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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __QEDEFS_H__
- #define __QEDEFS_H__
- #define QE_VERSION 0x0501
- #define QE3_STYLE (WS_OVERLAPPED | WS_CLIPCHILDREN | WS_CLIPSIBLINGS | WS_MAXIMIZEBOX | WS_MINIMIZEBOX | WS_THICKFRAME | WS_CAPTION | WS_SYSMENU | WS_CHILD)
- #define QE3_STYLE2 (WS_OVERLAPPED | WS_CLIPCHILDREN | WS_CLIPSIBLINGS | WS_MINIMIZEBOX | WS_THICKFRAME | WS_CAPTION | WS_SYSMENU)
- #define QE3_CHILDSTYLE (WS_OVERLAPPED | WS_MINIMIZEBOX | WS_THICKFRAME | WS_CAPTION | WS_VISIBLE | WS_CHILD | WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_MAXIMIZEBOX)
- #define QE3_SPLITTER_STYLE (WS_CHILD | WS_VISIBLE | WS_CLIPCHILDREN | WS_CLIPSIBLINGS)
- #define QE_AUTOSAVE_INTERVAL 5 // number of minutes between autosaves
- #define _3DFXCAMERA_WINDOW_CLASS "Q3DFXCamera"
- #define CAMERA_WINDOW_CLASS "QCamera"
- #define XY_WINDOW_CLASS "QXY"
- #define Z_WINDOW_CLASS "QZ"
- #define ENT_WINDOW_CLASS "QENT"
- #define TEXTURE_WINDOW_CLASS "QTEX"
- #define ZWIN_WIDTH 40
- #define CWIN_SIZE (0.4)
- #define MAX_EDGES 512
- #define MAX_POINTS 1024
- #define CMD_TEXTUREWAD 60000
- #define CMD_BSPCOMMAND 61000
- #define PITCH 0
- #define YAW 1
- #define ROLL 2
- #define QE_TIMER0 1
- #define QE_TIMER1 2
- #define PLANE_X 0
- #define PLANE_Y 1
- #define PLANE_Z 2
- #define PLANE_ANYX 3
- #define PLANE_ANYY 4
- #define PLANE_ANYZ 5
- // #define ON_EPSILON 0.01
- #define KEY_FORWARD 1
- #define KEY_BACK 2
- #define KEY_TURNLEFT 4
- #define KEY_TURNRIGHT 8
- #define KEY_LEFT 16
- #define KEY_RIGHT 32
- #define KEY_LOOKUP 64
- #define KEY_LOOKDOWN 128
- #define KEY_UP 256
- #define KEY_DOWN 512
- // xy.c
- #define EXCLUDE_LIGHTS 0x00000001
- #define EXCLUDE_ENT 0x00000002
- #define EXCLUDE_PATHS 0x00000004
- #define EXCLUDE_DYNAMICS 0x00000008
- #define EXCLUDE_WORLD 0x00000010
- #define EXCLUDE_CLIP 0x00000020
- //#define EXCLUDE_DETAIL 0x00000040
- #define EXCLUDE_CURVES 0x00000080
- #define INCLUDE_EASY 0x00000100
- #define INCLUDE_NORMAL 0x00000200
- #define INCLUDE_HARD 0x00000400
- #define INCLUDE_DEATHMATCH 0x00000800
- #define EXCLUDE_HINT 0x00001000
- #define EXCLUDE_CAULK 0x00002000
- #define EXCLUDE_ANGLES 0x00004000
- #define EXCLUDE_VISPORTALS 0x00008000
- #define EXCLUDE_NODRAW 0x00010000
- #define EXCLUDE_COMBATNODES 0x00020000
- #define EXCLUDE_TRIGGERS 0x00040000
- // _D3XP
- #define EXCLUDE_MODELS 0x00080000
- //
- // menu indexes for modifying menus
- //
- #define MENU_VIEW 2
- #define MENU_BSP 4
- #define MENU_TEXTURE 6
- #define MENU_PLUGIN 11
- // odd things not in windows header...
- #define VK_COMMA 188
- #define VK_PERIOD 190
- /*
- ** window bits
- */
- //++timo moved to qertypes.h
- // clean
- /*
- #define W_CAMERA 0x0001
- #define W_XY 0x0002
- #define W_XY_OVERLAY 0x0004
- #define W_Z 0x0008
- #define W_TEXTURE 0x0010
- #define W_Z_OVERLAY 0x0020
- #define W_CONSOLE 0x0040
- #define W_ENTITY 0x0080
- #define W_CAMERA_IFON 0x0100
- #define W_XZ 0x0200 //--| only used for patch vertex manip stuff
- #define W_YZ 0x0400 //--|
- #define W_ALL 0xFFFFFFFF
- */
- enum {
- COLOR_TEXTUREBACK,
- COLOR_GRIDBACK,
- COLOR_GRIDMINOR,
- COLOR_GRIDMAJOR,
- COLOR_CAMERABACK,
- COLOR_ENTITY,
- COLOR_GRIDBLOCK,
- COLOR_GRIDTEXT,
- COLOR_BRUSHES,
- COLOR_SELBRUSHES,
- COLOR_CLIPPER,
- COLOR_VIEWNAME,
- COLOR_PRECISION_CROSSHAIR,
- COLOR_LAST
- };
- // classes
- #define ENTITY_WIREFRAME 0x00001
- #define ENTITY_SKIN_MODEL 0x00010
- #define ENTITY_SELECTED_ONLY 0x00100
- #define ENTITY_BOXED 0x01000
- // menu settings
- #define ENTITY_WIRE 0x00001
- #define ENTITY_SKINNED 0x00002
- #endif
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