123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265 |
- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #if !defined(AFX_XYWND_H__44B4BA04_781B_11D1_B53C_00AA00A410FC__INCLUDED_)
- #define AFX_XYWND_H__44B4BA04_781B_11D1_B53C_00AA00A410FC__INCLUDED_
- #if _MSC_VER >= 1000
- #pragma once
- #endif // _MSC_VER >= 1000
- // XYWnd.h : header file
- //
- /////////////////////////////////////////////////////////////////////////////
- // CXYWnd window
- #include "qe3.h"
- #include "CamWnd.h"
- const int SCALE_X = 0x01;
- const int SCALE_Y = 0x02;
- const int SCALE_Z = 0x04;
- bool FilterBrush(brush_t *pb);
- typedef void (PFNPathCallback)(bool, int);
- // as i didn't really encapsulate anything this
- // should really be a struct..
- class CClipPoint
- {
- public:
- CClipPoint(){ Reset(); };
- void Reset(){ m_ptClip[0] = m_ptClip[1] = m_ptClip[2] = 0.0; m_bSet = false; m_pVec3 = NULL;};
- bool Set(){ return m_bSet; };
- void Set(bool b) { m_bSet = b; };
- void UpdatePointPtr() { if (m_pVec3) VectorCopy(m_ptClip, *m_pVec3); };
- void SetPointPtr(idVec3* p) { m_pVec3 = p; };
- idVec3 m_ptClip; // the 3d point
- idVec3* m_pVec3; // optional ptr for 3rd party updates
- CPoint m_ptScreen; // the onscreen xy point (for mousability)
- bool m_bSet;
- operator idVec3&() {return m_ptClip;};
- operator idVec3*() {return &m_ptClip;};
- operator float*() {return m_ptClip.ToFloatPtr();};
- };
- class CXYWnd : public CWnd
- {
- DECLARE_DYNCREATE(CXYWnd);
- // Construction
- public:
- CXYWnd();
- // Attributes
- public:
- // Operations
- public:
- // Overrides
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(CXYWnd)
- protected:
- virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
- //}}AFX_VIRTUAL
- // Implementation
- public:
- bool AreaSelectOK();
- idVec3& RotateOrigin();
- idVec3& Rotation();
- void UndoClear();
- bool UndoAvailable();
- void KillPathMode();
- void Undo();
- void UndoCopy();
- void Copy();
- void Paste();
- void Redraw(unsigned int nBits);
- void VectorCopyXY( const idVec3 &in, idVec3 &out );
- void PositionView();
- void FlipClip();
- void SplitClip();
- void Clip();
- idVec3& GetOrigin();
- void SetOrigin(idVec3 org); // PGM
- void XY_Init();
- void XY_Draw();
- void DrawZIcon();
- void DrawRotateIcon();
- void DrawCameraIcon();
- void XY_DrawBlockGrid();
- void XY_DrawGrid();
- bool XY_MouseMoved (int x, int y, int buttons);
- void NewBrushDrag (int x, int y);
- bool DragDelta (int x, int y, idVec3 &move);
- void XY_MouseUp(int x, int y, int buttons);
- void XY_MouseDown (int x, int y, int buttons);
- void XY_ToGridPoint (int x, int y, idVec3 &point);
- void XY_ToPoint (int x, int y, idVec3 &point);
- void SnapToPoint (int x, int y, idVec3 &point);
- void SetActive(bool b) {m_bActive = b;};
- bool Active() {return m_bActive;};
- void DropClipPoint(UINT nFlags, CPoint point);
- int GetAxisHoriz() { return m_axisHoriz; };
- int GetAxisVert() { return m_axisVert; };
- void AnalogMouseZoom( int mouseDeltaY );
- bool RogueClipMode();
- bool ClipMode();
- void SetClipMode(bool bMode);
- void RetainClipMode(bool bMode);
- bool RotateMode();
- bool SetRotateMode(bool bMode);
- bool ScaleMode();
- void SetScaleMode(bool bMode);
- bool PathMode();
- void DropPathPoint(UINT nFlags, CPoint point);
- bool PointMode();
- void AddPointPoint(UINT nFlags, idVec3* pVec);
- void SetPointMode(bool b);
- virtual ~CXYWnd();
- void SetViewType(int n);
- int GetViewType() {return m_nViewType; };
- void SetScale(float f) {m_fScale = f;};
- float Scale() {return m_fScale;};
- int Width() {return m_nWidth;}
- int Height() {return m_nHeight;}
- bool m_bActive;
- void UpdateViewDependencies( void );
- void DrawPrecisionCrosshair();
- void CyclePrecisionCrosshairMode();
- enum
- {
- PRECISION_CROSSHAIR_NONE = 0,
- PRECISION_CROSSHAIR_SNAP = 1,
- PRECISION_CROSSHAIR_FREE = 2,
- PRECISION_CROSSHAIR_MAX,
- };
- int m_precisionCrosshairMode;
- int m_mouseX;
- int m_mouseY;
- // Generated message map functions
- protected:
- int m_nUpdateBits;
- int m_nWidth;
- int m_nHeight;
- float m_fScale;
- float m_TopClip;
- float m_BottomClip;
- bool m_bDirty;
- idVec3 m_vOrigin;
- CPoint m_ptCursor;
- bool m_bRButtonDown;
- int m_nButtonstate;
- int m_nPressx;
- int m_nPressy;
- idVec3 m_vPressdelta;
- bool m_bPress_selection;
- int m_axisHoriz; // <axisHoriz> and <axisVert> are one of AXIS_X, AXIS_Y, AXIS_Z and
- int m_axisVert; // reflect which axes are represented horizontally and vertically in the 2d view (XY, XZ, etc)
- /// Each of the following _mc fields are stored in map-coordinates, NOT screen-pixels
- float m_mcWidth;
- float m_mcHeight;
- float m_mcLeft;
- float m_mcRight;
- float m_mcTop;
- float m_mcBottom;
- friend CCamWnd;
- //friend C3DFXCamWnd;
- CMenu m_mnuDrop;
- int m_nViewType;
- unsigned int m_nTimerID;
- int m_nScrollFlags;
- CPoint m_ptDrag;
- CPoint m_ptDragAdj;
- CPoint m_ptDragTotal;
- void OriginalButtonUp(UINT nFlags, CPoint point);
- void OriginalButtonDown(UINT nFlags, CPoint point);
- void ProduceSplits(brush_t** pFront, brush_t** pBack);
- void ProduceSplitLists();
- void HandleDrop();
- void PaintSizeInfo(int nDim1, int nDim2, idVec3 vMinBounds, idVec3 vMaxBounds);
- void DrawSelectedCentroid( int nDim1, int nDim2, idVec3 vMinBounds, idVec3 vMaxBounds );
- void OnEntityCreate(unsigned int nID);
- CPoint m_ptDown;
- //{{AFX_MSG(CXYWnd)
- afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
- afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
- afx_msg void OnMButtonDown(UINT nFlags, CPoint point);
- afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
- afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
- afx_msg void OnMButtonUp(UINT nFlags, CPoint point);
- afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
- afx_msg void OnMouseMove(UINT nFlags, CPoint point);
- afx_msg void OnPaint();
- afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
- afx_msg void OnSize(UINT nType, int cx, int cy);
- afx_msg void OnDestroy();
- afx_msg void OnSelectMouserotate();
- afx_msg void OnTimer(UINT nIDEvent);
- afx_msg void OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags);
- afx_msg void OnNcCalcSize(BOOL bCalcValidRects, NCCALCSIZE_PARAMS FAR* lpncsp);
- afx_msg void OnKillFocus(CWnd* pNewWnd);
- afx_msg void OnSetFocus(CWnd* pOldWnd);
- afx_msg void OnClose();
- afx_msg BOOL OnEraseBkgnd(CDC* pDC);
- afx_msg void OnDropNewmodel();
- afx_msg BOOL OnMouseWheel(UINT nFlags, short zDelta, CPoint pt);
- afx_msg BOOL OnCmdMsg( UINT nID, int nCode, void *pExtra, AFX_CMDHANDLERINFO *pHandlerInfo );
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
- };
- /////////////////////////////////////////////////////////////////////////////
- //{{AFX_INSERT_LOCATION}}
- // Microsoft Developer Studio will insert additional declarations immediately before the previous line.
- #endif // !defined(AFX_XYWND_H__44B4BA04_781B_11D1_B53C_00AA00A410FC__INCLUDED_)
|