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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __BASE64_H__
- #define __BASE64_H__
- /*
- ===============================================================================
- base64
- ===============================================================================
- */
- class idBase64 {
- public:
- idBase64( void );
- idBase64( const idStr &s );
- ~idBase64( void );
- void Encode( const byte *from, int size );
- void Encode( const idStr &src );
- int DecodeLength( void ) const; // minimum size in bytes of destination buffer for decoding
- int Decode( byte *to ) const; // does not append a \0 - needs a DecodeLength() bytes buffer
- void Decode( idStr &dest ) const; // decodes the binary content to an idStr (a bit dodgy, \0 and other non-ascii are possible in the decoded content)
- void Decode( idFile *dest ) const;
- const char *c_str() const;
- void operator=( const idStr &s );
- private:
- byte * data;
- int len;
- int alloced;
- void Init( void );
- void Release( void );
- void EnsureAlloced( int size );
- };
- ID_INLINE idBase64::idBase64( void ) {
- Init();
- }
- ID_INLINE idBase64::idBase64( const idStr &s ) {
- Init();
- *this = s;
- }
- ID_INLINE idBase64::~idBase64( void ) {
- Release();
- }
- ID_INLINE const char *idBase64::c_str( void ) const {
- return (const char *)data;
- }
- ID_INLINE void idBase64::Init( void ) {
- len = 0;
- alloced = 0;
- data = NULL;
- }
- ID_INLINE void idBase64::Release( void ) {
- if ( data ) {
- delete[] data;
- }
- Init();
- }
- ID_INLINE void idBase64::EnsureAlloced( int size ) {
- if ( size > alloced ) {
- Release();
- }
- data = new byte[size];
- alloced = size;
- }
- ID_INLINE void idBase64::operator=( const idStr &s ) {
- EnsureAlloced( s.Length()+1 ); // trailing \0 - beware, this does a Release
- strcpy( (char *)data, s.c_str() );
- len = s.Length();
- }
- #endif /* !__BASE64_H__ */
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