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- #define GAME_NAME "DOOM 3"
- #define ENGINE_VERSION "DOOM 1.3.1"
- #define CD_BASEDIR "Doom"
- #ifdef ID_DEMO_BUILD
- #define BASE_GAMEDIR "demo"
- #else
- #define BASE_GAMEDIR "base"
- #endif
- #define CD_EXE "doom.exe"
- #define CONFIG_FILE "DoomConfig.cfg"
- #define SOURCE_CODE_BASE_FOLDER "neo"
- #ifndef IDNET_HOST
- #define IDNET_HOST "idnet.ua-corp.com"
- #endif
- #ifndef IDNET_MASTER_PORT
- #define IDNET_MASTER_PORT "27650"
- #endif
- #ifndef PORT_SERVER
- #define PORT_SERVER 27666
- #endif
- #define NUM_SERVER_PORTS 4
- #define ASYNC_PROTOCOL_MAJOR 1
- #define SAVEGAME_VERSION 17
- #define RENDERDEMO_VERSION 2
- #define EDITOR_DEFAULT_PROJECT "doom.qe4"
- #define EDITOR_REGISTRY_KEY "DOOMRadiant"
- #define EDITOR_WINDOWTEXT "DOOMEdit"
- #define WIN32_CONSOLE_CLASS "DOOM 3 WinConsole"
- #define WIN32_WINDOW_CLASS_NAME "DOOM3"
- #define WIN32_FAKE_WINDOW_CLASS_NAME "DOOM3_WGL_FAKE"
- #ifdef ID_DEMO_BUILD
- #define LINUX_DEFAULT_PATH "/usr/local/games/doom3-demo"
- #else
- #define LINUX_DEFAULT_PATH "/usr/local/games/doom3"
- #endif
- #define CDKEY_FILE "doomkey"
- #define XPKEY_FILE "xpkey"
- #define CDKEY_TEXT "\n// Do not give this file to ANYONE.\n" \
- "// id Software or Zenimax will NEVER ask you to send this file to them.\n"
- #define CONFIG_SPEC "config.spec"
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