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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __QUEUE_H__
- #define __QUEUE_H__
- /*
- ===============================================================================
- Queue template
- ===============================================================================
- */
- #define idQueue( type, next ) idQueueTemplate<type, (int)&(((type*)NULL)->next)>
- template< class type, int nextOffset >
- class idQueueTemplate {
- public:
- idQueueTemplate( void );
- void Add( type *element );
- type * Get( void );
- private:
- type * first;
- type * last;
- };
- #define QUEUE_NEXT_PTR( element ) (*((type**)(((byte*)element)+nextOffset)))
- template< class type, int nextOffset >
- idQueueTemplate<type,nextOffset>::idQueueTemplate( void ) {
- first = last = NULL;
- }
- template< class type, int nextOffset >
- void idQueueTemplate<type,nextOffset>::Add( type *element ) {
- QUEUE_NEXT_PTR(element) = NULL;
- if ( last ) {
- QUEUE_NEXT_PTR(last) = element;
- } else {
- first = element;
- }
- last = element;
- }
- template< class type, int nextOffset >
- type *idQueueTemplate<type,nextOffset>::Get( void ) {
- type *element;
- element = first;
- if ( element ) {
- first = QUEUE_NEXT_PTR(first);
- if ( last == element ) {
- last = NULL;
- }
- QUEUE_NEXT_PTR(element) = NULL;
- }
- return element;
- }
- #endif /* !__QUEUE_H__ */
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