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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __PLAYERICON_H__
- #define __PLAYERICON_H__
- typedef enum {
- ICON_LAG,
- ICON_CHAT,
- ICON_NONE
- } playerIconType_t;
- class idPlayerIcon {
- public:
-
- public:
- idPlayerIcon();
- ~idPlayerIcon();
- void Draw( idPlayer *player, jointHandle_t joint );
- void Draw( idPlayer *player, const idVec3 &origin );
- public:
- playerIconType_t iconType;
- renderEntity_t renderEnt;
- qhandle_t iconHandle;
- public:
- void FreeIcon( void );
- bool CreateIcon( idPlayer* player, playerIconType_t type, const char *mtr, const idVec3 &origin, const idMat3 &axis );
- bool CreateIcon( idPlayer* player, playerIconType_t type, const idVec3 &origin, const idMat3 &axis );
- void UpdateIcon( idPlayer* player, const idVec3 &origin, const idMat3 &axis );
- };
- #endif /* !_PLAYERICON_H_ */
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