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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #include "../idlib/precompiled.h"
- #pragma hdrstop
- /*
- =================
- idDeclEntityDef::Size
- =================
- */
- size_t idDeclEntityDef::Size( void ) const {
- return sizeof( idDeclEntityDef ) + dict.Allocated();
- }
- /*
- ================
- idDeclEntityDef::FreeData
- ================
- */
- void idDeclEntityDef::FreeData( void ) {
- dict.Clear();
- }
- /*
- ================
- idDeclEntityDef::Parse
- ================
- */
- bool idDeclEntityDef::Parse( const char *text, const int textLength ) {
- idLexer src;
- idToken token, token2;
- src.LoadMemory( text, textLength, GetFileName(), GetLineNum() );
- src.SetFlags( DECL_LEXER_FLAGS );
- src.SkipUntilString( "{" );
- while (1) {
- if ( !src.ReadToken( &token ) ) {
- break;
- }
- if ( !token.Icmp( "}" ) ) {
- break;
- }
- if ( token.type != TT_STRING ) {
- src.Warning( "Expected quoted string, but found '%s'", token.c_str() );
- MakeDefault();
- return false;
- }
- if ( !src.ReadToken( &token2 ) ) {
- src.Warning( "Unexpected end of file" );
- MakeDefault();
- return false;
- }
- if ( dict.FindKey( token ) ) {
- src.Warning( "'%s' already defined", token.c_str() );
- }
- dict.Set( token, token2 );
- }
- // we always automatically set a "classname" key to our name
- dict.Set( "classname", GetName() );
- // "inherit" keys will cause all values from another entityDef to be copied into this one
- // if they don't conflict. We can't have circular recursions, because each entityDef will
- // never be parsed mroe than once
- // find all of the dicts first, because copying inherited values will modify the dict
- idList<const idDeclEntityDef *> defList;
- while ( 1 ) {
- const idKeyValue *kv;
- kv = dict.MatchPrefix( "inherit", NULL );
- if ( !kv ) {
- break;
- }
- const idDeclEntityDef *copy = static_cast<const idDeclEntityDef *>( declManager->FindType( DECL_ENTITYDEF, kv->GetValue(), false ) );
- if ( !copy ) {
- src.Warning( "Unknown entityDef '%s' inherited by '%s'", kv->GetValue().c_str(), GetName() );
- } else {
- defList.Append( copy );
- }
- // delete this key/value pair
- dict.Delete( kv->GetKey() );
- }
- // now copy over the inherited key / value pairs
- for ( int i = 0 ; i < defList.Num() ; i++ ) {
- dict.SetDefaults( &defList[ i ]->dict );
- }
- // precache all referenced media
- // do this as long as we arent in modview
- if ( !( com_editors & (EDITOR_RADIANT|EDITOR_AAS) ) ) {
- game->CacheDictionaryMedia( &dict );
- }
- return true;
- }
- /*
- ================
- idDeclEntityDef::DefaultDefinition
- ================
- */
- const char *idDeclEntityDef::DefaultDefinition( void ) const {
- return
- "{\n"
- "\t" "\"DEFAULTED\"\t\"1\"\n"
- "}";
- }
- /*
- ================
- idDeclEntityDef::Print
- Dumps all key/value pairs, including inherited ones
- ================
- */
- void idDeclEntityDef::Print( void ) {
- dict.Print();
- }
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