- =================
- idSurface_Patch::Subdivide
- =================
- */
- void idSurface_Patch::Subdivide( float maxHorizontalError, float maxVerticalError, float maxLength, bool genNormals ) {
- int i, j, k, l;
- idDrawVert prev, next, mid;
- idVec3 prevxyz, nextxyz, midxyz;
- idVec3 delta;
- float maxHorizontalErrorSqr, maxVerticalErrorSqr, maxLengthSqr;
- // generate normals for the control mesh
- if ( genNormals ) {
- GenerateNormals();
- }
- maxHorizontalErrorSqr = Square( maxHorizontalError );
- maxVerticalErrorSqr = Square( maxVerticalError );
- maxLengthSqr = Square( maxLength );
- Expand();
- // horizontal subdivisions
- for ( j = 0; j + 2 < width; j += 2 ) {
- // check subdivided midpoints against control points
- for ( i = 0; i < height; i++ ) {
- for ( l = 0; l < 3; l++ ) {
- prevxyz[l] = verts[i*maxWidth + j+1].xyz[l] - verts[i*maxWidth + j ].xyz[l];
- nextxyz[l] = verts[i*maxWidth + j+2].xyz[l] - verts[i*maxWidth + j+1].xyz[l];
- midxyz[l] = (verts[i*maxWidth + j ].xyz[l] + verts[i*maxWidth + j+1].xyz[l] * 2.0f +
- verts[i*maxWidth + j+2].xyz[l] ) * 0.25f;
- }
- if ( maxLength > 0.0f ) {
- // if the span length is too long, force a subdivision
- if ( prevxyz.LengthSqr() > maxLengthSqr || nextxyz.LengthSqr() > maxLengthSqr ) {
- break;
- }
- }
- // see if this midpoint is off far enough to subdivide
- delta = verts[i*maxWidth + j+1].xyz - midxyz;
- if ( delta.LengthSqr() > maxHorizontalErrorSqr ) {
- break;
- }
- }
- if ( i == height ) {
- continue; // didn't need subdivision
- }
- if ( width + 2 >= maxWidth ) {
- ResizeExpanded( maxHeight, maxWidth + 4 );
- }
- // insert two columns and replace the peak
- width += 2;
- for ( i = 0; i < height; i++ ) {
- idSurface_Patch::LerpVert( verts[i*maxWidth + j ], verts[i*maxWidth + j+1], prev );
- idSurface_Patch::LerpVert( verts[i*maxWidth + j+1], verts[i*maxWidth + j+2], next );
- idSurface_Patch::LerpVert( prev, next, mid );
- for ( k = width - 1; k > j + 3; k-- ) {
- verts[i*maxWidth + k] = verts[i*maxWidth + k-2];
- }
- verts[i*maxWidth + j+1] = prev;
- verts[i*maxWidth + j+2] = mid;
- verts[i*maxWidth + j+3] = next;
- }
- // back up and recheck this set again, it may need more subdivision
- j -= 2;
- }
- // vertical subdivisions
- for ( j = 0; j + 2 < height; j += 2 ) {
- // check subdivided midpoints against control points
- for ( i = 0; i < width; i++ ) {
- for ( l = 0; l < 3; l++ ) {
- prevxyz[l] = verts[(j+1)*maxWidth + i].xyz[l] - verts[j*maxWidth + i].xyz[l];
- nextxyz[l] = verts[(j+2)*maxWidth + i].xyz[l] - verts[(j+1)*maxWidth + i].xyz[l];
- midxyz[l] = (verts[j*maxWidth + i].xyz[l] + verts[(j+1)*maxWidth + i].xyz[l] * 2.0f +
- verts[(j+2)*maxWidth + i].xyz[l] ) * 0.25f;
- }
- if ( maxLength > 0.0f ) {
- // if the span length is too long, force a subdivision
- if ( prevxyz.LengthSqr() > maxLengthSqr || nextxyz.LengthSqr() > maxLengthSqr ) {
- break;
- }
- }
- // see if this midpoint is off far enough to subdivide
- delta = verts[(j+1)*maxWidth + i].xyz - midxyz;
- if ( delta.LengthSqr() > maxVerticalErrorSqr ) {
- break;
- }
- }
- if ( i == width ) {
- continue; // didn't need subdivision
- }
- if ( height + 2 >= maxHeight ) {
- ResizeExpanded( maxHeight + 4, maxWidth );
- }
- // insert two columns and replace the peak
- height += 2;
- for ( i = 0; i < width; i++ ) {
- LerpVert( verts[j*maxWidth + i], verts[(j+1)*maxWidth + i], prev );
- LerpVert( verts[(j+1)*maxWidth + i], verts[(j+2)*maxWidth + i], next );
- LerpVert( prev, next, mid );
- for ( k = height - 1; k > j + 3; k-- ) {
- verts[k*maxWidth + i] = verts[(k-2)*maxWidth + i];
- }
- verts[(j+1)*maxWidth + i] = prev;
- verts[(j+2)*maxWidth + i] = mid;
- verts[(j+3)*maxWidth + i] = next;
- }
- // back up and recheck this set again, it may need more subdivision
- j -= 2;
- }
- PutOnCurve();
- RemoveLinearColumnsRows();
- Collapse();
- // normalize all the lerped normals
- if ( genNormals ) {
- for ( i = 0; i < width * height; i++ ) {
- verts[i].normal.Normalize();
- }
- }
- GenerateIndexes();
- }
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