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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __LISTGUILOCAL_H__
- #define __LISTGUILOCAL_H__
- /*
- ===============================================================================
- feed data to a listDef
- each item has an id and a display string
- ===============================================================================
- */
- class idListGUILocal : protected idList<idStr>, public idListGUI {
- public:
- idListGUILocal() { m_pGUI = NULL; m_water = 0; m_stateUpdates = true; }
- // idListGUI interface
- void Config( idUserInterface *pGUI, const char *name ) { m_pGUI = pGUI; m_name = name; }
- void Add( int id, const idStr& s );
- // use the element count as index for the ids
- void Push( const idStr& s );
- bool Del( int id );
- void Clear( void );
- int Num( void ) { return idList<idStr>::Num(); }
- int GetSelection( char *s, int size, int sel = 0 ) const; // returns the id, not the list index (or -1)
- void SetSelection( int sel );
- int GetNumSelections();
- bool IsConfigured( void ) const;
- void SetStateChanges( bool enable );
- void Shutdown( void );
- private:
- idUserInterface * m_pGUI;
- idStr m_name;
- int m_water;
- idList<int> m_ids;
- bool m_stateUpdates;
- void StateChanged();
- };
- #endif /* !__LISTGUILOCAL_H__ */
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