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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __LINKLIST_H__
- #define __LINKLIST_H__
- /*
- ==============================================================================
- idLinkList
- Circular linked list template
- ==============================================================================
- */
- template< class type >
- class idLinkList {
- public:
- idLinkList();
- ~idLinkList();
- bool IsListEmpty( void ) const;
- bool InList( void ) const;
- int Num( void ) const;
- void Clear( void );
- void InsertBefore( idLinkList &node );
- void InsertAfter( idLinkList &node );
- void AddToEnd( idLinkList &node );
- void AddToFront( idLinkList &node );
- void Remove( void );
- type * Next( void ) const;
- type * Prev( void ) const;
- type * Owner( void ) const;
- void SetOwner( type *object );
- idLinkList * ListHead( void ) const;
- idLinkList * NextNode( void ) const;
- idLinkList * PrevNode( void ) const;
- private:
- idLinkList * head;
- idLinkList * next;
- idLinkList * prev;
- type * owner;
- };
- /*
- ================
- idLinkList<type>::idLinkList
- Node is initialized to be the head of an empty list
- ================
- */
- template< class type >
- idLinkList<type>::idLinkList() {
- owner = NULL;
- head = this;
- next = this;
- prev = this;
- }
- /*
- ================
- idLinkList<type>::~idLinkList
- Removes the node from the list, or if it's the head of a list, removes
- all the nodes from the list.
- ================
- */
- template< class type >
- idLinkList<type>::~idLinkList() {
- Clear();
- }
- /*
- ================
- idLinkList<type>::IsListEmpty
- Returns true if the list is empty.
- ================
- */
- template< class type >
- bool idLinkList<type>::IsListEmpty( void ) const {
- return head->next == head;
- }
- /*
- ================
- idLinkList<type>::InList
- Returns true if the node is in a list. If called on the head of a list, will always return false.
- ================
- */
- template< class type >
- bool idLinkList<type>::InList( void ) const {
- return head != this;
- }
- /*
- ================
- idLinkList<type>::Num
- Returns the number of nodes in the list.
- ================
- */
- template< class type >
- int idLinkList<type>::Num( void ) const {
- idLinkList<type> *node;
- int num;
- num = 0;
- for( node = head->next; node != head; node = node->next ) {
- num++;
- }
- return num;
- }
- /*
- ================
- idLinkList<type>::Clear
- If node is the head of the list, clears the list. Otherwise it just removes the node from the list.
- ================
- */
- template< class type >
- void idLinkList<type>::Clear( void ) {
- if ( head == this ) {
- while( next != this ) {
- next->Remove();
- }
- } else {
- Remove();
- }
- }
- /*
- ================
- idLinkList<type>::Remove
- Removes node from list
- ================
- */
- template< class type >
- void idLinkList<type>::Remove( void ) {
- prev->next = next;
- next->prev = prev;
- next = this;
- prev = this;
- head = this;
- }
- /*
- ================
- idLinkList<type>::InsertBefore
- Places the node before the existing node in the list. If the existing node is the head,
- then the new node is placed at the end of the list.
- ================
- */
- template< class type >
- void idLinkList<type>::InsertBefore( idLinkList &node ) {
- Remove();
- next = &node;
- prev = node.prev;
- node.prev = this;
- prev->next = this;
- head = node.head;
- }
- /*
- ================
- idLinkList<type>::InsertAfter
- Places the node after the existing node in the list. If the existing node is the head,
- then the new node is placed at the beginning of the list.
- ================
- */
- template< class type >
- void idLinkList<type>::InsertAfter( idLinkList &node ) {
- Remove();
- prev = &node;
- next = node.next;
- node.next = this;
- next->prev = this;
- head = node.head;
- }
- /*
- ================
- idLinkList<type>::AddToEnd
- Adds node at the end of the list
- ================
- */
- template< class type >
- void idLinkList<type>::AddToEnd( idLinkList &node ) {
- InsertBefore( *node.head );
- }
- /*
- ================
- idLinkList<type>::AddToFront
- Adds node at the beginning of the list
- ================
- */
- template< class type >
- void idLinkList<type>::AddToFront( idLinkList &node ) {
- InsertAfter( *node.head );
- }
- /*
- ================
- idLinkList<type>::ListHead
- Returns the head of the list. If the node isn't in a list, it returns
- a pointer to itself.
- ================
- */
- template< class type >
- idLinkList<type> *idLinkList<type>::ListHead( void ) const {
- return head;
- }
- /*
- ================
- idLinkList<type>::Next
- Returns the next object in the list, or NULL if at the end.
- ================
- */
- template< class type >
- type *idLinkList<type>::Next( void ) const {
- if ( !next || ( next == head ) ) {
- return NULL;
- }
- return next->owner;
- }
- /*
- ================
- idLinkList<type>::Prev
- Returns the previous object in the list, or NULL if at the beginning.
- ================
- */
- template< class type >
- type *idLinkList<type>::Prev( void ) const {
- if ( !prev || ( prev == head ) ) {
- return NULL;
- }
- return prev->owner;
- }
- /*
- ================
- idLinkList<type>::NextNode
- Returns the next node in the list, or NULL if at the end.
- ================
- */
- template< class type >
- idLinkList<type> *idLinkList<type>::NextNode( void ) const {
- if ( next == head ) {
- return NULL;
- }
- return next;
- }
- /*
- ================
- idLinkList<type>::PrevNode
- Returns the previous node in the list, or NULL if at the beginning.
- ================
- */
- template< class type >
- idLinkList<type> *idLinkList<type>::PrevNode( void ) const {
- if ( prev == head ) {
- return NULL;
- }
- return prev;
- }
- /*
- ================
- idLinkList<type>::Owner
- Gets the object that is associated with this node.
- ================
- */
- template< class type >
- type *idLinkList<type>::Owner( void ) const {
- return owner;
- }
- /*
- ================
- idLinkList<type>::SetOwner
- Sets the object that this node is associated with.
- ================
- */
- template< class type >
- void idLinkList<type>::SetOwner( type *object ) {
- owner = object;
- }
- #endif /* !__LINKLIST_H__ */
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