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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __SIMPLEWIN_H__
- #define __SIMPLEWIN_H__
- class idUserInterfaceLocal;
- class idDeviceContext;
- class idSimpleWindow;
- typedef struct {
- idWindow *win;
- idSimpleWindow *simp;
- } drawWin_t;
- class idSimpleWindow {
- friend class idWindow;
- public:
- idSimpleWindow(idWindow* win);
- virtual ~idSimpleWindow();
- void Redraw(float x, float y);
- void StateChanged( bool redraw );
- idStr name;
- idWinVar * GetWinVarByName(const char *_name);
- int GetWinVarOffset( idWinVar *wv, drawWin_t* owner);
- size_t Size();
- idWindow* GetParent ( void ) { return mParent; }
- virtual void WriteToSaveGame( idFile *savefile );
- virtual void ReadFromSaveGame( idFile *savefile );
- protected:
- void CalcClientRect(float xofs, float yofs);
- void SetupTransforms(float x, float y);
- void DrawBackground(const idRectangle &drawRect);
- void DrawBorderAndCaption(const idRectangle &drawRect);
- idUserInterfaceLocal *gui;
- idDeviceContext *dc;
- int flags;
- idRectangle drawRect; // overall rect
- idRectangle clientRect; // client area
- idRectangle textRect;
- idVec2 origin;
- int fontNum;
- float matScalex;
- float matScaley;
- float borderSize;
- int textAlign;
- float textAlignx;
- float textAligny;
- int textShadow;
- idWinStr text;
- idWinBool visible;
- idWinRectangle rect; // overall rect
- idWinVec4 backColor;
- idWinVec4 matColor;
- idWinVec4 foreColor;
- idWinVec4 borderColor;
- idWinFloat textScale;
- idWinFloat rotate;
- idWinVec2 shear;
- idWinBackground backGroundName;
- const idMaterial* background;
-
- idWindow * mParent;
- idWinBool hideCursor;
- };
- #endif /* !__SIMPLEWIN_H__ */
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