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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #include "../idlib/precompiled.h"
- #pragma hdrstop
- #include "Session_local.h"
- idCVar idSessionLocal::gui_configServerRate( "gui_configServerRate", "0", CVAR_GUI | CVAR_ARCHIVE | CVAR_ROM | CVAR_INTEGER, "" );
- // implements the setup for, and commands from, the main menu
- /*
- ==============
- idSessionLocal::GetActiveMenu
- ==============
- */
- idUserInterface *idSessionLocal::GetActiveMenu( void ) {
- return guiActive;
- }
- /*
- ==============
- idSessionLocal::StartMainMenu
- ==============
- */
- void idSessionLocal::StartMenu( bool playIntro ) {
- if ( guiActive == guiMainMenu ) {
- return;
- }
- if ( readDemo ) {
- // if we're playing a demo, esc kills it
- UnloadMap();
- }
- // pause the game sound world
- if ( sw != NULL && !sw->IsPaused() ) {
- sw->Pause();
- }
- // start playing the menu sounds
- soundSystem->SetPlayingSoundWorld( menuSoundWorld );
- SetGUI( guiMainMenu, NULL );
- guiMainMenu->HandleNamedEvent( playIntro ? "playIntro" : "noIntro" );
- if(fileSystem->HasD3XP()) {
- guiMainMenu->SetStateString("game_list", common->GetLanguageDict()->GetString( "#str_07202" ));
- } else {
- guiMainMenu->SetStateString("game_list", common->GetLanguageDict()->GetString( "#str_07212" ));
- }
- console->Close();
- }
- /*
- =================
- idSessionLocal::SetGUI
- =================
- */
- void idSessionLocal::SetGUI( idUserInterface *gui, HandleGuiCommand_t handle ) {
- const char *cmd;
- guiActive = gui;
- guiHandle = handle;
- if ( guiMsgRestore ) {
- common->DPrintf( "idSessionLocal::SetGUI: cleared an active message box\n" );
- guiMsgRestore = NULL;
- }
- if ( !guiActive ) {
- return;
- }
- if ( guiActive == guiMainMenu ) {
- SetSaveGameGuiVars();
- SetMainMenuGuiVars();
- } else if ( guiActive == guiRestartMenu ) {
- SetSaveGameGuiVars();
- }
- sysEvent_t ev;
- memset( &ev, 0, sizeof( ev ) );
- ev.evType = SE_NONE;
- cmd = guiActive->HandleEvent( &ev, com_frameTime );
- guiActive->Activate( true, com_frameTime );
- }
- /*
- ===============
- idSessionLocal::ExitMenu
- ===============
- */
- void idSessionLocal::ExitMenu( void ) {
- guiActive = NULL;
- // go back to the game sounds
- soundSystem->SetPlayingSoundWorld( sw );
- // unpause the game sound world
- if ( sw != NULL && sw->IsPaused() ) {
- sw->UnPause();
- }
- }
- /*
- ===============
- idListSaveGameCompare
- ===============
- */
- ID_INLINE int idListSaveGameCompare( const fileTIME_T *a, const fileTIME_T *b ) {
- return b->timeStamp - a->timeStamp;
- }
- /*
- ===============
- idSessionLocal::GetSaveGameList
- ===============
- */
- void idSessionLocal::GetSaveGameList( idStrList &fileList, idList<fileTIME_T> &fileTimes ) {
- int i;
- idFileList *files;
- // NOTE: no fs_game_base for savegames
- idStr game = cvarSystem->GetCVarString( "fs_game" );
- if( game.Length() ) {
- files = fileSystem->ListFiles( "savegames", ".save", false, false, game );
- } else {
- files = fileSystem->ListFiles( "savegames", ".save" );
- }
-
- fileList = files->GetList();
- fileSystem->FreeFileList( files );
- for ( i = 0; i < fileList.Num(); i++ ) {
- ID_TIME_T timeStamp;
- fileSystem->ReadFile( "savegames/" + fileList[i], NULL, &timeStamp );
- fileList[i].StripLeading( '/' );
- fileList[i].StripFileExtension();
- fileTIME_T ft;
- ft.index = i;
- ft.timeStamp = timeStamp;
- fileTimes.Append( ft );
- }
- fileTimes.Sort( idListSaveGameCompare );
- }
- /*
- ===============
- idSessionLocal::SetSaveGameGuiVars
- ===============
- */
- void idSessionLocal::SetSaveGameGuiVars( void ) {
- int i;
- idStr name;
- idStrList fileList;
- idList<fileTIME_T> fileTimes;
- loadGameList.Clear();
- fileList.Clear();
- fileTimes.Clear();
- GetSaveGameList( fileList, fileTimes );
- loadGameList.SetNum( fileList.Num() );
- for ( i = 0; i < fileList.Num(); i++ ) {
- loadGameList[i] = fileList[fileTimes[i].index];
- idLexer src(LEXFL_NOERRORS|LEXFL_NOSTRINGCONCAT);
- if ( src.LoadFile( va("savegames/%s.txt", loadGameList[i].c_str()) ) ) {
- idToken tok;
- src.ReadToken( &tok );
- name = tok;
- } else {
- name = loadGameList[i];
- }
- name += "\t";
- idStr date = Sys_TimeStampToStr( fileTimes[i].timeStamp );
- name += date;
- guiActive->SetStateString( va("loadgame_item_%i", i), name);
- }
- guiActive->DeleteStateVar( va("loadgame_item_%i", fileList.Num()) );
- guiActive->SetStateString( "loadgame_sel_0", "-1" );
- guiActive->SetStateString( "loadgame_shot", "guis/assets/blankLevelShot" );
- }
- /*
- ===============
- idSessionLocal::SetModsMenuGuiVars
- ===============
- */
- void idSessionLocal::SetModsMenuGuiVars( void ) {
- int i;
- idModList *list = fileSystem->ListMods();
- modsList.SetNum( list->GetNumMods() );
- // Build the gui list
- for ( i = 0; i < list->GetNumMods(); i++ ) {
- guiActive->SetStateString( va("modsList_item_%i", i), list->GetDescription( i ) );
- modsList[i] = list->GetMod( i );
- }
- guiActive->DeleteStateVar( va("modsList_item_%i", list->GetNumMods()) );
- guiActive->SetStateString( "modsList_sel_0", "-1" );
- fileSystem->FreeModList( list );
- }
- /*
- ===============
- idSessionLocal::SetMainMenuSkin
- ===============
- */
- void idSessionLocal::SetMainMenuSkin( void ) {
- // skins
- idStr str = cvarSystem->GetCVarString( "mod_validSkins" );
- idStr uiSkin = cvarSystem->GetCVarString( "ui_skin" );
- idStr skin;
- int skinId = 1;
- int count = 1;
- while ( str.Length() ) {
- int n = str.Find( ";" );
- if ( n >= 0 ) {
- skin = str.Left( n );
- str = str.Right( str.Length() - n - 1 );
- } else {
- skin = str;
- str = "";
- }
- if ( skin.Icmp( uiSkin ) == 0 ) {
- skinId = count;
- }
- count++;
- }
- for ( int i = 0; i < count; i++ ) {
- guiMainMenu->SetStateInt( va( "skin%i", i+1 ), 0 );
- }
- guiMainMenu->SetStateInt( va( "skin%i", skinId ), 1 );
- }
- /*
- ===============
- idSessionLocal::SetPbMenuGuiVars
- ===============
- */
- void idSessionLocal::SetPbMenuGuiVars( void ) {
- }
- /*
- ===============
- idSessionLocal::SetMainMenuGuiVars
- ===============
- */
- void idSessionLocal::SetMainMenuGuiVars( void ) {
- guiMainMenu->SetStateString( "serverlist_sel_0", "-1" );
- guiMainMenu->SetStateString( "serverlist_selid_0", "-1" );
- guiMainMenu->SetStateInt( "com_machineSpec", com_machineSpec.GetInteger() );
- // "inetGame" will hold a hand-typed inet address, which is not archived to a cvar
- guiMainMenu->SetStateString( "inetGame", "" );
- // key bind names
- guiMainMenu->SetKeyBindingNames();
- // flag for in-game menu
- if ( mapSpawned ) {
- guiMainMenu->SetStateString( "inGame", IsMultiplayer() ? "2" : "1" );
- } else {
- guiMainMenu->SetStateString( "inGame", "0" );
- }
- SetCDKeyGuiVars( );
- #ifdef ID_DEMO_BUILD
- guiMainMenu->SetStateString( "nightmare", "0" );
- #else
- guiMainMenu->SetStateString( "nightmare", cvarSystem->GetCVarBool( "g_nightmare" ) ? "1" : "0" );
- #endif
- guiMainMenu->SetStateString( "browser_levelshot", "guis/assets/splash/pdtempa" );
- SetMainMenuSkin();
- // Mods Menu
- SetModsMenuGuiVars();
- guiMsg->SetStateString( "visible_hasxp", fileSystem->HasD3XP() ? "1" : "0" );
- #if defined( __linux__ )
- guiMainMenu->SetStateString( "driver_prompt", "1" );
- #else
- guiMainMenu->SetStateString( "driver_prompt", "0" );
- #endif
- SetPbMenuGuiVars();
- }
- /*
- ==============
- idSessionLocal::HandleSaveGameMenuCommands
- ==============
- */
- bool idSessionLocal::HandleSaveGameMenuCommand( idCmdArgs &args, int &icmd ) {
- const char *cmd = args.Argv(icmd-1);
- if ( !idStr::Icmp( cmd, "loadGame" ) ) {
- int choice = guiActive->State().GetInt("loadgame_sel_0");
- if ( choice >= 0 && choice < loadGameList.Num() ) {
- sessLocal.LoadGame( loadGameList[choice] );
- }
- return true;
- }
- if ( !idStr::Icmp( cmd, "saveGame" ) ) {
- const char *saveGameName = guiActive->State().GetString("saveGameName");
- if ( saveGameName && saveGameName[0] ) {
- // First see if the file already exists unless they pass '1' to authorize the overwrite
- if ( icmd == args.Argc() || atoi(args.Argv( icmd++ )) == 0 ) {
- idStr saveFileName = saveGameName;
- sessLocal.ScrubSaveGameFileName( saveFileName );
- saveFileName = "savegames/" + saveFileName;
- saveFileName.SetFileExtension(".save");
- idStr game = cvarSystem->GetCVarString( "fs_game" );
- idFile *file;
- if(game.Length()) {
- file = fileSystem->OpenFileRead( saveFileName, true, game );
- } else {
- file = fileSystem->OpenFileRead( saveFileName );
- }
-
- if ( file != NULL ) {
- fileSystem->CloseFile( file );
- // The file exists, see if it's an autosave
- saveFileName.SetFileExtension(".txt");
- idLexer src(LEXFL_NOERRORS|LEXFL_NOSTRINGCONCAT);
- if ( src.LoadFile( saveFileName ) ) {
- idToken tok;
- src.ReadToken( &tok ); // Name
- src.ReadToken( &tok ); // Map
- src.ReadToken( &tok ); // Screenshot
- if ( !tok.IsEmpty() ) {
- // NOTE: base/ gui doesn't handle that one
- guiActive->HandleNamedEvent( "autosaveOverwriteError" );
- return true;
- }
- }
- guiActive->HandleNamedEvent( "saveGameOverwrite" );
- return true;
- }
- }
- sessLocal.SaveGame( saveGameName );
- SetSaveGameGuiVars( );
- guiActive->StateChanged( com_frameTime );
- }
- return true;
- }
- if ( !idStr::Icmp( cmd, "deleteGame" ) ) {
- int choice = guiActive->State().GetInt( "loadgame_sel_0" );
- if ( choice >= 0 && choice < loadGameList.Num() ) {
- fileSystem->RemoveFile( va("savegames/%s.save", loadGameList[choice].c_str()) );
- fileSystem->RemoveFile( va("savegames/%s.tga", loadGameList[choice].c_str()) );
- fileSystem->RemoveFile( va("savegames/%s.txt", loadGameList[choice].c_str()) );
- SetSaveGameGuiVars( );
- guiActive->StateChanged( com_frameTime );
- }
- return true;
- }
- if ( !idStr::Icmp( cmd, "updateSaveGameInfo" ) ) {
- int choice = guiActive->State().GetInt( "loadgame_sel_0" );
- if ( choice >= 0 && choice < loadGameList.Num() ) {
- const idMaterial *material;
- idStr saveName, description, screenshot;
- idLexer src(LEXFL_NOERRORS|LEXFL_NOSTRINGCONCAT);
- if ( src.LoadFile( va("savegames/%s.txt", loadGameList[choice].c_str()) ) ) {
- idToken tok;
- src.ReadToken( &tok );
- saveName = tok;
- src.ReadToken( &tok );
- description = tok;
- src.ReadToken( &tok );
- screenshot = tok;
- } else {
- saveName = loadGameList[choice];
- description = loadGameList[choice];
- screenshot = "";
- }
- if ( screenshot.Length() == 0 ) {
- screenshot = va("savegames/%s.tga", loadGameList[choice].c_str());
- }
- material = declManager->FindMaterial( screenshot );
- if ( material ) {
- material->ReloadImages( false );
- }
- guiActive->SetStateString( "loadgame_shot", screenshot );
- saveName.RemoveColors();
- guiActive->SetStateString( "saveGameName", saveName );
- guiActive->SetStateString( "saveGameDescription", description );
- ID_TIME_T timeStamp;
- fileSystem->ReadFile( va("savegames/%s.save", loadGameList[choice].c_str()), NULL, &timeStamp );
- idStr date = Sys_TimeStampToStr(timeStamp);
- int tab = date.Find( '\t' );
- idStr time = date.Right( date.Length() - tab - 1);
- guiActive->SetStateString( "saveGameDate", date.Left( tab ) );
- guiActive->SetStateString( "saveGameTime", time );
- }
- return true;
- }
- return false;
- }
- /*
- ==============
- idSessionLocal::HandleRestartMenuCommands
- Executes any commands returned by the gui
- ==============
- */
- void idSessionLocal::HandleRestartMenuCommands( const char *menuCommand ) {
- // execute the command from the menu
- int icmd;
- idCmdArgs args;
- args.TokenizeString( menuCommand, false );
- for( icmd = 0; icmd < args.Argc(); ) {
- const char *cmd = args.Argv( icmd++ );
- if ( HandleSaveGameMenuCommand( args, icmd ) ) {
- continue;
- }
- if ( !idStr::Icmp( cmd, "restart" ) ) {
- if ( !LoadGame( GetAutoSaveName( mapSpawnData.serverInfo.GetString("si_map") ) ) ) {
- // If we can't load the autosave then just restart the map
- MoveToNewMap( mapSpawnData.serverInfo.GetString("si_map") );
- }
- continue;
- }
- if ( !idStr::Icmp( cmd, "quit" ) ) {
- ExitMenu();
- common->Quit();
- return;
- }
- if ( !idStr::Icmp ( cmd, "exec" ) ) {
- cmdSystem->BufferCommandText( CMD_EXEC_APPEND, args.Argv( icmd++ ) );
- continue;
- }
- if ( !idStr::Icmp( cmd, "play" ) ) {
- if ( args.Argc() - icmd >= 1 ) {
- idStr snd = args.Argv(icmd++);
- sw->PlayShaderDirectly(snd);
- }
- continue;
- }
- }
- }
- /*
- ==============
- idSessionLocal::HandleIntroMenuCommands
- Executes any commands returned by the gui
- ==============
- */
- void idSessionLocal::HandleIntroMenuCommands( const char *menuCommand ) {
- // execute the command from the menu
- int i;
- idCmdArgs args;
- args.TokenizeString( menuCommand, false );
- for( i = 0; i < args.Argc(); ) {
- const char *cmd = args.Argv( i++ );
- if ( !idStr::Icmp( cmd, "startGame" ) ) {
- menuSoundWorld->ClearAllSoundEmitters();
- ExitMenu();
- continue;
- }
- if ( !idStr::Icmp( cmd, "play" ) ) {
- if ( args.Argc() - i >= 1 ) {
- idStr snd = args.Argv(i++);
- menuSoundWorld->PlayShaderDirectly(snd);
- }
- continue;
- }
- }
- }
- /*
- ==============
- idSessionLocal::UpdateMPLevelShot
- ==============
- */
- void idSessionLocal::UpdateMPLevelShot( void ) {
- char screenshot[ MAX_STRING_CHARS ];
- fileSystem->FindMapScreenshot( cvarSystem->GetCVarString( "si_map" ), screenshot, MAX_STRING_CHARS );
- guiMainMenu->SetStateString( "current_levelshot", screenshot );
- }
- /*
- ==============
- idSessionLocal::HandleMainMenuCommands
- Executes any commands returned by the gui
- ==============
- */
- void idSessionLocal::HandleMainMenuCommands( const char *menuCommand ) {
- // execute the command from the menu
- int icmd;
- idCmdArgs args;
- args.TokenizeString( menuCommand, false );
- for( icmd = 0; icmd < args.Argc(); ) {
- const char *cmd = args.Argv( icmd++ );
- if ( HandleSaveGameMenuCommand( args, icmd ) ) {
- continue;
- }
- // always let the game know the command is being run
- if ( game ) {
- game->HandleMainMenuCommands( cmd, guiActive );
- }
-
- if ( !idStr::Icmp( cmd, "startGame" ) ) {
- cvarSystem->SetCVarInteger( "g_skill", guiMainMenu->State().GetInt( "skill" ) );
- if ( icmd < args.Argc() ) {
- StartNewGame( args.Argv( icmd++ ) );
- } else {
- #ifndef ID_DEMO_BUILD
- StartNewGame( "game/mars_city1" );
- #else
- StartNewGame( "game/demo_mars_city1" );
- #endif
- }
- // need to do this here to make sure com_frameTime is correct or the gui activates with a time that
- // is "however long map load took" time in the past
- common->GUIFrame( false, false );
- SetGUI( guiIntro, NULL );
- guiIntro->StateChanged( com_frameTime, true );
- // stop playing the game sounds
- soundSystem->SetPlayingSoundWorld( menuSoundWorld );
- continue;
- }
- if ( !idStr::Icmp( cmd, "quit" ) ) {
- ExitMenu();
- common->Quit();
- return;
- }
- if ( !idStr::Icmp( cmd, "loadMod" ) ) {
- int choice = guiActive->State().GetInt( "modsList_sel_0" );
- if ( choice >= 0 && choice < modsList.Num() ) {
- cvarSystem->SetCVarString( "fs_game", modsList[ choice ] );
- cmdSystem->BufferCommandText( CMD_EXEC_APPEND, "reloadEngine menu\n" );
- }
- }
- if ( !idStr::Icmp( cmd, "UpdateServers" ) ) {
- if ( guiActive->State().GetBool( "lanSet" ) ) {
- cmdSystem->BufferCommandText( CMD_EXEC_NOW, "LANScan" );
- } else {
- idAsyncNetwork::GetNETServers();
- }
- continue;
- }
- if ( !idStr::Icmp( cmd, "RefreshServers" ) ) {
- if ( guiActive->State().GetBool( "lanSet" ) ) {
- cmdSystem->BufferCommandText( CMD_EXEC_NOW, "LANScan" );
- } else {
- idAsyncNetwork::client.serverList.NetScan( );
- }
- continue;
- }
- if ( !idStr::Icmp( cmd, "FilterServers" ) ) {
- idAsyncNetwork::client.serverList.ApplyFilter( );
- continue;
- }
- if ( !idStr::Icmp( cmd, "sortServerName" ) ) {
- idAsyncNetwork::client.serverList.SetSorting( SORT_SERVERNAME );
- continue;
- }
- if ( !idStr::Icmp( cmd, "sortGame" ) ) {
- idAsyncNetwork::client.serverList.SetSorting( SORT_GAME );
- continue;
- }
- if ( !idStr::Icmp( cmd, "sortPlayers" ) ) {
- idAsyncNetwork::client.serverList.SetSorting( SORT_PLAYERS );
- continue;
- }
- if ( !idStr::Icmp( cmd, "sortPing" ) ) {
- idAsyncNetwork::client.serverList.SetSorting( SORT_PING );
- continue;
- }
- if ( !idStr::Icmp( cmd, "sortGameType" ) ) {
- idAsyncNetwork::client.serverList.SetSorting( SORT_GAMETYPE );
- continue;
- }
- if ( !idStr::Icmp( cmd, "sortMap" ) ) {
- idAsyncNetwork::client.serverList.SetSorting( SORT_MAP );
- continue;
- }
- if ( !idStr::Icmp( cmd, "serverList" ) ) {
- idAsyncNetwork::client.serverList.GUIUpdateSelected();
- continue;
- }
- if ( !idStr::Icmp( cmd, "LANConnect" ) ) {
- int sel = guiActive->State().GetInt( "serverList_selid_0" );
- cmdSystem->BufferCommandText( CMD_EXEC_NOW, va( "Connect %d\n", sel ) );
- return;
- }
- if ( !idStr::Icmp( cmd, "MAPScan" ) ) {
- const char *gametype = cvarSystem->GetCVarString( "si_gameType" );
- if ( gametype == NULL || *gametype == 0 || idStr::Icmp( gametype, "singleplayer" ) == 0 ) {
- gametype = "Deathmatch";
- }
- int i, num;
- idStr si_map = cvarSystem->GetCVarString("si_map");
- const idDict *dict;
- guiMainMenu_MapList->Clear();
- guiMainMenu_MapList->SetSelection( 0 );
- num = fileSystem->GetNumMaps();
- for ( i = 0; i < num; i++ ) {
- dict = fileSystem->GetMapDecl( i );
- if ( dict && dict->GetBool( gametype ) ) {
- const char *mapName = dict->GetString( "name" );
- if ( mapName[ 0 ] == '\0' ) {
- mapName = dict->GetString( "path" );
- }
- mapName = common->GetLanguageDict()->GetString( mapName );
- guiMainMenu_MapList->Add( i, mapName );
- if ( !si_map.Icmp( dict->GetString( "path" ) ) ) {
- guiMainMenu_MapList->SetSelection( guiMainMenu_MapList->Num() - 1 );
- }
- }
- }
- i = guiMainMenu_MapList->GetSelection( NULL, 0 );
- if ( i >= 0 ) {
- dict = fileSystem->GetMapDecl( i);
- } else {
- dict = NULL;
- }
- cvarSystem->SetCVarString( "si_map", ( dict ? dict->GetString( "path" ) : "" ) );
- // set the current level shot
- UpdateMPLevelShot();
- continue;
- }
- if ( !idStr::Icmp( cmd, "click_mapList" ) ) {
- int mapNum = guiMainMenu_MapList->GetSelection( NULL, 0 );
- const idDict *dict = fileSystem->GetMapDecl( mapNum );
- if ( dict ) {
- cvarSystem->SetCVarString( "si_map", dict->GetString( "path" ) );
- }
- UpdateMPLevelShot();
- continue;
- }
- if ( !idStr::Icmp( cmd, "inetConnect" ) ) {
- const char *s = guiMainMenu->State().GetString( "inetGame" );
- if ( !s || s[0] == 0 ) {
- // don't put the menu away if there isn't a valid selection
- continue;
- }
- cmdSystem->BufferCommandText( CMD_EXEC_NOW, va( "connect %s", s ) );
- return;
- }
- if ( !idStr::Icmp( cmd, "startMultiplayer" ) ) {
- int dedicated = guiActive->State().GetInt( "dedicated" );
- cvarSystem->SetCVarBool( "net_LANServer", guiActive->State().GetBool( "server_type" ) );
- if ( gui_configServerRate.GetInteger() > 0 ) {
- // guess the best rate for upstream, number of internet clients
- if ( gui_configServerRate.GetInteger() == 5 || cvarSystem->GetCVarBool( "net_LANServer" ) ) {
- cvarSystem->SetCVarInteger( "net_serverMaxClientRate", 25600 );
- } else {
- // internet players
- int n_clients = cvarSystem->GetCVarInteger( "si_maxPlayers" );
- if ( !dedicated ) {
- n_clients--;
- }
- int maxclients = 0;
- switch ( gui_configServerRate.GetInteger() ) {
- case 1:
- // 128 kbits
- cvarSystem->SetCVarInteger( "net_serverMaxClientRate", 8000 );
- maxclients = 2;
- break;
- case 2:
- // 256 kbits
- cvarSystem->SetCVarInteger( "net_serverMaxClientRate", 9500 );
- maxclients = 3;
- break;
- case 3:
- // 384 kbits
- cvarSystem->SetCVarInteger( "net_serverMaxClientRate", 10500 );
- maxclients = 4;
- break;
- case 4:
- // 512 and above..
- cvarSystem->SetCVarInteger( "net_serverMaxClientRate", 14000 );
- maxclients = 4;
- break;
- }
- if ( n_clients > maxclients ) {
- if ( MessageBox( MSG_OKCANCEL, va( common->GetLanguageDict()->GetString( "#str_04315" ), dedicated ? maxclients : Min( 8, maxclients + 1 ) ), common->GetLanguageDict()->GetString( "#str_04316" ), true, "OK" )[ 0 ] == '\0' ) {
- continue;
- }
- cvarSystem->SetCVarInteger( "si_maxPlayers", dedicated ? maxclients : Min( 8, maxclients + 1 ) );
- }
- }
- }
- if ( !dedicated && !cvarSystem->GetCVarBool( "net_LANServer" ) && cvarSystem->GetCVarInteger("si_maxPlayers") > 4 ) {
- // "Dedicated server mode is recommended for internet servers with more than 4 players. Continue in listen mode?"
- if ( !MessageBox( MSG_YESNO, common->GetLanguageDict()->GetString ( "#str_00100625" ), common->GetLanguageDict()->GetString ( "#str_00100626" ), true, "yes" )[ 0 ] ) {
- continue;
- }
- }
- if ( dedicated ) {
- cvarSystem->SetCVarInteger( "net_serverDedicated", 1 );
- } else {
- cvarSystem->SetCVarInteger( "net_serverDedicated", 0 );
- }
- ExitMenu();
- // may trigger a reloadEngine - APPEND
- cmdSystem->BufferCommandText( CMD_EXEC_APPEND, "SpawnServer\n" );
- return;
- }
- if ( !idStr::Icmp( cmd, "mpSkin")) {
- idStr skin;
- if ( args.Argc() - icmd >= 1 ) {
- skin = args.Argv( icmd++ );
- cvarSystem->SetCVarString( "ui_skin", skin );
- SetMainMenuSkin();
- }
- continue;
- }
- if ( !idStr::Icmp( cmd, "close" ) ) {
- // if we aren't in a game, the menu can't be closed
- if ( mapSpawned ) {
- ExitMenu();
- }
- continue;
- }
- if ( !idStr::Icmp( cmd, "resetdefaults" ) ) {
- cmdSystem->BufferCommandText( CMD_EXEC_NOW, "exec default.cfg" );
- guiMainMenu->SetKeyBindingNames();
- continue;
- }
- if ( !idStr::Icmp( cmd, "bind" ) ) {
- if ( args.Argc() - icmd >= 2 ) {
- int key = atoi( args.Argv( icmd++ ) );
- idStr bind = args.Argv( icmd++ );
- if ( idKeyInput::NumBinds( bind ) >= 2 && !idKeyInput::KeyIsBoundTo( key, bind ) ) {
- idKeyInput::UnbindBinding( bind );
- }
- idKeyInput::SetBinding( key, bind );
- guiMainMenu->SetKeyBindingNames();
- }
- continue;
- }
- if ( !idStr::Icmp( cmd, "play" ) ) {
- if ( args.Argc() - icmd >= 1 ) {
- idStr snd = args.Argv( icmd++ );
- int channel = 1;
- if ( snd.Length() == 1 ) {
- channel = atoi( snd );
- snd = args.Argv( icmd++ );
- }
- menuSoundWorld->PlayShaderDirectly( snd, channel );
- }
- continue;
- }
- if ( !idStr::Icmp( cmd, "music" ) ) {
- if ( args.Argc() - icmd >= 1 ) {
- idStr snd = args.Argv( icmd++ );
- menuSoundWorld->PlayShaderDirectly( snd, 2 );
- }
- continue;
- }
- // triggered from mainmenu or mpmain
- if ( !idStr::Icmp( cmd, "sound" ) ) {
- idStr vcmd;
- if ( args.Argc() - icmd >= 1 ) {
- vcmd = args.Argv( icmd++ );
- }
- if ( !vcmd.Length() || !vcmd.Icmp( "speakers" ) ) {
- int old = cvarSystem->GetCVarInteger( "s_numberOfSpeakers" );
- cmdSystem->BufferCommandText( CMD_EXEC_NOW, "s_restart\n" );
- if ( old != cvarSystem->GetCVarInteger( "s_numberOfSpeakers" ) ) {
- #ifdef _WIN32
- MessageBox( MSG_OK, common->GetLanguageDict()->GetString( "#str_04142" ), common->GetLanguageDict()->GetString( "#str_04141" ), true );
- #else
- // a message that doesn't mention the windows control panel
- MessageBox( MSG_OK, common->GetLanguageDict()->GetString( "#str_07230" ), common->GetLanguageDict()->GetString( "#str_04141" ), true );
- #endif
- }
- }
- if ( !vcmd.Icmp( "eax" ) ) {
- if ( cvarSystem->GetCVarBool( "s_useEAXReverb" ) ) {
- int eax = soundSystem->IsEAXAvailable();
- switch ( eax ) {
- case 2:
- // OpenAL subsystem load failed
- MessageBox( MSG_OK, common->GetLanguageDict()->GetString( "#str_07238" ), common->GetLanguageDict()->GetString( "#str_07231" ), true );
- break;
- case 1:
- // when you restart
- MessageBox( MSG_OK, common->GetLanguageDict()->GetString( "#str_04137" ), common->GetLanguageDict()->GetString( "#str_07231" ), true );
- break;
- case -1:
- cvarSystem->SetCVarBool( "s_useEAXReverb", false );
- // disabled
- MessageBox( MSG_OK, common->GetLanguageDict()->GetString( "#str_07233" ), common->GetLanguageDict()->GetString( "#str_07231" ), true );
- break;
- case 0:
- cvarSystem->SetCVarBool( "s_useEAXReverb", false );
- // not available
- MessageBox( MSG_OK, common->GetLanguageDict()->GetString( "#str_07232" ), common->GetLanguageDict()->GetString( "#str_07231" ), true );
- break;
- }
- } else {
- // also turn off OpenAL so we fully go back to legacy mixer
- cvarSystem->SetCVarBool( "s_useOpenAL", false );
- // when you restart
- MessageBox( MSG_OK, common->GetLanguageDict()->GetString( "#str_04137" ), common->GetLanguageDict()->GetString( "#str_07231" ), true );
- }
- }
- if ( !vcmd.Icmp( "drivar" ) ) {
- cmdSystem->BufferCommandText( CMD_EXEC_NOW, "s_restart\n" );
- }
- continue;
- }
- if ( !idStr::Icmp( cmd, "video" ) ) {
- idStr vcmd;
- if ( args.Argc() - icmd >= 1 ) {
- vcmd = args.Argv( icmd++ );
- }
- int oldSpec = com_machineSpec.GetInteger();
- if ( idStr::Icmp( vcmd, "low" ) == 0 ) {
- com_machineSpec.SetInteger( 0 );
- } else if ( idStr::Icmp( vcmd, "medium" ) == 0 ) {
- com_machineSpec.SetInteger( 1 );
- } else if ( idStr::Icmp( vcmd, "high" ) == 0 ) {
- com_machineSpec.SetInteger( 2 );
- } else if ( idStr::Icmp( vcmd, "ultra" ) == 0 ) {
- com_machineSpec.SetInteger( 3 );
- } else if ( idStr::Icmp( vcmd, "recommended" ) == 0 ) {
- cmdSystem->BufferCommandText( CMD_EXEC_NOW, "setMachineSpec\n" );
- }
- if ( oldSpec != com_machineSpec.GetInteger() ) {
- guiActive->SetStateInt( "com_machineSpec", com_machineSpec.GetInteger() );
- guiActive->StateChanged( com_frameTime );
- cmdSystem->BufferCommandText( CMD_EXEC_NOW, "execMachineSpec\n" );
- }
- if ( idStr::Icmp( vcmd, "restart" ) == 0) {
- guiActive->HandleNamedEvent( "cvar write render" );
- cmdSystem->BufferCommandText( CMD_EXEC_NOW, "vid_restart\n" );
- }
- continue;
- }
- if ( !idStr::Icmp( cmd, "clearBind" ) ) {
- if ( args.Argc() - icmd >= 1 ) {
- idKeyInput::UnbindBinding( args.Argv( icmd++ ) );
- guiMainMenu->SetKeyBindingNames();
- }
- continue;
- }
- // FIXME: obsolete
- if ( !idStr::Icmp( cmd, "chatdone" ) ) {
- idStr temp = guiActive->State().GetString( "chattext" );
- temp += "\r";
- guiActive->SetStateString( "chattext", "" );
- continue;
- }
- if ( !idStr::Icmp ( cmd, "exec" ) ) {
- //Backup the language so we can restore it after defaults.
- idStr lang = cvarSystem->GetCVarString("sys_lang");
- cmdSystem->BufferCommandText( CMD_EXEC_NOW, args.Argv( icmd++ ) );
- if ( idStr::Icmp( "cvar_restart", args.Argv( icmd - 1 ) ) == 0 ) {
- cmdSystem->BufferCommandText( CMD_EXEC_NOW, "exec default.cfg" );
- cmdSystem->BufferCommandText( CMD_EXEC_NOW, "setMachineSpec\n" );
- //Make sure that any r_brightness changes take effect
- float bright = cvarSystem->GetCVarFloat("r_brightness");
- cvarSystem->SetCVarFloat("r_brightness", 0.0f);
- cvarSystem->SetCVarFloat("r_brightness", bright);
- //Force user info modified after a reset to defaults
- cvarSystem->SetModifiedFlags(CVAR_USERINFO);
- guiActive->SetStateInt( "com_machineSpec", com_machineSpec.GetInteger() );
- //Restore the language
- cvarSystem->SetCVarString("sys_lang", lang);
- }
- continue;
- }
- if ( !idStr::Icmp ( cmd, "loadBinds" ) ) {
- guiMainMenu->SetKeyBindingNames();
- continue;
- }
-
- if ( !idStr::Icmp( cmd, "systemCvars" ) ) {
- guiActive->HandleNamedEvent( "cvar read render" );
- guiActive->HandleNamedEvent( "cvar read sound" );
- continue;
- }
- if ( !idStr::Icmp( cmd, "SetCDKey" ) ) {
- // we can't do this from inside the HandleMainMenuCommands code, otherwise the message box stuff gets confused
- cmdSystem->BufferCommandText( CMD_EXEC_APPEND, "promptKey\n" );
- continue;
- }
- if ( !idStr::Icmp( cmd, "CheckUpdate" ) ) {
- idAsyncNetwork::client.SendVersionCheck();
- continue;
- }
- if ( !idStr::Icmp( cmd, "CheckUpdate2" ) ) {
- idAsyncNetwork::client.SendVersionCheck( true );
- continue;
- }
- if ( !idStr::Icmp( cmd, "checkKeys" ) ) {
- #if ID_ENFORCE_KEY
- // not a strict check so you silently auth in the background without bugging the user
- if ( !session->CDKeysAreValid( false ) ) {
- cmdSystem->BufferCommandText( CMD_EXEC_NOW, "promptKey force" );
- cmdSystem->ExecuteCommandBuffer();
- }
- #endif
- continue;
- }
- // triggered from mainmenu or mpmain
- if ( !idStr::Icmp( cmd, "punkbuster" ) ) {
- idStr vcmd;
- if ( args.Argc() - icmd >= 1 ) {
- vcmd = args.Argv( icmd++ );
- }
- // filtering PB based on enabled/disabled
- idAsyncNetwork::client.serverList.ApplyFilter( );
- SetPbMenuGuiVars();
- continue;
- }
- }
- }
- /*
- ==============
- idSessionLocal::HandleChatMenuCommands
- Executes any commands returned by the gui
- ==============
- */
- void idSessionLocal::HandleChatMenuCommands( const char *menuCommand ) {
- // execute the command from the menu
- int i;
- idCmdArgs args;
- args.TokenizeString( menuCommand, false );
- for ( i = 0; i < args.Argc(); ) {
- const char *cmd = args.Argv( i++ );
- if ( idStr::Icmp( cmd, "chatactive" ) == 0 ) {
- //chat.chatMode = CHAT_GLOBAL;
- continue;
- }
- if ( idStr::Icmp( cmd, "chatabort" ) == 0 ) {
- //chat.chatMode = CHAT_NONE;
- continue;
- }
- if ( idStr::Icmp( cmd, "netready" ) == 0 ) {
- bool b = cvarSystem->GetCVarBool( "ui_ready" );
- cvarSystem->SetCVarBool( "ui_ready", !b );
- continue;
- }
- if ( idStr::Icmp( cmd, "netstart" ) == 0 ) {
- cmdSystem->BufferCommandText( CMD_EXEC_NOW, "netcommand start\n" );
- continue;
- }
- }
- }
- /*
- ==============
- idSessionLocal::HandleInGameCommands
- Executes any commands returned by the gui
- ==============
- */
- void idSessionLocal::HandleInGameCommands( const char *menuCommand ) {
- // execute the command from the menu
- idCmdArgs args;
- args.TokenizeString( menuCommand, false );
- const char *cmd = args.Argv( 0 );
- if ( !idStr::Icmp( cmd, "close" ) ) {
- if ( guiActive ) {
- sysEvent_t ev;
- ev.evType = SE_NONE;
- const char *cmd;
- cmd = guiActive->HandleEvent( &ev, com_frameTime );
- guiActive->Activate( false, com_frameTime );
- guiActive = NULL;
- }
- }
- }
- /*
- ==============
- idSessionLocal::DispatchCommand
- ==============
- */
- void idSessionLocal::DispatchCommand( idUserInterface *gui, const char *menuCommand, bool doIngame ) {
- if ( !gui ) {
- gui = guiActive;
- }
- if ( gui == guiMainMenu ) {
- HandleMainMenuCommands( menuCommand );
- return;
- } else if ( gui == guiIntro) {
- HandleIntroMenuCommands( menuCommand );
- } else if ( gui == guiMsg ) {
- HandleMsgCommands( menuCommand );
- } else if ( gui == guiTakeNotes ) {
- HandleNoteCommands( menuCommand );
- } else if ( gui == guiRestartMenu ) {
- HandleRestartMenuCommands( menuCommand );
- } else if ( game && guiActive && guiActive->State().GetBool( "gameDraw" ) ) {
- const char *cmd = game->HandleGuiCommands( menuCommand );
- if ( !cmd ) {
- guiActive = NULL;
- } else if ( idStr::Icmp( cmd, "main" ) == 0 ) {
- StartMenu();
- } else if ( strstr( cmd, "sound " ) == cmd ) {
- // pipe the GUI sound commands not handled by the game to the main menu code
- HandleMainMenuCommands( cmd );
- }
- } else if ( guiHandle ) {
- if ( (*guiHandle)( menuCommand ) ) {
- return;
- }
- } else if ( !doIngame ) {
- common->DPrintf( "idSessionLocal::DispatchCommand: no dispatch found for command '%s'\n", menuCommand );
- }
- if ( doIngame ) {
- HandleInGameCommands( menuCommand );
- }
- }
- /*
- ==============
- idSessionLocal::MenuEvent
- Executes any commands returned by the gui
- ==============
- */
- void idSessionLocal::MenuEvent( const sysEvent_t *event ) {
- const char *menuCommand;
- if ( guiActive == NULL ) {
- return;
- }
- menuCommand = guiActive->HandleEvent( event, com_frameTime );
- if ( !menuCommand || !menuCommand[0] ) {
- // If the menu didn't handle the event, and it's a key down event for an F key, run the bind
- if ( event->evType == SE_KEY && event->evValue2 == 1 && event->evValue >= K_F1 && event->evValue <= K_F12 ) {
- idKeyInput::ExecKeyBinding( event->evValue );
- }
- return;
- }
- DispatchCommand( guiActive, menuCommand );
- }
- /*
- =================
- idSessionLocal::GuiFrameEvents
- =================
- */
- void idSessionLocal::GuiFrameEvents() {
- const char *cmd;
- sysEvent_t ev;
- idUserInterface *gui;
- // stop generating move and button commands when a local console or menu is active
- // running here so SP, async networking and no game all go through it
- if ( console->Active() || guiActive ) {
- usercmdGen->InhibitUsercmd( INHIBIT_SESSION, true );
- } else {
- usercmdGen->InhibitUsercmd( INHIBIT_SESSION, false );
- }
- if ( guiTest ) {
- gui = guiTest;
- } else if ( guiActive ) {
- gui = guiActive;
- } else {
- return;
- }
- memset( &ev, 0, sizeof( ev ) );
- ev.evType = SE_NONE;
- cmd = gui->HandleEvent( &ev, com_frameTime );
- if ( cmd && cmd[0] ) {
- DispatchCommand( guiActive, cmd );
- }
- }
- /*
- =================
- idSessionLocal::BoxDialogSanityCheck
- =================
- */
- bool idSessionLocal::BoxDialogSanityCheck( void ) {
- if ( !common->IsInitialized() ) {
- common->DPrintf( "message box sanity check: !common->IsInitialized()\n" );
- return false;
- }
- if ( !guiMsg ) {
- return false;
- }
- if ( guiMsgRestore ) {
- common->DPrintf( "message box sanity check: recursed\n" );
- return false;
- }
- if ( cvarSystem->GetCVarInteger( "net_serverDedicated" ) ) {
- common->DPrintf( "message box sanity check: not compatible with dedicated server\n" );
- return false;
- }
- return true;
- }
- /*
- =================
- idSessionLocal::MessageBox
- =================
- */
- const char* idSessionLocal::MessageBox( msgBoxType_t type, const char *message, const char *title, bool wait, const char *fire_yes, const char *fire_no, bool network ) {
-
- common->DPrintf( "MessageBox: %s - %s\n", title ? title : "", message ? message : "" );
-
- if ( !BoxDialogSanityCheck() ) {
- return NULL;
- }
- guiMsg->SetStateString( "title", title ? title : "" );
- guiMsg->SetStateString( "message", message ? message : "" );
- if ( type == MSG_WAIT ) {
- guiMsg->SetStateString( "visible_msgbox", "0" );
- guiMsg->SetStateString( "visible_waitbox", "1" );
- } else {
- guiMsg->SetStateString( "visible_msgbox", "1" );
- guiMsg->SetStateString( "visible_waitbox", "0" );
- }
- guiMsg->SetStateString( "visible_entry", "0" );
- guiMsg->SetStateString( "visible_cdkey", "0" );
- switch ( type ) {
- case MSG_INFO:
- guiMsg->SetStateString( "mid", "" );
- guiMsg->SetStateString( "visible_mid", "0" );
- guiMsg->SetStateString( "visible_left", "0" );
- guiMsg->SetStateString( "visible_right", "0" );
- break;
- case MSG_OK:
- guiMsg->SetStateString( "mid", common->GetLanguageDict()->GetString( "#str_04339" ) );
- guiMsg->SetStateString( "visible_mid", "1" );
- guiMsg->SetStateString( "visible_left", "0" );
- guiMsg->SetStateString( "visible_right", "0" );
- break;
- case MSG_ABORT:
- guiMsg->SetStateString( "mid", common->GetLanguageDict()->GetString( "#str_04340" ) );
- guiMsg->SetStateString( "visible_mid", "1" );
- guiMsg->SetStateString( "visible_left", "0" );
- guiMsg->SetStateString( "visible_right", "0" );
- break;
- case MSG_OKCANCEL:
- guiMsg->SetStateString( "left", common->GetLanguageDict()->GetString( "#str_04339" ) );
- guiMsg->SetStateString( "right", common->GetLanguageDict()->GetString( "#str_04340" ) );
- guiMsg->SetStateString( "visible_mid", "0" );
- guiMsg->SetStateString( "visible_left", "1" );
- guiMsg->SetStateString( "visible_right", "1" );
- break;
- case MSG_YESNO:
- guiMsg->SetStateString( "left", common->GetLanguageDict()->GetString( "#str_04341" ) );
- guiMsg->SetStateString( "right", common->GetLanguageDict()->GetString( "#str_04342" ) );
- guiMsg->SetStateString( "visible_mid", "0" );
- guiMsg->SetStateString( "visible_left", "1" );
- guiMsg->SetStateString( "visible_right", "1" );
- break;
- case MSG_PROMPT:
- guiMsg->SetStateString( "left", common->GetLanguageDict()->GetString( "#str_04339" ) );
- guiMsg->SetStateString( "right", common->GetLanguageDict()->GetString( "#str_04340" ) );
- guiMsg->SetStateString( "visible_mid", "0" );
- guiMsg->SetStateString( "visible_left", "1" );
- guiMsg->SetStateString( "visible_right", "1" );
- guiMsg->SetStateString( "visible_entry", "1" );
- guiMsg->HandleNamedEvent( "Prompt" );
- break;
- case MSG_CDKEY:
- guiMsg->SetStateString( "left", common->GetLanguageDict()->GetString( "#str_04339" ) );
- guiMsg->SetStateString( "right", common->GetLanguageDict()->GetString( "#str_04340" ) );
- guiMsg->SetStateString( "visible_msgbox", "0" );
- guiMsg->SetStateString( "visible_cdkey", "1" );
- guiMsg->SetStateString( "visible_hasxp", fileSystem->HasD3XP() ? "1" : "0" );
- // the current cdkey / xpkey values may have bad/random data in them
- // it's best to avoid printing them completely, unless the key is good
- if ( cdkey_state == CDKEY_OK ) {
- guiMsg->SetStateString( "str_cdkey", cdkey );
- guiMsg->SetStateString( "visible_cdchk", "0" );
- } else {
- guiMsg->SetStateString( "str_cdkey", "" );
- guiMsg->SetStateString( "visible_cdchk", "1" );
- }
- guiMsg->SetStateString( "str_cdchk", "" );
- if ( xpkey_state == CDKEY_OK ) {
- guiMsg->SetStateString( "str_xpkey", xpkey );
- guiMsg->SetStateString( "visible_xpchk", "0" );
- } else {
- guiMsg->SetStateString( "str_xpkey", "" );
- guiMsg->SetStateString( "visible_xpchk", "1" );
- }
- guiMsg->SetStateString( "str_xpchk", "" );
- guiMsg->HandleNamedEvent( "CDKey" );
- break;
- case MSG_WAIT:
- break;
- default:
- common->Printf( "idSessionLocal::MessageBox: unknown msg box type\n" );
- }
- msgFireBack[ 0 ] = fire_yes ? fire_yes : "";
- msgFireBack[ 1 ] = fire_no ? fire_no : "";
- guiMsgRestore = guiActive;
- guiActive = guiMsg;
- guiMsg->SetCursor( 325, 290 );
- guiActive->Activate( true, com_frameTime );
- msgRunning = true;
- msgRetIndex = -1;
-
- if ( wait ) {
- // play one frame ignoring events so we don't get confused by parasite button releases
- msgIgnoreButtons = true;
- common->GUIFrame( true, network );
- msgIgnoreButtons = false;
- while ( msgRunning ) {
- common->GUIFrame( true, network );
- }
- if ( msgRetIndex < 0 ) {
- // MSG_WAIT and other StopBox calls
- return NULL;
- }
- if ( type == MSG_PROMPT ) {
- if ( msgRetIndex == 0 ) {
- guiMsg->State().GetString( "str_entry", "", msgFireBack[ 0 ] );
- return msgFireBack[ 0 ].c_str();
- } else {
- return NULL;
- }
- } else if ( type == MSG_CDKEY ) {
- if ( msgRetIndex == 0 ) {
- // the visible_ values distinguish looking at a valid key, or editing it
- sprintf( msgFireBack[ 0 ], "%1s;%16s;%2s;%1s;%16s;%2s",
- guiMsg->State().GetString( "visible_cdchk" ),
- guiMsg->State().GetString( "str_cdkey" ),
- guiMsg->State().GetString( "str_cdchk" ),
- guiMsg->State().GetString( "visible_xpchk" ),
- guiMsg->State().GetString( "str_xpkey" ),
- guiMsg->State().GetString( "str_xpchk" ) );
- return msgFireBack[ 0 ].c_str();
- } else {
- return NULL;
- }
- } else {
- return msgFireBack[ msgRetIndex ].c_str();
- }
- }
- return NULL;
- }
- /*
- =================
- idSessionLocal::DownloadProgressBox
- =================
- */
- void idSessionLocal::DownloadProgressBox( backgroundDownload_t *bgl, const char *title, int progress_start, int progress_end ) {
- int dlnow = 0, dltotal = 0;
- int startTime = Sys_Milliseconds();
- int lapsed;
- idStr sNow, sTotal, sBW, sETA, sMsg;
- if ( !BoxDialogSanityCheck() ) {
- return;
- }
- guiMsg->SetStateString( "visible_msgbox", "1" );
- guiMsg->SetStateString( "visible_waitbox", "0" );
- guiMsg->SetStateString( "visible_entry", "0" );
- guiMsg->SetStateString( "visible_cdkey", "0" );
- guiMsg->SetStateString( "mid", "Cancel" );
- guiMsg->SetStateString( "visible_mid", "1" );
- guiMsg->SetStateString( "visible_left", "0" );
- guiMsg->SetStateString( "visible_right", "0" );
- guiMsg->SetStateString( "title", title );
- guiMsg->SetStateString( "message", "Connecting.." );
- guiMsgRestore = guiActive;
- guiActive = guiMsg;
- msgRunning = true;
- while ( 1 ) {
- while ( msgRunning ) {
- common->GUIFrame( true, false );
- if ( bgl->completed ) {
- guiActive = guiMsgRestore;
- guiMsgRestore = NULL;
- return;
- } else if ( bgl->url.dltotal != dltotal || bgl->url.dlnow != dlnow ) {
- dltotal = bgl->url.dltotal;
- dlnow = bgl->url.dlnow;
- lapsed = Sys_Milliseconds() - startTime;
- sNow.BestUnit( "%.2f", dlnow, MEASURE_SIZE );
- if ( lapsed > 2000 ) {
- sBW.BestUnit( "%.1f", ( 1000.0f * dlnow ) / lapsed, MEASURE_BANDWIDTH );
- } else {
- sBW = "-- KB/s";
- }
- if ( dltotal ) {
- sTotal.BestUnit( "%.2f", dltotal, MEASURE_SIZE );
- if ( lapsed < 2000 ) {
- sprintf( sMsg, "%s / %s", sNow.c_str(), sTotal.c_str() );
- } else {
- sprintf( sETA, "%.0f sec", ( (float)dltotal / (float)dlnow - 1.0f ) * lapsed / 1000 );
- sprintf( sMsg, "%s / %s ( %s - %s )", sNow.c_str(), sTotal.c_str(), sBW.c_str(), sETA.c_str() );
- }
- } else {
- if ( lapsed < 2000 ) {
- sMsg = sNow;
- } else {
- sprintf( sMsg, "%s - %s", sNow.c_str(), sBW.c_str() );
- }
- }
- if ( dltotal ) {
- guiMsg->SetStateString( "progress", va( "%d", progress_start + dlnow * ( progress_end - progress_start ) / dltotal ) );
- } else {
- guiMsg->SetStateString( "progress", "0" );
- }
- guiMsg->SetStateString( "message", sMsg.c_str() );
- }
- }
- // abort was used - tell the downloader and wait till final stop
- bgl->url.status = DL_ABORTING;
- guiMsg->SetStateString( "title", "Aborting.." );
- guiMsg->SetStateString( "visible_mid", "0" );
- // continue looping
- guiMsgRestore = guiActive;
- guiActive = guiMsg;
- msgRunning = true;
- }
- }
- /*
- =================
- idSessionLocal::StopBox
- =================
- */
- void idSessionLocal::StopBox() {
- if ( guiActive == guiMsg ) {
- HandleMsgCommands( "stop" );
- }
- }
- /*
- =================
- idSessionLocal::HandleMsgCommands
- =================
- */
- void idSessionLocal::HandleMsgCommands( const char *menuCommand ) {
- assert( guiActive == guiMsg );
- // "stop" works even on first frame
- if ( idStr::Icmp( menuCommand, "stop" ) == 0 ) {
- // force hiding the current dialog
- guiActive = guiMsgRestore;
- guiMsgRestore = NULL;
- msgRunning = false;
- msgRetIndex = -1;
- }
- if ( msgIgnoreButtons ) {
- common->DPrintf( "MessageBox HandleMsgCommands 1st frame ignore\n" );
- return;
- }
- if ( idStr::Icmp( menuCommand, "mid" ) == 0 || idStr::Icmp( menuCommand, "left" ) == 0 ) {
- guiActive = guiMsgRestore;
- guiMsgRestore = NULL;
- msgRunning = false;
- msgRetIndex = 0;
- DispatchCommand( guiActive, msgFireBack[ 0 ].c_str() );
- } else if ( idStr::Icmp( menuCommand, "right" ) == 0 ) {
- guiActive = guiMsgRestore;
- guiMsgRestore = NULL;
- msgRunning = false;
- msgRetIndex = 1;
- DispatchCommand( guiActive, msgFireBack[ 1 ].c_str() );
- }
- }
- /*
- =================
- idSessionLocal::HandleNoteCommands
- =================
- */
- #define NOTEDATFILE "C:/notenumber.dat"
- void idSessionLocal::HandleNoteCommands( const char *menuCommand ) {
- guiActive = NULL;
- if ( idStr::Icmp( menuCommand, "note" ) == 0 && mapSpawned ) {
- idFile *file = NULL;
- for ( int tries = 0; tries < 10; tries++ ) {
- file = fileSystem->OpenExplicitFileRead( NOTEDATFILE );
- if ( file != NULL ) {
- break;
- }
- Sys_Sleep( 500 );
- }
- int noteNumber = 1000;
- if ( file ) {
- file->Read( ¬eNumber, 4 );
- fileSystem->CloseFile( file );
- }
- int i;
- idStr str, noteNum, shotName, workName, fileName = "viewnotes/";
- idStrList fileList;
- const char *severity = NULL;
- const char *p = guiTakeNotes->State().GetString( "notefile" );
- if ( p == NULL || *p == '\0' ) {
- p = cvarSystem->GetCVarString( "ui_name" );
- }
- bool extended = guiTakeNotes->State().GetBool( "extended" );
- if ( extended ) {
- if ( guiTakeNotes->State().GetInt( "severity" ) == 1 ) {
- severity = "WishList_Viewnotes/";
- } else {
- severity = "MustFix_Viewnotes/";
- }
- fileName += severity;
- const idDecl *mapDecl = declManager->FindType(DECL_ENTITYDEF, mapSpawnData.serverInfo.GetString( "si_map" ), false );
- const idDeclEntityDef *mapInfo = static_cast<const idDeclEntityDef *>(mapDecl);
- if ( mapInfo ) {
- fileName += mapInfo->dict.GetString( "devname" );
- } else {
- fileName += mapSpawnData.serverInfo.GetString( "si_map" );
- fileName.StripFileExtension();
- }
- int count = guiTakeNotes->State().GetInt( "person_numsel" );
- if ( count == 0 ) {
- fileList.Append( fileName + "/Nobody" );
- } else {
- for ( i = 0; i < count; i++ ) {
- int person = guiTakeNotes->State().GetInt( va( "person_sel_%i", i ) );
- workName = fileName + "/";
- workName += guiTakeNotes->State().GetString( va( "person_item_%i", person ), "Nobody" );
- fileList.Append( workName );
- }
- }
- } else {
- fileName += "maps/";
- fileName += mapSpawnData.serverInfo.GetString( "si_map" );
- fileName.StripFileExtension();
- fileList.Append( fileName );
- }
- bool bCon = cvarSystem->GetCVarBool( "con_noPrint" );
- cvarSystem->SetCVarBool( "con_noPrint", true );
- for ( i = 0; i < fileList.Num(); i++ ) {
- workName = fileList[i];
- workName += "/";
- workName += p;
- int workNote = noteNumber;
- R_ScreenshotFilename( workNote, workName, shotName );
- noteNum = shotName;
- noteNum.StripPath();
- noteNum.StripFileExtension();
- if ( severity && *severity ) {
- workName = severity;
- workName += "viewNotes";
- }
- sprintf( str, "recordViewNotes \"%s\" \"%s\" \"%s\"\n", workName.c_str(), noteNum.c_str(), guiTakeNotes->State().GetString( "note" ) );
-
- cmdSystem->BufferCommandText( CMD_EXEC_NOW, str );
- cmdSystem->ExecuteCommandBuffer();
- UpdateScreen();
- renderSystem->TakeScreenshot( renderSystem->GetScreenWidth(), renderSystem->GetScreenHeight(), shotName, 1, NULL );
- }
- noteNumber++;
- for ( int tries = 0; tries < 10; tries++ ) {
- file = fileSystem->OpenExplicitFileWrite( "p:/viewnotes/notenumber.dat" );
- if ( file != NULL ) {
- break;
- }
- Sys_Sleep( 500 );
- }
- if ( file ) {
- file->Write( ¬eNumber, 4 );
- fileSystem->CloseFile( file );
- }
- cmdSystem->BufferCommandText( CMD_EXEC_NOW, "closeViewNotes\n" );
- cvarSystem->SetCVarBool( "con_noPrint", bCon );
- }
- }
- /*
- ===============
- idSessionLocal::SetCDKeyGuiVars
- ===============
- */
- void idSessionLocal::SetCDKeyGuiVars( void ) {
- if ( !guiMainMenu ) {
- return;
- }
- guiMainMenu->SetStateString( "str_d3key_state", common->GetLanguageDict()->GetString( va( "#str_071%d", 86 + cdkey_state ) ) );
- guiMainMenu->SetStateString( "str_xpkey_state", common->GetLanguageDict()->GetString( va( "#str_071%d", 86 + xpkey_state ) ) );
- }
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