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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- /*
- sys_event.h
- Event are used for scheduling tasks and for linking script commands.
- */
- #ifndef __SYS_EVENT_H__
- #define __SYS_EVENT_H__
- #define D_EVENT_MAXARGS 8 // if changed, enable the CREATE_EVENT_CODE define in Event.cpp to generate switch statement for idClass::ProcessEventArgPtr.
- // running the game will then generate c:\doom\base\events.txt, the contents of which should be copied into the switch statement.
- #define D_EVENT_VOID ( ( char )0 )
- #define D_EVENT_INTEGER 'd'
- #define D_EVENT_FLOAT 'f'
- #define D_EVENT_VECTOR 'v'
- #define D_EVENT_STRING 's'
- #define D_EVENT_ENTITY 'e'
- #define D_EVENT_ENTITY_NULL 'E' // event can handle NULL entity pointers
- #define D_EVENT_TRACE 't'
- #define MAX_EVENTS 4096
- class idClass;
- class idTypeInfo;
- class idEventDef {
- private:
- const char *name;
- const char *formatspec;
- unsigned int formatspecIndex;
- int returnType;
- int numargs;
- size_t argsize;
- int argOffset[ D_EVENT_MAXARGS ];
- int eventnum;
- const idEventDef * next;
- static idEventDef * eventDefList[MAX_EVENTS];
- static int numEventDefs;
- public:
- idEventDef( const char *command, const char *formatspec = NULL, char returnType = 0 );
-
- const char *GetName( void ) const;
- const char *GetArgFormat( void ) const;
- unsigned int GetFormatspecIndex( void ) const;
- char GetReturnType( void ) const;
- int GetEventNum( void ) const;
- int GetNumArgs( void ) const;
- size_t GetArgSize( void ) const;
- int GetArgOffset( int arg ) const;
- static int NumEventCommands( void );
- static const idEventDef *GetEventCommand( int eventnum );
- static const idEventDef *FindEvent( const char *name );
- };
- class idSaveGame;
- class idRestoreGame;
- class idEvent {
- private:
- const idEventDef *eventdef;
- byte *data;
- int time;
- idClass *object;
- const idTypeInfo *typeinfo;
- idLinkList<idEvent> eventNode;
- static idDynamicBlockAlloc<byte, 16 * 1024, 256> eventDataAllocator;
- public:
- static bool initialized;
- ~idEvent();
- static idEvent *Alloc( const idEventDef *evdef, int numargs, va_list args );
- static void CopyArgs( const idEventDef *evdef, int numargs, va_list args, int data[ D_EVENT_MAXARGS ] );
-
- void Free( void );
- void Schedule( idClass *object, const idTypeInfo *cls, int time );
- byte *GetData( void );
- static void CancelEvents( const idClass *obj, const idEventDef *evdef = NULL );
- static void ClearEventList( void );
- static void ServiceEvents( void );
- #ifdef _D3XP
- static void ServiceFastEvents();
- #endif
- static void Init( void );
- static void Shutdown( void );
- // save games
- static void Save( idSaveGame *savefile ); // archives object for save game file
- static void Restore( idRestoreGame *savefile ); // unarchives object from save game file
- static void SaveTrace( idSaveGame *savefile, const trace_t &trace );
- static void RestoreTrace( idRestoreGame *savefile, trace_t &trace );
-
- };
- /*
- ================
- idEvent::GetData
- ================
- */
- ID_INLINE byte *idEvent::GetData( void ) {
- return data;
- }
- /*
- ================
- idEventDef::GetName
- ================
- */
- ID_INLINE const char *idEventDef::GetName( void ) const {
- return name;
- }
- /*
- ================
- idEventDef::GetArgFormat
- ================
- */
- ID_INLINE const char *idEventDef::GetArgFormat( void ) const {
- return formatspec;
- }
- /*
- ================
- idEventDef::GetFormatspecIndex
- ================
- */
- ID_INLINE unsigned int idEventDef::GetFormatspecIndex( void ) const {
- return formatspecIndex;
- }
- /*
- ================
- idEventDef::GetReturnType
- ================
- */
- ID_INLINE char idEventDef::GetReturnType( void ) const {
- return returnType;
- }
- /*
- ================
- idEventDef::GetNumArgs
- ================
- */
- ID_INLINE int idEventDef::GetNumArgs( void ) const {
- return numargs;
- }
- /*
- ================
- idEventDef::GetArgSize
- ================
- */
- ID_INLINE size_t idEventDef::GetArgSize( void ) const {
- return argsize;
- }
- /*
- ================
- idEventDef::GetArgOffset
- ================
- */
- ID_INLINE int idEventDef::GetArgOffset( int arg ) const {
- assert( ( arg >= 0 ) && ( arg < D_EVENT_MAXARGS ) );
- return argOffset[ arg ];
- }
- /*
- ================
- idEventDef::GetEventNum
- ================
- */
- ID_INLINE int idEventDef::GetEventNum( void ) const {
- return eventnum;
- }
- #endif /* !__SYS_EVENT_H__ */
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