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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #include "../idlib/precompiled.h"
- #pragma hdrstop
- #include "ListGUILocal.h"
- #include "DeviceContext.h"
- #include "Window.h"
- #include "UserInterfaceLocal.h"
- extern idCVar r_skipGuiShaders; // 1 = don't render any gui elements on surfaces
- idUserInterfaceManagerLocal uiManagerLocal;
- idUserInterfaceManager * uiManager = &uiManagerLocal;
- /*
- ===============================================================================
- idUserInterfaceManagerLocal
- ===============================================================================
- */
- void idUserInterfaceManagerLocal::Init() {
- screenRect = idRectangle(0, 0, 640, 480);
- dc.Init();
- }
- void idUserInterfaceManagerLocal::Shutdown() {
- guis.DeleteContents( true );
- demoGuis.DeleteContents( true );
- dc.Shutdown();
- }
- void idUserInterfaceManagerLocal::Touch( const char *name ) {
- idUserInterface *gui = Alloc();
- gui->InitFromFile( name );
- // delete gui;
- }
- void idUserInterfaceManagerLocal::WritePrecacheCommands( idFile *f ) {
- int c = guis.Num();
- for( int i = 0; i < c; i++ ) {
- char str[1024];
- sprintf( str, "touchGui %s\n", guis[i]->Name() );
- common->Printf( "%s", str );
- f->Printf( "%s", str );
- }
- }
- void idUserInterfaceManagerLocal::SetSize( float width, float height ) {
- dc.SetSize( width, height );
- }
- void idUserInterfaceManagerLocal::BeginLevelLoad() {
- int c = guis.Num();
- for ( int i = 0; i < c; i++ ) {
- if ( (guis[ i ]->GetDesktop()->GetFlags() & WIN_MENUGUI) == 0 ) {
- guis[ i ]->ClearRefs();
- /*
- delete guis[ i ];
- guis.RemoveIndex( i );
- i--; c--;
- */
- }
- }
- }
- void idUserInterfaceManagerLocal::EndLevelLoad() {
- int c = guis.Num();
- for ( int i = 0; i < c; i++ ) {
- if ( guis[i]->GetRefs() == 0 ) {
- //common->Printf( "purging %s.\n", guis[i]->GetSourceFile() );
- // use this to make sure no materials still reference this gui
- bool remove = true;
- for ( int j = 0; j < declManager->GetNumDecls( DECL_MATERIAL ); j++ ) {
- const idMaterial *material = static_cast<const idMaterial *>(declManager->DeclByIndex( DECL_MATERIAL, j, false ));
- if ( material->GlobalGui() == guis[i] ) {
- remove = false;
- break;
- }
- }
- if ( remove ) {
- delete guis[ i ];
- guis.RemoveIndex( i );
- i--; c--;
- }
- }
- }
- }
- void idUserInterfaceManagerLocal::Reload( bool all ) {
- ID_TIME_T ts;
- int c = guis.Num();
- for ( int i = 0; i < c; i++ ) {
- if ( !all ) {
- fileSystem->ReadFile( guis[i]->GetSourceFile(), NULL, &ts );
- if ( ts <= guis[i]->GetTimeStamp() ) {
- continue;
- }
- }
- guis[i]->InitFromFile( guis[i]->GetSourceFile() );
- common->Printf( "reloading %s.\n", guis[i]->GetSourceFile() );
- }
- }
- void idUserInterfaceManagerLocal::ListGuis() const {
- int c = guis.Num();
- common->Printf( "\n size refs name\n" );
- size_t total = 0;
- int copies = 0;
- int unique = 0;
- for ( int i = 0; i < c; i++ ) {
- idUserInterfaceLocal *gui = guis[i];
- size_t sz = gui->Size();
- bool isUnique = guis[i]->interactive;
- if ( isUnique ) {
- unique++;
- } else {
- copies++;
- }
- common->Printf( "%6.1fk %4i (%s) %s ( %i transitions )\n", sz / 1024.0f, guis[i]->GetRefs(), isUnique ? "unique" : "copy", guis[i]->GetSourceFile(), guis[i]->desktop->NumTransitions() );
- total += sz;
- }
- common->Printf( "===========\n %i total Guis ( %i copies, %i unique ), %.2f total Mbytes", c, copies, unique, total / ( 1024.0f * 1024.0f ) );
- }
- bool idUserInterfaceManagerLocal::CheckGui( const char *qpath ) const {
- idFile *file = fileSystem->OpenFileRead( qpath );
- if ( file ) {
- fileSystem->CloseFile( file );
- return true;
- }
- return false;
- }
- idUserInterface *idUserInterfaceManagerLocal::Alloc( void ) const {
- return new idUserInterfaceLocal();
- }
- void idUserInterfaceManagerLocal::DeAlloc( idUserInterface *gui ) {
- if ( gui ) {
- int c = guis.Num();
- for ( int i = 0; i < c; i++ ) {
- if ( guis[i] == gui ) {
- delete guis[i];
- guis.RemoveIndex( i );
- return;
- }
- }
- }
- }
- idUserInterface *idUserInterfaceManagerLocal::FindGui( const char *qpath, bool autoLoad, bool needUnique, bool forceNOTUnique ) {
- int c = guis.Num();
- for ( int i = 0; i < c; i++ ) {
- idUserInterfaceLocal *gui = guis[i];
- if ( !idStr::Icmp( guis[i]->GetSourceFile(), qpath ) ) {
- if ( !forceNOTUnique && ( needUnique || guis[i]->IsInteractive() ) ) {
- break;
- }
- guis[i]->AddRef();
- return guis[i];
- }
- }
- if ( autoLoad ) {
- idUserInterface *gui = Alloc();
- if ( gui->InitFromFile( qpath ) ) {
- gui->SetUniqued( forceNOTUnique ? false : needUnique );
- return gui;
- } else {
- delete gui;
- }
- }
- return NULL;
- }
- idUserInterface *idUserInterfaceManagerLocal::FindDemoGui( const char *qpath ) {
- int c = demoGuis.Num();
- for ( int i = 0; i < c; i++ ) {
- if ( !idStr::Icmp( demoGuis[i]->GetSourceFile(), qpath ) ) {
- return demoGuis[i];
- }
- }
- return NULL;
- }
- idListGUI * idUserInterfaceManagerLocal::AllocListGUI( void ) const {
- return new idListGUILocal();
- }
- void idUserInterfaceManagerLocal::FreeListGUI( idListGUI *listgui ) {
- delete listgui;
- }
- /*
- ===============================================================================
- idUserInterfaceLocal
- ===============================================================================
- */
- idUserInterfaceLocal::idUserInterfaceLocal() {
- cursorX = cursorY = 0.0;
- desktop = NULL;
- loading = false;
- active = false;
- interactive = false;
- uniqued = false;
- bindHandler = NULL;
- //so the reg eval in gui parsing doesn't get bogus values
- time = 0;
- refs = 1;
- }
- idUserInterfaceLocal::~idUserInterfaceLocal() {
- delete desktop;
- desktop = NULL;
- }
- const char *idUserInterfaceLocal::Name() const {
- return source;
- }
- const char *idUserInterfaceLocal::Comment() const {
- if ( desktop ) {
- return desktop->GetComment();
- }
- return "";
- }
- bool idUserInterfaceLocal::IsInteractive() const {
- return interactive;
- }
- bool idUserInterfaceLocal::InitFromFile( const char *qpath, bool rebuild, bool cache ) {
- if ( !( qpath && *qpath ) ) {
- // FIXME: Memory leak!!
- return false;
- }
- int sz = sizeof( idWindow );
- sz = sizeof( idSimpleWindow );
- loading = true;
- if ( rebuild ) {
- delete desktop;
- desktop = new idWindow( this );
- } else if ( desktop == NULL ) {
- desktop = new idWindow( this );
- }
- source = qpath;
- state.Set( "text", "Test Text!" );
- idParser src( LEXFL_NOFATALERRORS | LEXFL_NOSTRINGCONCAT | LEXFL_ALLOWMULTICHARLITERALS | LEXFL_ALLOWBACKSLASHSTRINGCONCAT );
- //Load the timestamp so reload guis will work correctly
- fileSystem->ReadFile(qpath, NULL, &timeStamp);
- src.LoadFile( qpath );
- if ( src.IsLoaded() ) {
- idToken token;
- while( src.ReadToken( &token ) ) {
- if ( idStr::Icmp( token, "windowDef" ) == 0 ) {
- desktop->SetDC( &uiManagerLocal.dc );
- if ( desktop->Parse( &src, rebuild ) ) {
- desktop->SetFlag( WIN_DESKTOP );
- desktop->FixupParms();
- }
- continue;
- }
- }
- state.Set( "name", qpath );
- } else {
- desktop->SetDC( &uiManagerLocal.dc );
- desktop->SetFlag( WIN_DESKTOP );
- desktop->name = "Desktop";
- desktop->text = va( "Invalid GUI: %s", qpath );
- desktop->rect = idRectangle( 0.0f, 0.0f, 640.0f, 480.0f );
- desktop->drawRect = desktop->rect;
- desktop->foreColor = idVec4( 1.0f, 1.0f, 1.0f, 1.0f );
- desktop->backColor = idVec4( 0.0f, 0.0f, 0.0f, 1.0f );
- desktop->SetupFromState();
- common->Warning( "Couldn't load gui: '%s'", qpath );
- }
- interactive = desktop->Interactive();
- if ( uiManagerLocal.guis.Find( this ) == NULL ) {
- uiManagerLocal.guis.Append( this );
- }
- loading = false;
- return true;
- }
- const char *idUserInterfaceLocal::HandleEvent( const sysEvent_t *event, int _time, bool *updateVisuals ) {
- time = _time;
- if ( bindHandler && event->evType == SE_KEY && event->evValue2 == 1 ) {
- const char *ret = bindHandler->HandleEvent( event, updateVisuals );
- bindHandler = NULL;
- return ret;
- }
- if ( event->evType == SE_MOUSE ) {
- cursorX += event->evValue;
- cursorY += event->evValue2;
- if (cursorX < 0) {
- cursorX = 0;
- }
- if (cursorY < 0) {
- cursorY = 0;
- }
- }
- if ( desktop ) {
- return desktop->HandleEvent( event, updateVisuals );
- }
- return "";
- }
- void idUserInterfaceLocal::HandleNamedEvent ( const char* eventName ) {
- desktop->RunNamedEvent( eventName );
- }
- void idUserInterfaceLocal::Redraw( int _time ) {
- if ( r_skipGuiShaders.GetInteger() > 5 ) {
- return;
- }
- if ( !loading && desktop ) {
- time = _time;
- uiManagerLocal.dc.PushClipRect( uiManagerLocal.screenRect );
- desktop->Redraw( 0, 0 );
- uiManagerLocal.dc.PopClipRect();
- }
- }
- void idUserInterfaceLocal::DrawCursor() {
- if ( !desktop || desktop->GetFlags() & WIN_MENUGUI ) {
- uiManagerLocal.dc.DrawCursor(&cursorX, &cursorY, 32.0f );
- } else {
- uiManagerLocal.dc.DrawCursor(&cursorX, &cursorY, 64.0f );
- }
- }
- const idDict &idUserInterfaceLocal::State() const {
- return state;
- }
- void idUserInterfaceLocal::DeleteStateVar( const char *varName ) {
- state.Delete( varName );
- }
- void idUserInterfaceLocal::SetStateString( const char *varName, const char *value ) {
- state.Set( varName, value );
- }
- void idUserInterfaceLocal::SetStateBool( const char *varName, const bool value ) {
- state.SetBool( varName, value );
- }
- void idUserInterfaceLocal::SetStateInt( const char *varName, const int value ) {
- state.SetInt( varName, value );
- }
- void idUserInterfaceLocal::SetStateFloat( const char *varName, const float value ) {
- state.SetFloat( varName, value );
- }
- const char* idUserInterfaceLocal::GetStateString( const char *varName, const char* defaultString ) const {
- return state.GetString(varName, defaultString);
- }
- bool idUserInterfaceLocal::GetStateBool( const char *varName, const char* defaultString ) const {
- return state.GetBool(varName, defaultString);
- }
- int idUserInterfaceLocal::GetStateInt( const char *varName, const char* defaultString ) const {
- return state.GetInt(varName, defaultString);
- }
- float idUserInterfaceLocal::GetStateFloat( const char *varName, const char* defaultString ) const {
- return state.GetFloat(varName, defaultString);
- }
- void idUserInterfaceLocal::StateChanged( int _time, bool redraw ) {
- time = _time;
- if (desktop) {
- desktop->StateChanged( redraw );
- }
- if ( state.GetBool( "noninteractive" ) ) {
- interactive = false;
- }
- else {
- if (desktop) {
- interactive = desktop->Interactive();
- } else {
- interactive = false;
- }
- }
- }
- const char *idUserInterfaceLocal::Activate(bool activate, int _time) {
- time = _time;
- active = activate;
- if ( desktop ) {
- activateStr = "";
- desktop->Activate( activate, activateStr );
- return activateStr;
- }
- return "";
- }
- void idUserInterfaceLocal::Trigger(int _time) {
- time = _time;
- if ( desktop ) {
- desktop->Trigger();
- }
- }
- void idUserInterfaceLocal::ReadFromDemoFile( class idDemoFile *f ) {
- idStr work;
- f->ReadDict( state );
- source = state.GetString("name");
- if (desktop == NULL) {
- f->Log("creating new gui\n");
- desktop = new idWindow(this);
- desktop->SetFlag( WIN_DESKTOP );
- desktop->SetDC( &uiManagerLocal.dc );
- desktop->ReadFromDemoFile(f);
- } else {
- f->Log("re-using gui\n");
- desktop->ReadFromDemoFile(f, false);
- }
- f->ReadFloat( cursorX );
- f->ReadFloat( cursorY );
- bool add = true;
- int c = uiManagerLocal.demoGuis.Num();
- for ( int i = 0; i < c; i++ ) {
- if ( uiManagerLocal.demoGuis[i] == this ) {
- add = false;
- break;
- }
- }
- if (add) {
- uiManagerLocal.demoGuis.Append(this);
- }
- }
- void idUserInterfaceLocal::WriteToDemoFile( class idDemoFile *f ) {
- idStr work;
- f->WriteDict( state );
- if (desktop) {
- desktop->WriteToDemoFile(f);
- }
- f->WriteFloat( cursorX );
- f->WriteFloat( cursorY );
- }
- bool idUserInterfaceLocal::WriteToSaveGame( idFile *savefile ) const {
- int len;
- const idKeyValue *kv;
- const char *string;
- int num = state.GetNumKeyVals();
- savefile->Write( &num, sizeof( num ) );
- for( int i = 0; i < num; i++ ) {
- kv = state.GetKeyVal( i );
- len = kv->GetKey().Length();
- string = kv->GetKey().c_str();
- savefile->Write( &len, sizeof( len ) );
- savefile->Write( string, len );
- len = kv->GetValue().Length();
- string = kv->GetValue().c_str();
- savefile->Write( &len, sizeof( len ) );
- savefile->Write( string, len );
- }
- savefile->Write( &active, sizeof( active ) );
- savefile->Write( &interactive, sizeof( interactive ) );
- savefile->Write( &uniqued, sizeof( uniqued ) );
- savefile->Write( &time, sizeof( time ) );
- len = activateStr.Length();
- savefile->Write( &len, sizeof( len ) );
- savefile->Write( activateStr.c_str(), len );
- len = pendingCmd.Length();
- savefile->Write( &len, sizeof( len ) );
- savefile->Write( pendingCmd.c_str(), len );
- len = returnCmd.Length();
- savefile->Write( &len, sizeof( len ) );
- savefile->Write( returnCmd.c_str(), len );
- savefile->Write( &cursorX, sizeof( cursorX ) );
- savefile->Write( &cursorY, sizeof( cursorY ) );
- desktop->WriteToSaveGame( savefile );
- return true;
- }
- bool idUserInterfaceLocal::ReadFromSaveGame( idFile *savefile ) {
- int num;
- int i, len;
- idStr key;
- idStr value;
- savefile->Read( &num, sizeof( num ) );
- state.Clear();
- for( i = 0; i < num; i++ ) {
- savefile->Read( &len, sizeof( len ) );
- key.Fill( ' ', len );
- savefile->Read( &key[0], len );
- savefile->Read( &len, sizeof( len ) );
- value.Fill( ' ', len );
- savefile->Read( &value[0], len );
-
- state.Set( key, value );
- }
- savefile->Read( &active, sizeof( active ) );
- savefile->Read( &interactive, sizeof( interactive ) );
- savefile->Read( &uniqued, sizeof( uniqued ) );
- savefile->Read( &time, sizeof( time ) );
- savefile->Read( &len, sizeof( len ) );
- activateStr.Fill( ' ', len );
- savefile->Read( &activateStr[0], len );
- savefile->Read( &len, sizeof( len ) );
- pendingCmd.Fill( ' ', len );
- savefile->Read( &pendingCmd[0], len );
- savefile->Read( &len, sizeof( len ) );
- returnCmd.Fill( ' ', len );
- savefile->Read( &returnCmd[0], len );
- savefile->Read( &cursorX, sizeof( cursorX ) );
- savefile->Read( &cursorY, sizeof( cursorY ) );
- desktop->ReadFromSaveGame( savefile );
- return true;
- }
- size_t idUserInterfaceLocal::Size() {
- size_t sz = sizeof(*this) + state.Size() + source.Allocated();
- if ( desktop ) {
- sz += desktop->Size();
- }
- return sz;
- }
- void idUserInterfaceLocal::RecurseSetKeyBindingNames( idWindow *window ) {
- int i;
- idWinVar *v = window->GetWinVarByName( "bind" );
- if ( v ) {
- SetStateString( v->GetName(), idKeyInput::KeysFromBinding( v->GetName() ) );
- }
- i = 0;
- while ( i < window->GetChildCount() ) {
- idWindow *next = window->GetChild( i );
- if ( next ) {
- RecurseSetKeyBindingNames( next );
- }
- i++;
- }
- }
- /*
- ==============
- idUserInterfaceLocal::SetKeyBindingNames
- ==============
- */
- void idUserInterfaceLocal::SetKeyBindingNames( void ) {
- if ( !desktop ) {
- return;
- }
- // walk the windows
- RecurseSetKeyBindingNames( desktop );
- }
- /*
- ==============
- idUserInterfaceLocal::SetCursor
- ==============
- */
- void idUserInterfaceLocal::SetCursor( float x, float y ) {
- cursorX = x;
- cursorY = y;
- }
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