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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #include "../../idlib/precompiled.h"
- #pragma hdrstop
- #include "../Game_local.h"
- /*
- ================
- idDebugGraph::idDebugGraph
- ================
- */
- idDebugGraph::idDebugGraph() {
- index = 0;
- }
- /*
- ================
- idDebugGraph::SetNumSamples
- ================
- */
- void idDebugGraph::SetNumSamples( int num ) {
- index = 0;
- samples.Clear();
- samples.SetNum( num );
- memset( samples.Ptr(), 0, samples.MemoryUsed() );
- }
- /*
- ================
- idDebugGraph::AddValue
- ================
- */
- void idDebugGraph::AddValue( float value ) {
- samples[ index ] = value;
- index++;
- if ( index >= samples.Num() ) {
- index = 0;
- }
- }
- /*
- ================
- idDebugGraph::Draw
- ================
- */
- void idDebugGraph::Draw( const idVec4 &color, float scale ) const {
- int i;
- float value1;
- float value2;
- idVec3 vec1;
- idVec3 vec2;
- const idMat3 &axis = gameLocal.GetLocalPlayer()->viewAxis;
- const idVec3 pos = gameLocal.GetLocalPlayer()->GetPhysics()->GetOrigin() + axis[ 1 ] * samples.Num() * 0.5f;
- value1 = samples[ index ] * scale;
- for( i = 1; i < samples.Num(); i++ ) {
- value2 = samples[ ( i + index ) % samples.Num() ] * scale;
- vec1 = pos + axis[ 2 ] * value1 - axis[ 1 ] * ( i - 1 ) + axis[ 0 ] * samples.Num();
- vec2 = pos + axis[ 2 ] * value2 - axis[ 1 ] * i + axis[ 0 ] * samples.Num();
- gameRenderWorld->DebugLine( color, vec1, vec2, gameLocal.msec, false );
- value1 = value2;
- }
- }
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