123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271 |
- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __VECTORSET_H__
- #define __VECTORSET_H__
- /*
- ===============================================================================
- Vector Set
- Creates a set of vectors without duplicates.
- ===============================================================================
- */
- template< class type, int dimension >
- class idVectorSet : public idList<type> {
- public:
- idVectorSet( void );
- idVectorSet( const type &mins, const type &maxs, const int boxHashSize, const int initialSize );
- // returns total size of allocated memory
- size_t Allocated( void ) const { return idList<type>::Allocated() + hash.Allocated(); }
- // returns total size of allocated memory including size of type
- size_t Size( void ) const { return sizeof( *this ) + Allocated(); }
- void Init( const type &mins, const type &maxs, const int boxHashSize, const int initialSize );
- void ResizeIndex( const int newSize );
- void Clear( void );
- int FindVector( const type &v, const float epsilon );
- private:
- idHashIndex hash;
- type mins;
- type maxs;
- int boxHashSize;
- float boxInvSize[dimension];
- float boxHalfSize[dimension];
- };
- template< class type, int dimension >
- ID_INLINE idVectorSet<type,dimension>::idVectorSet( void ) {
- hash.Clear( idMath::IPow( boxHashSize, dimension ), 128 );
- boxHashSize = 16;
- memset( boxInvSize, 0, dimension * sizeof( boxInvSize[0] ) );
- memset( boxHalfSize, 0, dimension * sizeof( boxHalfSize[0] ) );
- }
- template< class type, int dimension >
- ID_INLINE idVectorSet<type,dimension>::idVectorSet( const type &mins, const type &maxs, const int boxHashSize, const int initialSize ) {
- Init( mins, maxs, boxHashSize, initialSize );
- }
- template< class type, int dimension >
- ID_INLINE void idVectorSet<type,dimension>::Init( const type &mins, const type &maxs, const int boxHashSize, const int initialSize ) {
- int i;
- float boxSize;
- idList<type>::AssureSize( initialSize );
- idList<type>::SetNum( 0, false );
- hash.Clear( idMath::IPow( boxHashSize, dimension ), initialSize );
- this->mins = mins;
- this->maxs = maxs;
- this->boxHashSize = boxHashSize;
- for ( i = 0; i < dimension; i++ ) {
- boxSize = ( maxs[i] - mins[i] ) / (float) boxHashSize;
- boxInvSize[i] = 1.0f / boxSize;
- boxHalfSize[i] = boxSize * 0.5f;
- }
- }
- template< class type, int dimension >
- ID_INLINE void idVectorSet<type,dimension>::ResizeIndex( const int newSize ) {
- idList<type>::Resize( newSize );
- hash.ResizeIndex( newSize );
- }
- template< class type, int dimension >
- ID_INLINE void idVectorSet<type,dimension>::Clear( void ) {
- idList<type>::Clear();
- hash.Clear();
- }
- template< class type, int dimension >
- ID_INLINE int idVectorSet<type,dimension>::FindVector( const type &v, const float epsilon ) {
- int i, j, k, hashKey, partialHashKey[dimension];
- for ( i = 0; i < dimension; i++ ) {
- assert( epsilon <= boxHalfSize[i] );
- partialHashKey[i] = (int) ( ( v[i] - mins[i] - boxHalfSize[i] ) * boxInvSize[i] );
- }
- for ( i = 0; i < ( 1 << dimension ); i++ ) {
- hashKey = 0;
- for ( j = 0; j < dimension; j++ ) {
- hashKey *= boxHashSize;
- hashKey += partialHashKey[j] + ( ( i >> j ) & 1 );
- }
- for ( j = hash.First( hashKey ); j >= 0; j = hash.Next( j ) ) {
- const type &lv = (*this)[j];
- for ( k = 0; k < dimension; k++ ) {
- if ( idMath::Fabs( lv[k] - v[k] ) > epsilon ) {
- break;
- }
- }
- if ( k >= dimension ) {
- return j;
- }
- }
- }
- hashKey = 0;
- for ( i = 0; i < dimension; i++ ) {
- hashKey *= boxHashSize;
- hashKey += (int) ( ( v[i] - mins[i] ) * boxInvSize[i] );
- }
- hash.Add( hashKey, idList<type>::Num() );
- Append( v );
- return idList<type>::Num()-1;
- }
- /*
- ===============================================================================
- Vector Subset
- Creates a subset without duplicates from an existing list with vectors.
- ===============================================================================
- */
- template< class type, int dimension >
- class idVectorSubset {
- public:
- idVectorSubset( void );
- idVectorSubset( const type &mins, const type &maxs, const int boxHashSize, const int initialSize );
- // returns total size of allocated memory
- size_t Allocated( void ) const { return idList<type>::Allocated() + hash.Allocated(); }
- // returns total size of allocated memory including size of type
- size_t Size( void ) const { return sizeof( *this ) + Allocated(); }
- void Init( const type &mins, const type &maxs, const int boxHashSize, const int initialSize );
- void Clear( void );
- // returns either vectorNum or an index to a previously found vector
- int FindVector( const type *vectorList, const int vectorNum, const float epsilon );
- private:
- idHashIndex hash;
- type mins;
- type maxs;
- int boxHashSize;
- float boxInvSize[dimension];
- float boxHalfSize[dimension];
- };
- template< class type, int dimension >
- ID_INLINE idVectorSubset<type,dimension>::idVectorSubset( void ) {
- hash.Clear( idMath::IPow( boxHashSize, dimension ), 128 );
- boxHashSize = 16;
- memset( boxInvSize, 0, dimension * sizeof( boxInvSize[0] ) );
- memset( boxHalfSize, 0, dimension * sizeof( boxHalfSize[0] ) );
- }
- template< class type, int dimension >
- ID_INLINE idVectorSubset<type,dimension>::idVectorSubset( const type &mins, const type &maxs, const int boxHashSize, const int initialSize ) {
- Init( mins, maxs, boxHashSize, initialSize );
- }
- template< class type, int dimension >
- ID_INLINE void idVectorSubset<type,dimension>::Init( const type &mins, const type &maxs, const int boxHashSize, const int initialSize ) {
- int i;
- float boxSize;
- hash.Clear( idMath::IPow( boxHashSize, dimension ), initialSize );
- this->mins = mins;
- this->maxs = maxs;
- this->boxHashSize = boxHashSize;
- for ( i = 0; i < dimension; i++ ) {
- boxSize = ( maxs[i] - mins[i] ) / (float) boxHashSize;
- boxInvSize[i] = 1.0f / boxSize;
- boxHalfSize[i] = boxSize * 0.5f;
- }
- }
- template< class type, int dimension >
- ID_INLINE void idVectorSubset<type,dimension>::Clear( void ) {
- idList<type>::Clear();
- hash.Clear();
- }
- template< class type, int dimension >
- ID_INLINE int idVectorSubset<type,dimension>::FindVector( const type *vectorList, const int vectorNum, const float epsilon ) {
- int i, j, k, hashKey, partialHashKey[dimension];
- const type &v = vectorList[vectorNum];
- for ( i = 0; i < dimension; i++ ) {
- assert( epsilon <= boxHalfSize[i] );
- partialHashKey[i] = (int) ( ( v[i] - mins[i] - boxHalfSize[i] ) * boxInvSize[i] );
- }
- for ( i = 0; i < ( 1 << dimension ); i++ ) {
- hashKey = 0;
- for ( j = 0; j < dimension; j++ ) {
- hashKey *= boxHashSize;
- hashKey += partialHashKey[j] + ( ( i >> j ) & 1 );
- }
- for ( j = hash.First( hashKey ); j >= 0; j = hash.Next( j ) ) {
- const type &lv = vectorList[j];
- for ( k = 0; k < dimension; k++ ) {
- if ( idMath::Fabs( lv[k] - v[k] ) > epsilon ) {
- break;
- }
- }
- if ( k >= dimension ) {
- return j;
- }
- }
- }
- hashKey = 0;
- for ( i = 0; i < dimension; i++ ) {
- hashKey *= boxHashSize;
- hashKey += (int) ( ( v[i] - mins[i] ) * boxInvSize[i] );
- }
- hash.Add( hashKey, vectorNum );
- return vectorNum;
- }
- #endif /* !__VECTORSET_H__ */
|