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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #include "../idlib/precompiled.h"
- #pragma hdrstop
- #include "RegExp.h"
- #include "DeviceContext.h"
- #include "Window.h"
- #include "UserInterfaceLocal.h"
- int idRegister::REGCOUNT[NUMTYPES] = {4, 1, 1, 1, 0, 2, 3, 4};
- /*
- ====================
- idRegister::SetToRegs
- ====================
- */
- void idRegister::SetToRegs( float *registers ) {
- int i;
- idVec4 v;
- idVec2 v2;
- idVec3 v3;
- idRectangle rect;
- if ( !enabled || var == NULL || ( var && ( var->GetDict() || !var->GetEval() ) ) ) {
- return;
- }
- switch( type ) {
- case VEC4: {
- v = *static_cast<idWinVec4*>(var);
- break;
- }
- case RECTANGLE: {
- rect = *static_cast<idWinRectangle*>(var);
- v = rect.ToVec4();
- break;
- }
- case VEC2: {
- v2 = *static_cast<idWinVec2*>(var);
- v[0] = v2[0];
- v[1] = v2[1];
- break;
- }
- case VEC3: {
- v3 = *static_cast<idWinVec3*>(var);
- v[0] = v3[0];
- v[1] = v3[1];
- v[2] = v3[2];
- break;
- }
- case FLOAT: {
- v[0] = *static_cast<idWinFloat*>(var);
- break;
- }
- case INT: {
- v[0] = *static_cast<idWinInt*>(var);
- break;
- }
- case BOOL: {
- v[0] = *static_cast<idWinBool*>(var);
- break;
- }
- default: {
- common->FatalError( "idRegister::SetToRegs: bad reg type" );
- break;
- }
- }
- for ( i = 0; i < regCount; i++ ) {
- registers[ regs[ i ] ] = v[i];
- }
- }
- /*
- =================
- idRegister::GetFromRegs
- =================
- */
- void idRegister::GetFromRegs( float *registers ) {
- idVec4 v;
- idRectangle rect;
- if (!enabled || var == NULL || (var && (var->GetDict() || !var->GetEval()))) {
- return;
- }
- for ( int i = 0; i < regCount; i++ ) {
- v[i] = registers[regs[i]];
- }
-
- switch( type ) {
- case VEC4: {
- *dynamic_cast<idWinVec4*>(var) = v;
- break;
- }
- case RECTANGLE: {
- rect.x = v.x;
- rect.y = v.y;
- rect.w = v.z;
- rect.h = v.w;
- *static_cast<idWinRectangle*>(var) = rect;
- break;
- }
- case VEC2: {
- *static_cast<idWinVec2*>(var) = v.ToVec2();
- break;
- }
- case VEC3: {
- *static_cast<idWinVec3*>(var) = v.ToVec3();
- break;
- }
- case FLOAT: {
- *static_cast<idWinFloat*>(var) = v[0];
- break;
- }
- case INT: {
- *static_cast<idWinInt*>(var) = v[0];
- break;
- }
- case BOOL: {
- *static_cast<idWinBool*>(var) = ( v[0] != 0.0f );
- break;
- }
- default: {
- common->FatalError( "idRegister::GetFromRegs: bad reg type" );
- break;
- }
- }
- }
- /*
- =================
- idRegister::ReadFromDemoFile
- =================
- */
- void idRegister::ReadFromDemoFile(idDemoFile *f) {
- f->ReadBool( enabled );
- f->ReadShort( type );
- f->ReadInt( regCount );
- for ( int i = 0; i < 4; i++ )
- f->ReadUnsignedShort( regs[i] );
- name = f->ReadHashString();
- }
- /*
- =================
- idRegister::WriteToDemoFile
- =================
- */
- void idRegister::WriteToDemoFile( idDemoFile *f ) {
- f->WriteBool( enabled );
- f->WriteShort( type );
- f->WriteInt( regCount );
- for (int i = 0; i < 4; i++)
- f->WriteUnsignedShort( regs[i] );
- f->WriteHashString( name );
- }
- /*
- =================
- idRegister::WriteToSaveGame
- =================
- */
- void idRegister::WriteToSaveGame( idFile *savefile ) {
- int len;
- savefile->Write( &enabled, sizeof( enabled ) );
- savefile->Write( &type, sizeof( type ) );
- savefile->Write( ®Count, sizeof( regCount ) );
- savefile->Write( ®s[0], sizeof( regs ) );
-
- len = name.Length();
- savefile->Write( &len, sizeof( len ) );
- savefile->Write( name.c_str(), len );
- var->WriteToSaveGame( savefile );
- }
- /*
- ================
- idRegister::ReadFromSaveGame
- ================
- */
- void idRegister::ReadFromSaveGame( idFile *savefile ) {
- int len;
- savefile->Read( &enabled, sizeof( enabled ) );
- savefile->Read( &type, sizeof( type ) );
- savefile->Read( ®Count, sizeof( regCount ) );
- savefile->Read( ®s[0], sizeof( regs ) );
- savefile->Read( &len, sizeof( len ) );
- name.Fill( ' ', len );
- savefile->Read( &name[0], len );
- var->ReadFromSaveGame( savefile );
- }
- /*
- ====================
- idRegisterList::AddReg
- ====================
- */
- void idRegisterList::AddReg( const char *name, int type, idVec4 data, idWindow *win, idWinVar *var ) {
- if ( FindReg( name ) == NULL ) {
- assert( type >= 0 && type < idRegister::NUMTYPES );
- int numRegs = idRegister::REGCOUNT[type];
- idRegister *reg = new idRegister( name, type );
- reg->var = var;
- for ( int i = 0; i < numRegs; i++ ) {
- reg->regs[i] = win->ExpressionConstant(data[i]);
- }
- int hash = regHash.GenerateKey( name, false );
- regHash.Add( hash, regs.Append( reg ) );
- }
- }
- /*
- ====================
- idRegisterList::AddReg
- ====================
- */
- void idRegisterList::AddReg( const char *name, int type, idParser *src, idWindow *win, idWinVar *var ) {
- idRegister* reg;
- reg = FindReg( name );
- if ( reg == NULL ) {
- assert(type >= 0 && type < idRegister::NUMTYPES);
- int numRegs = idRegister::REGCOUNT[type];
- reg = new idRegister( name, type );
- reg->var = var;
- if ( type == idRegister::STRING ) {
- idToken tok;
- if ( src->ReadToken( &tok ) ) {
- tok = common->GetLanguageDict()->GetString( tok );
- var->Init( tok, win );
- }
- } else {
- for ( int i = 0; i < numRegs; i++ ) {
- reg->regs[i] = win->ParseExpression(src, NULL);
- if ( i < numRegs-1 ) {
- src->ExpectTokenString(",");
- }
- }
- }
- int hash = regHash.GenerateKey( name, false );
- regHash.Add( hash, regs.Append( reg ) );
- } else {
- int numRegs = idRegister::REGCOUNT[type];
- reg->var = var;
- if ( type == idRegister::STRING ) {
- idToken tok;
- if ( src->ReadToken( &tok ) ) {
- var->Init( tok, win );
- }
- } else {
- for ( int i = 0; i < numRegs; i++ ) {
- reg->regs[i] = win->ParseExpression( src, NULL );
- if ( i < numRegs-1 ) {
- src->ExpectTokenString(",");
- }
- }
- }
- }
- }
- /*
- ====================
- idRegisterList::GetFromRegs
- ====================
- */
- void idRegisterList::GetFromRegs(float *registers) {
- for ( int i = 0; i < regs.Num(); i++ ) {
- regs[i]->GetFromRegs( registers );
- }
- }
- /*
- ====================
- idRegisterList::SetToRegs
- ====================
- */
- void idRegisterList::SetToRegs( float *registers ) {
- int i;
- for ( i = 0; i < regs.Num(); i++ ) {
- regs[i]->SetToRegs( registers );
- }
- }
- /*
- ====================
- idRegisterList::FindReg
- ====================
- */
- idRegister *idRegisterList::FindReg( const char *name ) {
- int hash = regHash.GenerateKey( name, false );
- for ( int i = regHash.First( hash ); i != -1; i = regHash.Next( i ) ) {
- if ( regs[i]->name.Icmp( name ) == 0 ) {
- return regs[i];
- }
- }
- return NULL;
- }
- /*
- ====================
- idRegisterList::Reset
- ====================
- */
- void idRegisterList::Reset() {
- regs.DeleteContents( true );
- regHash.Clear();
- }
- /*
- ====================
- idRegisterList::ReadFromSaveGame
- ====================
- */
- void idRegisterList::ReadFromDemoFile(idDemoFile *f) {
- int c;
- f->ReadInt( c );
- regs.DeleteContents( true );
- for ( int i = 0; i < c; i++ ) {
- idRegister *reg = new idRegister;
- reg->ReadFromDemoFile( f );
- regs.Append( reg );
- }
- }
- /*
- ====================
- idRegisterList::ReadFromSaveGame
- ====================
- */
- void idRegisterList::WriteToDemoFile(idDemoFile *f) {
- int c = regs.Num();
- f->WriteInt( c );
- for ( int i = 0 ; i < c; i++ ) {
- regs[i]->WriteToDemoFile(f);
- }
- }
- /*
- =====================
- idRegisterList::WriteToSaveGame
- =====================
- */
- void idRegisterList::WriteToSaveGame( idFile *savefile ) {
- int i, num;
- num = regs.Num();
- savefile->Write( &num, sizeof( num ) );
- for ( i = 0; i < num; i++ ) {
- regs[i]->WriteToSaveGame( savefile );
- }
- }
- /*
- ====================
- idRegisterList::ReadFromSaveGame
- ====================
- */
- void idRegisterList::ReadFromSaveGame( idFile *savefile ) {
- int i, num;
- savefile->Read( &num, sizeof( num ) );
- for ( i = 0; i < num; i++ ) {
- regs[i]->ReadFromSaveGame( savefile );
- }
- }
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