Force_Drag.h 2.7 KB

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  1. /*
  2. ===========================================================================
  3. Doom 3 GPL Source Code
  4. Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
  5. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
  6. Doom 3 Source Code is free software: you can redistribute it and/or modify
  7. it under the terms of the GNU General Public License as published by
  8. the Free Software Foundation, either version 3 of the License, or
  9. (at your option) any later version.
  10. Doom 3 Source Code is distributed in the hope that it will be useful,
  11. but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. GNU General Public License for more details.
  14. You should have received a copy of the GNU General Public License
  15. along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
  16. In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
  17. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
  18. ===========================================================================
  19. */
  20. #ifndef __FORCE_DRAG_H__
  21. #define __FORCE_DRAG_H__
  22. /*
  23. ===============================================================================
  24. Drag force
  25. ===============================================================================
  26. */
  27. class idForce_Drag : public idForce {
  28. public:
  29. CLASS_PROTOTYPE( idForce_Drag );
  30. idForce_Drag( void );
  31. virtual ~idForce_Drag( void );
  32. // initialize the drag force
  33. void Init( float damping );
  34. // set physics object being dragged
  35. void SetPhysics( idPhysics *physics, int id, const idVec3 &p );
  36. // set position to drag towards
  37. void SetDragPosition( const idVec3 &pos );
  38. // get the position dragged towards
  39. const idVec3 & GetDragPosition( void ) const;
  40. // get the position on the dragged physics object
  41. const idVec3 GetDraggedPosition( void ) const;
  42. public: // common force interface
  43. virtual void Evaluate( int time );
  44. virtual void RemovePhysics( const idPhysics *phys );
  45. private:
  46. // properties
  47. float damping;
  48. // positioning
  49. idPhysics * physics; // physics object
  50. int id; // clip model id of physics object
  51. idVec3 p; // position on clip model
  52. idVec3 dragPosition; // drag towards this position
  53. };
  54. #endif /* !__FORCE_DRAG_H__ */