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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __SLIDERWINDOW_H__
- #define __SLIDERWINDOW_H__
- class idUserInterfaceLocal;
- class idSliderWindow : public idWindow {
- public:
- idSliderWindow(idUserInterfaceLocal *gui);
- idSliderWindow(idDeviceContext *d, idUserInterfaceLocal *gui);
- virtual ~idSliderWindow();
- void InitWithDefaults(const char *_name, const idRectangle &rect, const idVec4 &foreColor, const idVec4 &matColor, const char *_background, const char *thumbShader, bool _vertical, bool _scrollbar);
- void SetRange(float _low, float _high, float _step);
- float GetLow() { return low; }
- float GetHigh() { return high; }
- void SetValue(float _value);
- float GetValue() { return value; };
- virtual size_t Allocated(){return idWindow::Allocated();};
- virtual idWinVar * GetWinVarByName(const char *_name, bool winLookup = false, drawWin_t** owner = NULL);
- virtual const char *HandleEvent(const sysEvent_t *event, bool *updateVisuals);
- virtual void PostParse();
- virtual void Draw(int time, float x, float y);
- virtual void DrawBackground(const idRectangle &drawRect);
- virtual const char *RouteMouseCoords(float xd, float yd);
- virtual void Activate(bool activate, idStr &act);
- virtual void SetBuddy(idWindow *buddy);
- void RunNamedEvent( const char* eventName );
-
- private:
- virtual bool ParseInternalVar(const char *name, idParser *src);
- void CommonInit();
- void InitCvar();
- // true: read the updated cvar from cvar system
- // false: write to the cvar system
- // force == true overrides liveUpdate 0
- void UpdateCvar( bool read, bool force = false );
-
- idWinFloat value;
- float low;
- float high;
- float thumbWidth;
- float thumbHeight;
- float stepSize;
- float lastValue;
- idRectangle thumbRect;
- const idMaterial * thumbMat;
- bool vertical;
- bool verticalFlip;
- bool scrollbar;
- idWindow * buddyWin;
- idStr thumbShader;
-
- idWinStr cvarStr;
- idCVar * cvar;
- bool cvar_init;
- idWinBool liveUpdate;
- idWinStr cvarGroup;
- };
- #endif /* !__SLIDERWINDOW_H__ */
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