RotateDlg.h 2.9 KB

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  1. /*
  2. ===========================================================================
  3. Doom 3 GPL Source Code
  4. Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
  5. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
  6. Doom 3 Source Code is free software: you can redistribute it and/or modify
  7. it under the terms of the GNU General Public License as published by
  8. the Free Software Foundation, either version 3 of the License, or
  9. (at your option) any later version.
  10. Doom 3 Source Code is distributed in the hope that it will be useful,
  11. but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. GNU General Public License for more details.
  14. You should have received a copy of the GNU General Public License
  15. along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
  16. In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
  17. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
  18. ===========================================================================
  19. */
  20. #if !defined(AFX_ROTATEDLG_H__D4B79152_7A7E_11D1_B541_00AA00A410FC__INCLUDED_)
  21. #define AFX_ROTATEDLG_H__D4B79152_7A7E_11D1_B541_00AA00A410FC__INCLUDED_
  22. #if _MSC_VER >= 1000
  23. #pragma once
  24. #endif // _MSC_VER >= 1000
  25. // RotateDlg.h : header file
  26. //
  27. /////////////////////////////////////////////////////////////////////////////
  28. // CRotateDlg dialog
  29. class CRotateDlg : public CDialog
  30. {
  31. // Construction
  32. public:
  33. CRotateDlg(CWnd* pParent = NULL); // standard constructor
  34. // Dialog Data
  35. //{{AFX_DATA(CRotateDlg)
  36. enum { IDD = IDD_ROTATE };
  37. CSpinButtonCtrl m_wndSpin3;
  38. CSpinButtonCtrl m_wndSpin2;
  39. CSpinButtonCtrl m_wndSpin1;
  40. CString m_strX;
  41. CString m_strY;
  42. CString m_strZ;
  43. //}}AFX_DATA
  44. // Overrides
  45. // ClassWizard generated virtual function overrides
  46. //{{AFX_VIRTUAL(CRotateDlg)
  47. protected:
  48. virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
  49. //}}AFX_VIRTUAL
  50. // Implementation
  51. protected:
  52. void ApplyNoPaint();
  53. // Generated message map functions
  54. //{{AFX_MSG(CRotateDlg)
  55. virtual void OnOK();
  56. afx_msg void OnApply();
  57. virtual BOOL OnInitDialog();
  58. afx_msg void OnDeltaposSpin1(NMHDR* pNMHDR, LRESULT* pResult);
  59. afx_msg void OnDeltaposSpin2(NMHDR* pNMHDR, LRESULT* pResult);
  60. afx_msg void OnDeltaposSpin3(NMHDR* pNMHDR, LRESULT* pResult);
  61. //}}AFX_MSG
  62. DECLARE_MESSAGE_MAP()
  63. };
  64. //{{AFX_INSERT_LOCATION}}
  65. // Microsoft Developer Studio will insert additional declarations immediately before the previous line.
  66. #endif // !defined(AFX_ROTATEDLG_H__D4B79152_7A7E_11D1_B541_00AA00A410FC__INCLUDED_)