123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136 |
- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #include "../../idlib/precompiled.h"
- #pragma hdrstop
- #include "../Game_local.h"
- CLASS_DECLARATION( idForce, idForce_Constant )
- END_CLASS
- /*
- ================
- idForce_Constant::idForce_Constant
- ================
- */
- idForce_Constant::idForce_Constant( void ) {
- force = vec3_zero;
- physics = NULL;
- id = 0;
- point = vec3_zero;
- }
- /*
- ================
- idForce_Constant::~idForce_Constant
- ================
- */
- idForce_Constant::~idForce_Constant( void ) {
- }
- /*
- ================
- idForce_Constant::Save
- ================
- */
- void idForce_Constant::Save( idSaveGame *savefile ) const {
- savefile->WriteVec3( force );
- savefile->WriteInt( id );
- savefile->WriteVec3( point );
- }
- /*
- ================
- idForce_Constant::Restore
- ================
- */
- void idForce_Constant::Restore( idRestoreGame *savefile ) {
- // Owner needs to call SetPhysics!!
- savefile->ReadVec3( force );
- savefile->ReadInt( id );
- savefile->ReadVec3( point );
- }
- /*
- ================
- idForce_Constant::SetPosition
- ================
- */
- void idForce_Constant::SetPosition( idPhysics *physics, int id, const idVec3 &point ) {
- this->physics = physics;
- this->id = id;
- this->point = point;
- }
- /*
- ================
- idForce_Constant::SetForce
- ================
- */
- void idForce_Constant::SetForce( const idVec3 &force ) {
- this->force = force;
- }
- /*
- ================
- idForce_Constant::SetPhysics
- ================
- */
- void idForce_Constant::SetPhysics( idPhysics *physics ) {
- this->physics = physics;
- }
- /*
- ================
- idForce_Constant::Evaluate
- ================
- */
- void idForce_Constant::Evaluate( int time ) {
- idVec3 p;
- if ( !physics ) {
- return;
- }
- p = physics->GetOrigin( id ) + point * physics->GetAxis( id );
- physics->AddForce( id, p, force );
- }
- /*
- ================
- idForce_Constant::RemovePhysics
- ================
- */
- void idForce_Constant::RemovePhysics( const idPhysics *phys ) {
- if ( physics == phys ) {
- physics = NULL;
- }
- }
|