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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __CMDSYSTEM_H__
- #define __CMDSYSTEM_H__
- /*
- ===============================================================================
- Console command execution and command text buffering.
- Any number of commands can be added in a frame from several different
- sources. Most commands come from either key bindings or console line input,
- but entire text files can be execed.
- Command execution takes a null terminated string, breaks it into tokens,
- then searches for a command or variable that matches the first token.
- ===============================================================================
- */
- // command flags
- typedef enum {
- CMD_FL_ALL = -1,
- CMD_FL_CHEAT = BIT(0), // command is considered a cheat
- CMD_FL_SYSTEM = BIT(1), // system command
- CMD_FL_RENDERER = BIT(2), // renderer command
- CMD_FL_SOUND = BIT(3), // sound command
- CMD_FL_GAME = BIT(4), // game command
- CMD_FL_TOOL = BIT(5) // tool command
- } cmdFlags_t;
- // parameters for command buffer stuffing
- typedef enum {
- CMD_EXEC_NOW, // don't return until completed
- CMD_EXEC_INSERT, // insert at current position, but don't run yet
- CMD_EXEC_APPEND // add to end of the command buffer (normal case)
- } cmdExecution_t;
- // command function
- typedef void (*cmdFunction_t)( const idCmdArgs &args );
- // argument completion function
- typedef void (*argCompletion_t)( const idCmdArgs &args, void(*callback)( const char *s ) );
- class idCmdSystem {
- public:
- virtual ~idCmdSystem( void ) {}
- virtual void Init( void ) = 0;
- virtual void Shutdown( void ) = 0;
- // Registers a command and the function to call for it.
- virtual void AddCommand( const char *cmdName, cmdFunction_t function, int flags, const char *description, argCompletion_t argCompletion = NULL ) = 0;
- // Removes a command.
- virtual void RemoveCommand( const char *cmdName ) = 0;
- // Remove all commands with one of the flags set.
- virtual void RemoveFlaggedCommands( int flags ) = 0;
- // Command and argument completion using callback for each valid string.
- virtual void CommandCompletion( void(*callback)( const char *s ) ) = 0;
- virtual void ArgCompletion( const char *cmdString, void(*callback)( const char *s ) ) = 0;
- // Adds command text to the command buffer, does not add a final \n
- virtual void BufferCommandText( cmdExecution_t exec, const char *text ) = 0;
- // Pulls off \n \r or ; terminated lines of text from the command buffer and
- // executes the commands. Stops when the buffer is empty.
- // Normally called once per frame, but may be explicitly invoked.
- virtual void ExecuteCommandBuffer( void ) = 0;
- // Base for path/file auto-completion.
- virtual void ArgCompletion_FolderExtension( const idCmdArgs &args, void(*callback)( const char *s ), const char *folder, bool stripFolder, ... ) = 0;
- // Base for decl name auto-completion.
- virtual void ArgCompletion_DeclName( const idCmdArgs &args, void(*callback)( const char *s ), int type ) = 0;
- // Adds to the command buffer in tokenized form ( CMD_EXEC_NOW or CMD_EXEC_APPEND only )
- virtual void BufferCommandArgs( cmdExecution_t exec, const idCmdArgs &args ) = 0;
- // Setup a reloadEngine to happen on next command run, and give a command to execute after reload
- virtual void SetupReloadEngine( const idCmdArgs &args ) = 0;
- virtual bool PostReloadEngine( void ) = 0;
- // Default argument completion functions.
- static void ArgCompletion_Boolean( const idCmdArgs &args, void(*callback)( const char *s ) );
- template<int min,int max>
- static void ArgCompletion_Integer( const idCmdArgs &args, void(*callback)( const char *s ) );
- template<const char **strings>
- static void ArgCompletion_String( const idCmdArgs &args, void(*callback)( const char *s ) );
- template<int type>
- static void ArgCompletion_Decl( const idCmdArgs &args, void(*callback)( const char *s ) );
- static void ArgCompletion_FileName( const idCmdArgs &args, void(*callback)( const char *s ) );
- static void ArgCompletion_MapName( const idCmdArgs &args, void(*callback)( const char *s ) );
- static void ArgCompletion_ModelName( const idCmdArgs &args, void(*callback)( const char *s ) );
- static void ArgCompletion_SoundName( const idCmdArgs &args, void(*callback)( const char *s ) );
- static void ArgCompletion_ImageName( const idCmdArgs &args, void(*callback)( const char *s ) );
- static void ArgCompletion_VideoName( const idCmdArgs &args, void(*callback)( const char *s ) );
- static void ArgCompletion_ConfigName( const idCmdArgs &args, void(*callback)( const char *s ) );
- static void ArgCompletion_SaveGame( const idCmdArgs &args, void(*callback)( const char *s ) );
- static void ArgCompletion_DemoName( const idCmdArgs &args, void(*callback)( const char *s ) );
- };
- extern idCmdSystem * cmdSystem;
- ID_INLINE void idCmdSystem::ArgCompletion_Boolean( const idCmdArgs &args, void(*callback)( const char *s ) ) {
- callback( va( "%s 0", args.Argv( 0 ) ) );
- callback( va( "%s 1", args.Argv( 0 ) ) );
- }
- template<int min,int max> ID_STATIC_TEMPLATE ID_INLINE void idCmdSystem::ArgCompletion_Integer( const idCmdArgs &args, void(*callback)( const char *s ) ) {
- for ( int i = min; i <= max; i++ ) {
- callback( va( "%s %d", args.Argv( 0 ), i ) );
- }
- }
- template<const char **strings> ID_STATIC_TEMPLATE ID_INLINE void idCmdSystem::ArgCompletion_String( const idCmdArgs &args, void(*callback)( const char *s ) ) {
- for ( int i = 0; strings[i]; i++ ) {
- callback( va( "%s %s", args.Argv( 0 ), strings[i] ) );
- }
- }
- template<int type> ID_STATIC_TEMPLATE ID_INLINE void idCmdSystem::ArgCompletion_Decl( const idCmdArgs &args, void(*callback)( const char *s ) ) {
- cmdSystem->ArgCompletion_DeclName( args, callback, type );
- }
- ID_INLINE void idCmdSystem::ArgCompletion_FileName( const idCmdArgs &args, void(*callback)( const char *s ) ) {
- cmdSystem->ArgCompletion_FolderExtension( args, callback, "/", true, "", NULL );
- }
- ID_INLINE void idCmdSystem::ArgCompletion_MapName( const idCmdArgs &args, void(*callback)( const char *s ) ) {
- cmdSystem->ArgCompletion_FolderExtension( args, callback, "maps/", true, ".map", NULL );
- }
- ID_INLINE void idCmdSystem::ArgCompletion_ModelName( const idCmdArgs &args, void(*callback)( const char *s ) ) {
- cmdSystem->ArgCompletion_FolderExtension( args, callback, "models/", false, ".lwo", ".ase", ".md5mesh", ".ma", NULL );
- }
- ID_INLINE void idCmdSystem::ArgCompletion_SoundName( const idCmdArgs &args, void(*callback)( const char *s ) ) {
- cmdSystem->ArgCompletion_FolderExtension( args, callback, "sound/", false, ".wav", ".ogg", NULL );
- }
- ID_INLINE void idCmdSystem::ArgCompletion_ImageName( const idCmdArgs &args, void(*callback)( const char *s ) ) {
- cmdSystem->ArgCompletion_FolderExtension( args, callback, "/", false, ".tga", ".dds", ".jpg", ".pcx", NULL );
- }
- ID_INLINE void idCmdSystem::ArgCompletion_VideoName( const idCmdArgs &args, void(*callback)( const char *s ) ) {
- cmdSystem->ArgCompletion_FolderExtension( args, callback, "video/", false, ".roq", NULL );
- }
- ID_INLINE void idCmdSystem::ArgCompletion_ConfigName( const idCmdArgs &args, void(*callback)( const char *s ) ) {
- cmdSystem->ArgCompletion_FolderExtension( args, callback, "/", true, ".cfg", NULL );
- }
- ID_INLINE void idCmdSystem::ArgCompletion_SaveGame( const idCmdArgs &args, void(*callback)( const char *s ) ) {
- cmdSystem->ArgCompletion_FolderExtension( args, callback, "SaveGames/", true, ".save", NULL );
- }
- ID_INLINE void idCmdSystem::ArgCompletion_DemoName( const idCmdArgs &args, void(*callback)( const char *s ) ) {
- cmdSystem->ArgCompletion_FolderExtension( args, callback, "demos/", true, ".demo", NULL );
- }
- #endif /* !__CMDSYSTEM_H__ */
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