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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #include "../../idlib/precompiled.h"
- #pragma hdrstop
- #include "qe3.h"
- #define MAX_POINTFILE 8192
- static idVec3 s_pointvecs[MAX_POINTFILE];
- static int s_num_points, s_check_point;
- void Pointfile_Delete (void)
- {
- char name[1024];
- strcpy (name, currentmap);
- StripExtension (name);
- strcat (name, ".lin");
- remove(name);
- }
- // advance camera to next point
- void Pointfile_Next (void)
- {
- idVec3 dir;
- if (s_check_point >= s_num_points-2)
- {
- Sys_Status ("End of pointfile", 0);
- return;
- }
- s_check_point++;
- VectorCopy (s_pointvecs[s_check_point], g_pParentWnd->GetCamera()->Camera().origin);
- VectorCopy (s_pointvecs[s_check_point], g_pParentWnd->GetXYWnd()->GetOrigin());
- VectorSubtract (s_pointvecs[s_check_point+1], g_pParentWnd->GetCamera()->Camera().origin, dir);
- dir.Normalize();
- g_pParentWnd->GetCamera()->Camera().angles[1] = atan2 (dir[1], dir[0])*180/3.14159;
- g_pParentWnd->GetCamera()->Camera().angles[0] = asin (dir[2])*180/3.14159;
- Sys_UpdateWindows (W_ALL);
- }
- // advance camera to previous point
- void Pointfile_Prev (void)
- {
- idVec3 dir;
- if ( s_check_point == 0)
- {
- Sys_Status ("Start of pointfile", 0);
- return;
- }
- s_check_point--;
- VectorCopy (s_pointvecs[s_check_point], g_pParentWnd->GetCamera()->Camera().origin);
- VectorCopy (s_pointvecs[s_check_point], g_pParentWnd->GetXYWnd()->GetOrigin());
- VectorSubtract (s_pointvecs[s_check_point+1], g_pParentWnd->GetCamera()->Camera().origin, dir);
- dir.Normalize();
- g_pParentWnd->GetCamera()->Camera().angles[1] = atan2 (dir[1], dir[0])*180/3.14159;
- g_pParentWnd->GetCamera()->Camera().angles[0] = asin (dir[2])*180/3.14159;
- Sys_UpdateWindows (W_ALL);
- }
- void WINAPI Pointfile_Check (void)
- {
- char name[1024];
- FILE *f;
- idVec3 v;
- strcpy (name, currentmap);
- StripExtension (name);
- strcat (name, ".lin");
- f = fopen (name, "r");
- if (!f)
- return;
- common->Printf ("Reading pointfile %s\n", name);
- if (!g_qeglobals.d_pointfile_display_list)
- g_qeglobals.d_pointfile_display_list = qglGenLists(1);
- s_num_points = 0;
- qglNewList (g_qeglobals.d_pointfile_display_list, GL_COMPILE);
- qglColor3f (1, 0, 0);
- qglDisable(GL_TEXTURE_2D);
- qglDisable(GL_TEXTURE_1D);
- qglLineWidth (2);
- qglBegin(GL_LINE_STRIP);
- do
- {
- if (fscanf (f, "%f %f %f\n", &v[0], &v[1], &v[2]) != 3)
- break;
- if (s_num_points < MAX_POINTFILE)
- {
- VectorCopy (v, s_pointvecs[s_num_points]);
- s_num_points++;
- }
- qglVertex3fv( v.ToFloatPtr() );
- } while (1);
- qglEnd();
- qglLineWidth (0.5);
- qglEndList ();
- s_check_point = 0;
- fclose (f);
- //Pointfile_Next ();
- }
- void Pointfile_Draw( void )
- {
- int i;
- qglColor3f( 1.0F, 0.0F, 0.0F );
- qglDisable(GL_TEXTURE_2D);
- qglDisable(GL_TEXTURE_1D);
- qglLineWidth (2);
- qglBegin(GL_LINE_STRIP);
- for ( i = 0; i < s_num_points; i++ )
- {
- qglVertex3fv( s_pointvecs[i].ToFloatPtr() );
- }
- qglEnd();
- qglLineWidth( 0.5 );
- }
- void Pointfile_Clear (void)
- {
- if (!g_qeglobals.d_pointfile_display_list)
- return;
- qglDeleteLists (g_qeglobals.d_pointfile_display_list, 1);
- g_qeglobals.d_pointfile_display_list = 0;
- Sys_UpdateWindows (W_ALL);
- }
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