EntityListDlg.h 2.9 KB

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  1. /*
  2. ===========================================================================
  3. Doom 3 GPL Source Code
  4. Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
  5. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
  6. Doom 3 Source Code is free software: you can redistribute it and/or modify
  7. it under the terms of the GNU General Public License as published by
  8. the Free Software Foundation, either version 3 of the License, or
  9. (at your option) any later version.
  10. Doom 3 Source Code is distributed in the hope that it will be useful,
  11. but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. GNU General Public License for more details.
  14. You should have received a copy of the GNU General Public License
  15. along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
  16. In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
  17. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
  18. ===========================================================================
  19. */
  20. #include "afxwin.h"
  21. #if !defined(AFX_ENTITYLISTDLG_H__C241B9A3_819F_11D1_B548_00AA00A410FC__INCLUDED_)
  22. #define AFX_ENTITYLISTDLG_H__C241B9A3_819F_11D1_B548_00AA00A410FC__INCLUDED_
  23. #if _MSC_VER >= 1000
  24. #pragma once
  25. #endif // _MSC_VER >= 1000
  26. // EntityListDlg.h : header file
  27. //
  28. /////////////////////////////////////////////////////////////////////////////
  29. // CEntityListDlg dialog
  30. class CEntityListDlg : public CDialog
  31. {
  32. // Construction
  33. public:
  34. CEntityListDlg(CWnd* pParent = NULL); // standard constructor
  35. void UpdateList();
  36. static void ShowDialog();
  37. // Dialog Data
  38. //{{AFX_DATA(CEntityListDlg)
  39. enum { IDD = IDD_DLG_ENTITYLIST };
  40. CListCtrl m_lstEntity;
  41. //}}AFX_DATA
  42. // Overrides
  43. // ClassWizard generated virtual function overrides
  44. //{{AFX_VIRTUAL(CEntityListDlg)
  45. protected:
  46. virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
  47. //}}AFX_VIRTUAL
  48. // Implementation
  49. protected:
  50. // Generated message map functions
  51. //{{AFX_MSG(CEntityListDlg)
  52. afx_msg void OnSelect();
  53. afx_msg void OnClose();
  54. virtual void OnCancel();
  55. virtual BOOL OnInitDialog();
  56. afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
  57. //}}AFX_MSG
  58. DECLARE_MESSAGE_MAP()
  59. public:
  60. CListBox listEntities;
  61. afx_msg void OnLbnSelchangeListEntities();
  62. afx_msg void OnLbnDblclkListEntities();
  63. };
  64. //{{AFX_INSERT_LOCATION}}
  65. // Microsoft Developer Studio will insert additional declarations immediately before the previous line.
  66. #endif // !defined(AFX_ENTITYLISTDLG_H__C241B9A3_819F_11D1_B548_00AA00A410FC__INCLUDED_)