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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __PUSH_H__
- #define __PUSH_H__
- /*
- ===============================================================================
- Allows physics objects to be pushed geometrically.
- ===============================================================================
- */
- #define PUSHFL_ONLYMOVEABLE 1 // only push moveable entities
- #define PUSHFL_NOGROUNDENTITIES 2 // don't push entities the clip model rests upon
- #define PUSHFL_CLIP 4 // also clip against all non-moveable entities
- #define PUSHFL_CRUSH 8 // kill blocking entities
- #define PUSHFL_APPLYIMPULSE 16 // apply impulse to pushed entities
- //#define NEW_PUSH
- class idPush {
- public:
- // Try to push other entities by moving the given entity.
- // If results.fraction < 1.0 the move was blocked by results.c.entityNum
- // Returns total mass of all pushed entities.
- float ClipTranslationalPush( trace_t &results, idEntity *pusher, const int flags,
- const idVec3 &newOrigin, const idVec3 &move );
- float ClipRotationalPush( trace_t &results, idEntity *pusher, const int flags,
- const idMat3 &newAxis, const idRotation &rotation );
- float ClipPush( trace_t &results, idEntity *pusher, const int flags,
- const idVec3 &oldOrigin, const idMat3 &oldAxis,
- idVec3 &newOrigin, idMat3 &newAxis );
- // initialize saving the positions of entities being pushed
- void InitSavingPushedEntityPositions( void );
- // move all pushed entities back to their previous position
- void RestorePushedEntityPositions( void );
- // returns the number of pushed entities
- int GetNumPushedEntities( void ) const { return numPushed; }
- // get the ith pushed entity
- idEntity * GetPushedEntity( int i ) const { assert( i >= 0 && i < numPushed ); return pushed[i].ent; }
- private:
- struct pushed_s {
- idEntity * ent; // pushed entity
- idAngles deltaViewAngles; // actor delta view angles
- } pushed[MAX_GENTITIES]; // pushed entities
- int numPushed; // number of pushed entities
- struct pushedGroup_s {
- idEntity * ent;
- float fraction;
- bool groundContact;
- bool test;
- } pushedGroup[MAX_GENTITIES];
- int pushedGroupSize;
- private:
- void SaveEntityPosition( idEntity *ent );
- bool RotateEntityToAxial( idEntity *ent, idVec3 rotationPoint );
- #ifdef NEW_PUSH
- bool CanPushEntity( idEntity *ent, idEntity *pusher, idEntity *initialPusher, const int flags );
- void AddEntityToPushedGroup( idEntity *ent, float fraction, bool groundContact );
- bool IsFullyPushed( idEntity *ent );
- bool ClipTranslationAgainstPusher( trace_t &results, idEntity *ent, idEntity *pusher, const idVec3 &translation );
- int GetPushableEntitiesForTranslation( idEntity *pusher, idEntity *initialPusher, const int flags,
- const idVec3 &translation, idEntity *entityList[], int maxEntities );
- bool ClipRotationAgainstPusher( trace_t &results, idEntity *ent, idEntity *pusher, const idRotation &rotation );
- int GetPushableEntitiesForRotation( idEntity *pusher, idEntity *initialPusher, const int flags,
- const idRotation &rotation, idEntity *entityList[], int maxEntities );
- #else
- void ClipEntityRotation( trace_t &trace, const idEntity *ent, const idClipModel *clipModel,
- idClipModel *skip, const idRotation &rotation );
- void ClipEntityTranslation( trace_t &trace, const idEntity *ent, const idClipModel *clipModel,
- idClipModel *skip, const idVec3 &translation );
- int TryTranslatePushEntity( trace_t &results, idEntity *check, idClipModel *clipModel, const int flags,
- const idVec3 &newOrigin, const idVec3 &move );
- int TryRotatePushEntity( trace_t &results, idEntity *check, idClipModel *clipModel, const int flags,
- const idMat3 &newAxis, const idRotation &rotation );
- int DiscardEntities( idEntity *entityList[], int numEntities, int flags, idEntity *pusher );
- #endif
- };
- #endif /* !__PUSH_H__ */
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