12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667 |
- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __FORCE_H__
- #define __FORCE_H__
- /*
- ===============================================================================
- Force base class
- A force object applies a force to a physics object.
- ===============================================================================
- */
- class idEntity;
- class idPhysics;
- class idForce : public idClass {
- public:
- CLASS_PROTOTYPE( idForce );
- idForce( void );
- virtual ~idForce( void );
- static void DeletePhysics( const idPhysics *phys );
- static void ClearForceList( void );
- public: // common force interface
- // evalulate the force up to the given time
- virtual void Evaluate( int time );
- // removes any pointers to the physics object
- virtual void RemovePhysics( const idPhysics *phys );
- private:
- static idList<idForce*> forceList;
- };
- #endif /* !__FORCE_H__ */
|