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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- /*
- ===============================================================================
- Preprocessor settings for compiling different versions.
- ===============================================================================
- */
- // memory debugging
- //#define ID_REDIRECT_NEWDELETE
- //#define ID_DEBUG_MEMORY
- //#define ID_DEBUG_UNINITIALIZED_MEMORY
- // if enabled, the console won't toggle upon ~, unless you start the binary with +set com_allowConsole 1
- // Ctrl+Alt+~ will always toggle the console no matter what
- #ifndef ID_CONSOLE_LOCK
- #if defined(_WIN32) || defined(MACOS_X)
- #ifdef _DEBUG
- #define ID_CONSOLE_LOCK 0
- #else
- #define ID_CONSOLE_LOCK 1
- #endif
- #else
- #define ID_CONSOLE_LOCK 0
- #endif
- #endif
- // useful for network debugging, turns off 'LAN' checks, all IPs are classified 'internet'
- #ifndef ID_NOLANADDRESS
- #define ID_NOLANADDRESS 0
- #endif
- // let .dds be loaded from FS without altering pure state. only for developement.
- #ifndef ID_PURE_ALLOWDDS
- #define ID_PURE_ALLOWDDS 0
- #endif
- // build an exe with no CVAR_CHEAT controls
- #ifndef ID_ALLOW_CHEATS
- #define ID_ALLOW_CHEATS 0
- #endif
- #ifndef ID_ENABLE_CURL
- #define ID_ENABLE_CURL 1
- #endif
- // fake a pure client. useful to connect an all-debug client to a server
- #ifndef ID_FAKE_PURE
- #define ID_FAKE_PURE 0
- #endif
- // verify checksums in clientinfo traffic
- // NOTE: this makes the network protocol incompatible
- #ifndef ID_CLIENTINFO_TAGS
- #define ID_CLIENTINFO_TAGS 0
- #endif
- // for win32 this is defined in preprocessor settings so that MFC can be
- // compiled out.
- //#define ID_DEDICATED
- // if this is defined, the executable positively won't work with any paks other
- // than the demo pak, even if productid is present.
- //#define ID_DEMO_BUILD
- // don't define ID_ALLOW_TOOLS when we don't want tool code in the executable.
- #if defined( _WIN32 ) && !defined( ID_DEDICATED ) && !defined( ID_DEMO_BUILD )
- #define ID_ALLOW_TOOLS
- #endif
- // don't do backtraces in release builds.
- // atm, we have no useful way to reconstruct the trace, so let's leave it off
- #define ID_BT_STUB
- #ifndef ID_BT_STUB
- #if defined( __linux__ )
- #if defined( _DEBUG )
- #define ID_BT_STUB
- #endif
- #else
- #define ID_BT_STUB
- #endif
- #endif
- #ifndef ID_ENFORCE_KEY
- # if !defined( ID_DEDICATED ) && !defined( ID_DEMO_BUILD )
- # define ID_ENFORCE_KEY 1
- # else
- # define ID_ENFORCE_KEY 0
- # endif
- #endif
- #ifndef ID_OPENAL
- # if ( defined(_WIN32) || defined(MACOS_X) ) && !defined( ID_DEDICATED )
- # define ID_OPENAL 1
- # else
- # define ID_OPENAL 0
- # endif
- #endif
- #ifndef ID_ALLOW_D3XP
- # if defined( MACOS_X )
- # define ID_ALLOW_D3XP 0
- # else
- # define ID_ALLOW_D3XP 1
- # endif
- #endif
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