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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #include "../precompiled.h"
- #pragma hdrstop
- /*
- =============
- idJointMat::ToJointQuat
- =============
- */
- idJointQuat idJointMat::ToJointQuat( void ) const {
- idJointQuat jq;
- float trace;
- float s;
- float t;
- int i;
- int j;
- int k;
- static int next[3] = { 1, 2, 0 };
- trace = mat[0 * 4 + 0] + mat[1 * 4 + 1] + mat[2 * 4 + 2];
- if ( trace > 0.0f ) {
- t = trace + 1.0f;
- s = idMath::InvSqrt( t ) * 0.5f;
- jq.q[3] = s * t;
- jq.q[0] = ( mat[1 * 4 + 2] - mat[2 * 4 + 1] ) * s;
- jq.q[1] = ( mat[2 * 4 + 0] - mat[0 * 4 + 2] ) * s;
- jq.q[2] = ( mat[0 * 4 + 1] - mat[1 * 4 + 0] ) * s;
- } else {
- i = 0;
- if ( mat[1 * 4 + 1] > mat[0 * 4 + 0] ) {
- i = 1;
- }
- if ( mat[2 * 4 + 2] > mat[i * 4 + i] ) {
- i = 2;
- }
- j = next[i];
- k = next[j];
- t = ( mat[i * 4 + i] - ( mat[j * 4 + j] + mat[k * 4 + k] ) ) + 1.0f;
- s = idMath::InvSqrt( t ) * 0.5f;
- jq.q[i] = s * t;
- jq.q[3] = ( mat[j * 4 + k] - mat[k * 4 + j] ) * s;
- jq.q[j] = ( mat[i * 4 + j] + mat[j * 4 + i] ) * s;
- jq.q[k] = ( mat[i * 4 + k] + mat[k * 4 + i] ) * s;
- }
- jq.t[0] = mat[0 * 4 + 3];
- jq.t[1] = mat[1 * 4 + 3];
- jq.t[2] = mat[2 * 4 + 3];
- return jq;
- }
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