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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #include "../idlib/precompiled.h"
- #pragma hdrstop
- #include "DeviceContext.h"
- #include "Window.h"
- #include "UserInterfaceLocal.h"
- #include "FieldWindow.h"
- void idFieldWindow::CommonInit() {
- cursorPos = 0;
- lastTextLength = 0;
- lastCursorPos = 0;
- paintOffset = 0;
- showCursor = false;
- }
- idFieldWindow::idFieldWindow(idDeviceContext *d, idUserInterfaceLocal *g) : idWindow(d, g) {
- dc = d;
- gui = g;
- CommonInit();
- }
- idFieldWindow::idFieldWindow(idUserInterfaceLocal *g) : idWindow(g) {
- gui = g;
- CommonInit();
- }
- idFieldWindow::~idFieldWindow() {
- }
- bool idFieldWindow::ParseInternalVar(const char *_name, idParser *src) {
- if (idStr::Icmp(_name, "cursorvar") == 0) {
- ParseString(src, cursorVar);
- return true;
- }
- if (idStr::Icmp(_name, "showcursor") == 0) {
- showCursor = src->ParseBool();
- return true;
- }
- return idWindow::ParseInternalVar(_name, src);
- }
- void idFieldWindow::CalcPaintOffset(int len) {
- lastCursorPos = cursorPos;
- lastTextLength = len;
- paintOffset = 0;
- int tw = dc->TextWidth(text, textScale, -1);
- if (tw < textRect.w) {
- return;
- }
- while (tw > textRect.w && len > 0) {
- tw = dc->TextWidth(text, textScale, --len);
- paintOffset++;
- }
- }
- void idFieldWindow::Draw(int time, float x, float y) {
- float scale = textScale;
- int len = text.Length();
- cursorPos = gui->State().GetInt( cursorVar );
- if (len != lastTextLength || cursorPos != lastCursorPos) {
- CalcPaintOffset(len);
- }
- idRectangle rect = textRect;
- if (paintOffset >= len) {
- paintOffset = 0;
- }
- if (cursorPos > len) {
- cursorPos = len;
- }
- dc->DrawText(&text[paintOffset], scale, 0, foreColor, rect, false, ((flags & WIN_FOCUS) || showCursor) ? cursorPos - paintOffset : -1);
- }
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