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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #if !defined(AFX_IDGLWIDGET_H__6399A341_2976_4A6E_87DD_9AF4DBD4C5DB__INCLUDED_)
- #define AFX_IDGLWIDGET_H__6399A341_2976_4A6E_87DD_9AF4DBD4C5DB__INCLUDED_
- #if _MSC_VER > 1000
- #pragma once
- #endif // _MSC_VER > 1000
- /////////////////////////////////////////////////////////////////////////////
- // idGLWidget window
- class idGLDrawable {
- public:
- idGLDrawable();
- ~idGLDrawable() {};
- virtual void draw(int x, int y, int w, int h);
- virtual void setMedia(const char *name){}
- virtual void buttonDown(int button, float x, float y);
- virtual void buttonUp(int button, float x, float y);
- virtual void mouseMove(float x, float y);
- virtual int getRealTime() {return realTime;};
- virtual bool ScreenCoords() {
- return true;
- }
- void SetRealTime(int i) {
- realTime = i;
- }
- virtual void Update() {};
- float getScale() {
- return scale;
- }
- void setScale(float f) {
- scale = f;
- }
- protected:
- float scale;
- float xOffset;
- float yOffset;
- float zOffset;
- float pressX;
- float pressY;
- bool handleMove;
- int button;
- int realTime;
- };
- class idGLDrawableWorld : public idGLDrawable {
- public:
- idGLDrawableWorld();
- ~idGLDrawableWorld();
- void AddTris(srfTriangles_t *tris, const idMaterial *mat);
- virtual void draw(int x, int y, int w, int h);
- void InitWorld();
- protected:
- idRenderWorld *world;
- idRenderModel *worldModel;
- qhandle_t worldModelDef;
- qhandle_t lightDef;
- qhandle_t modelDef;
- };
- class idGLDrawableMaterial : public idGLDrawableWorld {
- public:
- idGLDrawableMaterial(const idMaterial *mat) {
- material = mat;
- scale = 1.0;
- light = 1.0;
- worldDirty = true;
- }
- idGLDrawableMaterial() {
- material = NULL;
- light = 1.0;
- worldDirty = true;
- realTime = 50;
- }
- ~idGLDrawableMaterial() {
- }
- virtual void setMedia(const char *name);
- virtual void draw(int x, int y, int w, int h);
- virtual void buttonUp(int button){}
- virtual void buttonDown(int button, float x, float y);
- virtual void mouseMove(float x, float y);
- virtual void Update() { worldDirty = true ;};
- protected:
- const idMaterial *material;
- bool worldDirty;
- float light;
- };
- class idGLDrawableModel : public idGLDrawableWorld {
- public:
- idGLDrawableModel(const char *name);
- idGLDrawableModel();
- ~idGLDrawableModel() {}
- virtual void setMedia(const char *name);
- virtual void buttonDown(int button, float x, float y);
- virtual void mouseMove(float x, float y);
- virtual void draw(int x, int y, int w, int h);
- virtual void Update() { worldDirty = true ;};
- virtual bool ScreenCoords() {
- return false;
- }
- void SetSkin( const char *skin );
- protected:
- bool worldDirty;
- float light;
- idStr skinStr;
- idQuat rotation;
- idVec3 lastPress;
- float radius;
- idVec4 rect;
- };
- class idGLDrawableConsole : public idGLDrawable {
- public:
- idGLDrawableConsole () {
- }
- ~idGLDrawableConsole() {
- }
- virtual void setMedia(const char *name) {
- }
- virtual void draw(int x, int y, int w, int h);
- virtual int getRealTime() {return 0;};
- protected:
- };
- class idGLWidget : public CWnd
- {
- // Construction
- public:
- idGLWidget();
- void setDrawable(idGLDrawable *d);
- // Attributes
- public:
- // Operations
- public:
- // Overrides
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(idGLWidget)
- public:
- virtual BOOL Create(LPCTSTR lpszClassName, LPCTSTR lpszWindowName, DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID, CCreateContext* pContext = NULL);
- protected:
- virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
- //}}AFX_VIRTUAL
- // Implementation
- public:
- virtual ~idGLWidget();
- // Generated message map functions
- protected:
- idGLDrawable *drawable;
- bool initialized;
- //{{AFX_MSG(idGLWidget)
- afx_msg void OnPaint();
- afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
- afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
- afx_msg void OnMButtonDown(UINT nFlags, CPoint point);
- afx_msg void OnMButtonUp(UINT nFlags, CPoint point);
- afx_msg void OnMouseMove(UINT nFlags, CPoint point);
- afx_msg BOOL OnMouseWheel(UINT nFlags, short zDelta, CPoint pt);
- afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
- afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
- afx_msg void OnTimer(UINT nIDEvent);
- afx_msg BOOL OnEraseBkgnd(CDC* pDC);
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
- };
- class idGLConsoleWidget : public idGLWidget {
- idGLDrawableConsole console;
- public:
- idGLConsoleWidget() {
- };
- ~idGLConsoleWidget() {
- }
- void init();
- protected:
- //{{AFX_MSG(idGLConsoleWidget)
- afx_msg void OnPaint();
- afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
- afx_msg void OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags);
- afx_msg void OnChar(UINT nChar, UINT nRepCnt, UINT nFlags);
- afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
- };
- /////////////////////////////////////////////////////////////////////////////
- //{{AFX_INSERT_LOCATION}}
- // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
- #endif // !defined(AFX_IDGLWIDGET_H__6399A341_2976_4A6E_87DD_9AF4DBD4C5DB__INCLUDED_)
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