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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #include "../../idlib/precompiled.h"
- #pragma hdrstop
- #include "../Game_local.h"
- /*
- ================
- idInterpreter::idInterpreter()
- ================
- */
- idInterpreter::idInterpreter() {
- localstackUsed = 0;
- terminateOnExit = true;
- debug = 0;
- memset( localstack, 0, sizeof( localstack ) );
- memset( callStack, 0, sizeof( callStack ) );
- Reset();
- }
- /*
- ================
- idInterpreter::Save
- ================
- */
- void idInterpreter::Save( idSaveGame *savefile ) const {
- int i;
- savefile->WriteInt( callStackDepth );
- for( i = 0; i < callStackDepth; i++ ) {
- savefile->WriteInt( callStack[i].s );
- if ( callStack[i].f ) {
- savefile->WriteInt( gameLocal.program.GetFunctionIndex( callStack[i].f ) );
- } else {
- savefile->WriteInt( -1 );
- }
- savefile->WriteInt( callStack[i].stackbase );
- }
- savefile->WriteInt( maxStackDepth );
- savefile->WriteInt( localstackUsed );
- savefile->Write( &localstack, localstackUsed );
- savefile->WriteInt( localstackBase );
- savefile->WriteInt( maxLocalstackUsed );
- if ( currentFunction ) {
- savefile->WriteInt( gameLocal.program.GetFunctionIndex( currentFunction ) );
- } else {
- savefile->WriteInt( -1 );
- }
- savefile->WriteInt( instructionPointer );
- savefile->WriteInt( popParms );
- if ( multiFrameEvent ) {
- savefile->WriteString( multiFrameEvent->GetName() );
- } else {
- savefile->WriteString( "" );
- }
- savefile->WriteObject( eventEntity );
- savefile->WriteObject( thread );
- savefile->WriteBool( doneProcessing );
- savefile->WriteBool( threadDying );
- savefile->WriteBool( terminateOnExit );
- savefile->WriteBool( debug );
- }
- /*
- ================
- idInterpreter::Restore
- ================
- */
- void idInterpreter::Restore( idRestoreGame *savefile ) {
- int i;
- idStr funcname;
- int func_index;
- savefile->ReadInt( callStackDepth );
- for( i = 0; i < callStackDepth; i++ ) {
- savefile->ReadInt( callStack[i].s );
- savefile->ReadInt( func_index );
- if ( func_index >= 0 ) {
- callStack[i].f = gameLocal.program.GetFunction( func_index );
- } else {
- callStack[i].f = NULL;
- }
- savefile->ReadInt( callStack[i].stackbase );
- }
- savefile->ReadInt( maxStackDepth );
- savefile->ReadInt( localstackUsed );
- savefile->Read( &localstack, localstackUsed );
- savefile->ReadInt( localstackBase );
- savefile->ReadInt( maxLocalstackUsed );
- savefile->ReadInt( func_index );
- if ( func_index >= 0 ) {
- currentFunction = gameLocal.program.GetFunction( func_index );
- } else {
- currentFunction = NULL;
- }
- savefile->ReadInt( instructionPointer );
- savefile->ReadInt( popParms );
- savefile->ReadString( funcname );
- if ( funcname.Length() ) {
- multiFrameEvent = idEventDef::FindEvent( funcname );
- }
- savefile->ReadObject( reinterpret_cast<idClass *&>( eventEntity ) );
- savefile->ReadObject( reinterpret_cast<idClass *&>( thread ) );
- savefile->ReadBool( doneProcessing );
- savefile->ReadBool( threadDying );
- savefile->ReadBool( terminateOnExit );
- savefile->ReadBool( debug );
- }
- /*
- ================
- idInterpreter::Reset
- ================
- */
- void idInterpreter::Reset( void ) {
- callStackDepth = 0;
- localstackUsed = 0;
- localstackBase = 0;
- maxLocalstackUsed = 0;
- maxStackDepth = 0;
- popParms = 0;
- multiFrameEvent = NULL;
- eventEntity = NULL;
- currentFunction = 0;
- NextInstruction( 0 );
- threadDying = false;
- doneProcessing = true;
- }
- /*
- ================
- idInterpreter::GetRegisterValue
- Returns a string representation of the value of the register. This is
- used primarily for the debugger and debugging
- //FIXME: This is pretty much wrong. won't access data in most situations.
- ================
- */
- bool idInterpreter::GetRegisterValue( const char *name, idStr &out, int scopeDepth ) {
- varEval_t reg;
- idVarDef *d;
- char funcObject[ 1024 ];
- char *funcName;
- const idVarDef *scope;
- const idTypeDef *field;
- const idScriptObject *obj;
- const function_t *func;
- out.Empty();
-
- if ( scopeDepth == -1 ) {
- scopeDepth = callStackDepth;
- }
-
- if ( scopeDepth == callStackDepth ) {
- func = currentFunction;
- } else {
- func = callStack[ scopeDepth ].f;
- }
- if ( !func ) {
- return false;
- }
- idStr::Copynz( funcObject, func->Name(), sizeof( funcObject ) );
- funcName = strstr( funcObject, "::" );
- if ( funcName ) {
- *funcName = '\0';
- scope = gameLocal.program.GetDef( NULL, funcObject, &def_namespace );
- funcName += 2;
- } else {
- funcName = funcObject;
- scope = &def_namespace;
- }
- // Get the function from the object
- d = gameLocal.program.GetDef( NULL, funcName, scope );
- if ( !d ) {
- return false;
- }
-
- // Get the variable itself and check various namespaces
- d = gameLocal.program.GetDef( NULL, name, d );
- if ( !d ) {
- if ( scope == &def_namespace ) {
- return false;
- }
-
- d = gameLocal.program.GetDef( NULL, name, scope );
- if ( !d ) {
- d = gameLocal.program.GetDef( NULL, name, &def_namespace );
- if ( !d ) {
- return false;
- }
- }
- }
-
- reg = GetVariable( d );
- switch( d->Type() ) {
- case ev_float:
- if ( reg.floatPtr ) {
- out = va("%g", *reg.floatPtr );
- } else {
- out = "0";
- }
- return true;
- break;
- case ev_vector:
- if ( reg.vectorPtr ) {
- out = va( "%g,%g,%g", reg.vectorPtr->x, reg.vectorPtr->y, reg.vectorPtr->z );
- } else {
- out = "0,0,0";
- }
- return true;
- break;
- case ev_boolean:
- if ( reg.intPtr ) {
- out = va( "%d", *reg.intPtr );
- } else {
- out = "0";
- }
- return true;
- break;
- case ev_field:
- if ( scope == &def_namespace ) {
- // should never happen, but handle it safely anyway
- return false;
- }
- field = scope->TypeDef()->GetParmType( reg.ptrOffset )->FieldType();
- obj = *reinterpret_cast<const idScriptObject **>( &localstack[ callStack[ callStackDepth ].stackbase ] );
- if ( !field || !obj ) {
- return false;
- }
-
- switch ( field->Type() ) {
- case ev_boolean:
- out = va( "%d", *( reinterpret_cast<int *>( &obj->data[ reg.ptrOffset ] ) ) );
- return true;
- case ev_float:
- out = va( "%g", *( reinterpret_cast<float *>( &obj->data[ reg.ptrOffset ] ) ) );
- return true;
- default:
- return false;
- }
- break;
- case ev_string:
- if ( reg.stringPtr ) {
- out = "\"";
- out += reg.stringPtr;
- out += "\"";
- } else {
- out = "\"\"";
- }
- return true;
- default:
- return false;
- }
- }
- /*
- ================
- idInterpreter::GetCallstackDepth
- ================
- */
- int idInterpreter::GetCallstackDepth( void ) const {
- return callStackDepth;
- }
- /*
- ================
- idInterpreter::GetCallstack
- ================
- */
- const prstack_t *idInterpreter::GetCallstack( void ) const {
- return &callStack[ 0 ];
- }
- /*
- ================
- idInterpreter::GetCurrentFunction
- ================
- */
- const function_t *idInterpreter::GetCurrentFunction( void ) const {
- return currentFunction;
- }
- /*
- ================
- idInterpreter::GetThread
- ================
- */
- idThread *idInterpreter::GetThread( void ) const {
- return thread;
- }
- /*
- ================
- idInterpreter::SetThread
- ================
- */
- void idInterpreter::SetThread( idThread *pThread ) {
- thread = pThread;
- }
- /*
- ================
- idInterpreter::CurrentLine
- ================
- */
- int idInterpreter::CurrentLine( void ) const {
- if ( instructionPointer < 0 ) {
- return 0;
- }
- return gameLocal.program.GetLineNumberForStatement( instructionPointer );
- }
- /*
- ================
- idInterpreter::CurrentFile
- ================
- */
- const char *idInterpreter::CurrentFile( void ) const {
- if ( instructionPointer < 0 ) {
- return "";
- }
- return gameLocal.program.GetFilenameForStatement( instructionPointer );
- }
- /*
- ============
- idInterpreter::StackTrace
- ============
- */
- void idInterpreter::StackTrace( void ) const {
- const function_t *f;
- int i;
- int top;
- if ( callStackDepth == 0 ) {
- gameLocal.Printf( "<NO STACK>\n" );
- return;
- }
- top = callStackDepth;
- if ( top >= MAX_STACK_DEPTH ) {
- top = MAX_STACK_DEPTH - 1;
- }
-
- if ( !currentFunction ) {
- gameLocal.Printf( "<NO FUNCTION>\n" );
- } else {
- gameLocal.Printf( "%12s : %s\n", gameLocal.program.GetFilename( currentFunction->filenum ), currentFunction->Name() );
- }
- for( i = top; i >= 0; i-- ) {
- f = callStack[ i ].f;
- if ( !f ) {
- gameLocal.Printf( "<NO FUNCTION>\n" );
- } else {
- gameLocal.Printf( "%12s : %s\n", gameLocal.program.GetFilename( f->filenum ), f->Name() );
- }
- }
- }
- /*
- ============
- idInterpreter::Error
- Aborts the currently executing function
- ============
- */
- void idInterpreter::Error( char *fmt, ... ) const {
- va_list argptr;
- char text[ 1024 ];
- va_start( argptr, fmt );
- vsprintf( text, fmt, argptr );
- va_end( argptr );
- StackTrace();
- if ( ( instructionPointer >= 0 ) && ( instructionPointer < gameLocal.program.NumStatements() ) ) {
- statement_t &line = gameLocal.program.GetStatement( instructionPointer );
- common->Error( "%s(%d): Thread '%s': %s\n", gameLocal.program.GetFilename( line.file ), line.linenumber, thread->GetThreadName(), text );
- } else {
- common->Error( "Thread '%s': %s\n", thread->GetThreadName(), text );
- }
- }
- /*
- ============
- idInterpreter::Warning
- Prints file and line number information with warning.
- ============
- */
- void idInterpreter::Warning( char *fmt, ... ) const {
- va_list argptr;
- char text[ 1024 ];
- va_start( argptr, fmt );
- vsprintf( text, fmt, argptr );
- va_end( argptr );
- if ( ( instructionPointer >= 0 ) && ( instructionPointer < gameLocal.program.NumStatements() ) ) {
- statement_t &line = gameLocal.program.GetStatement( instructionPointer );
- common->Warning( "%s(%d): Thread '%s': %s", gameLocal.program.GetFilename( line.file ), line.linenumber, thread->GetThreadName(), text );
- } else {
- common->Warning( "Thread '%s' : %s", thread->GetThreadName(), text );
- }
- }
- /*
- ================
- idInterpreter::DisplayInfo
- ================
- */
- void idInterpreter::DisplayInfo( void ) const {
- const function_t *f;
- int i;
- gameLocal.Printf( " Stack depth: %d bytes, %d max\n", localstackUsed, maxLocalstackUsed );
- gameLocal.Printf( " Call depth: %d, %d max\n", callStackDepth, maxStackDepth );
- gameLocal.Printf( " Call Stack: " );
- if ( callStackDepth == 0 ) {
- gameLocal.Printf( "<NO STACK>\n" );
- } else {
- if ( !currentFunction ) {
- gameLocal.Printf( "<NO FUNCTION>\n" );
- } else {
- gameLocal.Printf( "%12s : %s\n", gameLocal.program.GetFilename( currentFunction->filenum ), currentFunction->Name() );
- }
- for( i = callStackDepth; i > 0; i-- ) {
- gameLocal.Printf( " " );
- f = callStack[ i ].f;
- if ( !f ) {
- gameLocal.Printf( "<NO FUNCTION>\n" );
- } else {
- gameLocal.Printf( "%12s : %s\n", gameLocal.program.GetFilename( f->filenum ), f->Name() );
- }
- }
- }
- }
- /*
- ====================
- idInterpreter::ThreadCall
- Copys the args from the calling thread's stack
- ====================
- */
- void idInterpreter::ThreadCall( idInterpreter *source, const function_t *func, int args ) {
- Reset();
- memcpy( localstack, &source->localstack[ source->localstackUsed - args ], args );
- localstackUsed = args;
- localstackBase = 0;
- maxLocalstackUsed = localstackUsed;
- EnterFunction( func, false );
- thread->SetThreadName( currentFunction->Name() );
- }
- /*
- ================
- idInterpreter::EnterObjectFunction
- Calls a function on a script object.
- NOTE: If this is called from within a event called by this interpreter, the function arguments will be invalid after calling this function.
- ================
- */
- void idInterpreter::EnterObjectFunction( idEntity *self, const function_t *func, bool clearStack ) {
- if ( clearStack ) {
- Reset();
- }
- if ( popParms ) {
- PopParms( popParms );
- popParms = 0;
- }
- Push( self->entityNumber + 1 );
- EnterFunction( func, false );
- }
- /*
- ====================
- idInterpreter::EnterFunction
- Returns the new program statement counter
- NOTE: If this is called from within a event called by this interpreter, the function arguments will be invalid after calling this function.
- ====================
- */
- void idInterpreter::EnterFunction( const function_t *func, bool clearStack ) {
- int c;
- prstack_t *stack;
- if ( clearStack ) {
- Reset();
- }
- if ( popParms ) {
- PopParms( popParms );
- popParms = 0;
- }
- if ( callStackDepth >= MAX_STACK_DEPTH ) {
- Error( "call stack overflow" );
- }
- stack = &callStack[ callStackDepth ];
- stack->s = instructionPointer + 1; // point to the next instruction to execute
- stack->f = currentFunction;
- stack->stackbase = localstackBase;
- callStackDepth++;
- if ( callStackDepth > maxStackDepth ) {
- maxStackDepth = callStackDepth;
- }
- if ( !func ) {
- Error( "NULL function" );
- }
- if ( debug ) {
- if ( currentFunction ) {
- gameLocal.Printf( "%d: call '%s' from '%s'(line %d)%s\n", gameLocal.time, func->Name(), currentFunction->Name(),
- gameLocal.program.GetStatement( instructionPointer ).linenumber, clearStack ? " clear stack" : "" );
- } else {
- gameLocal.Printf( "%d: call '%s'%s\n", gameLocal.time, func->Name(), clearStack ? " clear stack" : "" );
- }
- }
- currentFunction = func;
- assert( !func->eventdef );
- NextInstruction( func->firstStatement );
- // allocate space on the stack for locals
- // parms are already on stack
- c = func->locals - func->parmTotal;
- assert( c >= 0 );
- if ( localstackUsed + c > LOCALSTACK_SIZE ) {
- Error( "EnterFuncton: locals stack overflow\n" );
- }
- // initialize local stack variables to zero
- memset( &localstack[ localstackUsed ], 0, c );
- localstackUsed += c;
- localstackBase = localstackUsed - func->locals;
- if ( localstackUsed > maxLocalstackUsed ) {
- maxLocalstackUsed = localstackUsed ;
- }
- }
- /*
- ====================
- idInterpreter::LeaveFunction
- ====================
- */
- void idInterpreter::LeaveFunction( idVarDef *returnDef ) {
- prstack_t *stack;
- varEval_t ret;
-
- if ( callStackDepth <= 0 ) {
- Error( "prog stack underflow" );
- }
- // return value
- if ( returnDef ) {
- switch( returnDef->Type() ) {
- case ev_string :
- gameLocal.program.ReturnString( GetString( returnDef ) );
- break;
- case ev_vector :
- ret = GetVariable( returnDef );
- gameLocal.program.ReturnVector( *ret.vectorPtr );
- break;
- default :
- ret = GetVariable( returnDef );
- gameLocal.program.ReturnInteger( *ret.intPtr );
- }
- }
- // remove locals from the stack
- PopParms( currentFunction->locals );
- assert( localstackUsed == localstackBase );
- if ( debug ) {
- statement_t &line = gameLocal.program.GetStatement( instructionPointer );
- gameLocal.Printf( "%d: %s(%d): exit %s", gameLocal.time, gameLocal.program.GetFilename( line.file ), line.linenumber, currentFunction->Name() );
- if ( callStackDepth > 1 ) {
- gameLocal.Printf( " return to %s(line %d)\n", callStack[ callStackDepth - 1 ].f->Name(), gameLocal.program.GetStatement( callStack[ callStackDepth - 1 ].s ).linenumber );
- } else {
- gameLocal.Printf( " done\n" );
- }
- }
- // up stack
- callStackDepth--;
- stack = &callStack[ callStackDepth ];
- currentFunction = stack->f;
- localstackBase = stack->stackbase;
- NextInstruction( stack->s );
- if ( !callStackDepth ) {
- // all done
- doneProcessing = true;
- threadDying = true;
- currentFunction = 0;
- }
- }
- /*
- ================
- idInterpreter::CallEvent
- ================
- */
- void idInterpreter::CallEvent( const function_t *func, int argsize ) {
- int i;
- int j;
- varEval_t var;
- int pos;
- int start;
- int data[ D_EVENT_MAXARGS ];
- const idEventDef *evdef;
- const char *format;
- if ( !func ) {
- Error( "NULL function" );
- }
- assert( func->eventdef );
- evdef = func->eventdef;
- start = localstackUsed - argsize;
- var.intPtr = ( int * )&localstack[ start ];
- eventEntity = GetEntity( *var.entityNumberPtr );
- if ( !eventEntity || !eventEntity->RespondsTo( *evdef ) ) {
- if ( eventEntity && developer.GetBool() ) {
- // give a warning in developer mode
- Warning( "Function '%s' not supported on entity '%s'", evdef->GetName(), eventEntity->name.c_str() );
- }
- // always return a safe value when an object doesn't exist
- switch( evdef->GetReturnType() ) {
- case D_EVENT_INTEGER :
- gameLocal.program.ReturnInteger( 0 );
- break;
- case D_EVENT_FLOAT :
- gameLocal.program.ReturnFloat( 0 );
- break;
- case D_EVENT_VECTOR :
- gameLocal.program.ReturnVector( vec3_zero );
- break;
- case D_EVENT_STRING :
- gameLocal.program.ReturnString( "" );
- break;
- case D_EVENT_ENTITY :
- case D_EVENT_ENTITY_NULL :
- gameLocal.program.ReturnEntity( ( idEntity * )NULL );
- break;
- case D_EVENT_TRACE :
- default:
- // unsupported data type
- break;
- }
- PopParms( argsize );
- eventEntity = NULL;
- return;
- }
- format = evdef->GetArgFormat();
- for( j = 0, i = 0, pos = type_object.Size(); ( pos < argsize ) || ( format[ i ] != 0 ); i++ ) {
- switch( format[ i ] ) {
- case D_EVENT_INTEGER :
- var.intPtr = ( int * )&localstack[ start + pos ];
- data[ i ] = int( *var.floatPtr );
- break;
- case D_EVENT_FLOAT :
- var.intPtr = ( int * )&localstack[ start + pos ];
- ( *( float * )&data[ i ] ) = *var.floatPtr;
- break;
- case D_EVENT_VECTOR :
- var.intPtr = ( int * )&localstack[ start + pos ];
- ( *( idVec3 ** )&data[ i ] ) = var.vectorPtr;
- break;
- case D_EVENT_STRING :
- ( *( const char ** )&data[ i ] ) = ( char * )&localstack[ start + pos ];
- break;
- case D_EVENT_ENTITY :
- var.intPtr = ( int * )&localstack[ start + pos ];
- ( *( idEntity ** )&data[ i ] ) = GetEntity( *var.entityNumberPtr );
- if ( !( *( idEntity ** )&data[ i ] ) ) {
- Warning( "Entity not found for event '%s'. Terminating thread.", evdef->GetName() );
- threadDying = true;
- PopParms( argsize );
- return;
- }
- break;
- case D_EVENT_ENTITY_NULL :
- var.intPtr = ( int * )&localstack[ start + pos ];
- ( *( idEntity ** )&data[ i ] ) = GetEntity( *var.entityNumberPtr );
- break;
- case D_EVENT_TRACE :
- Error( "trace type not supported from script for '%s' event.", evdef->GetName() );
- break;
- default :
- Error( "Invalid arg format string for '%s' event.", evdef->GetName() );
- break;
- }
- pos += func->parmSize[ j++ ];
- }
- popParms = argsize;
- eventEntity->ProcessEventArgPtr( evdef, data );
- if ( !multiFrameEvent ) {
- if ( popParms ) {
- PopParms( popParms );
- }
- eventEntity = NULL;
- } else {
- doneProcessing = true;
- }
- popParms = 0;
- }
- /*
- ================
- idInterpreter::BeginMultiFrameEvent
- ================
- */
- bool idInterpreter::BeginMultiFrameEvent( idEntity *ent, const idEventDef *event ) {
- if ( eventEntity != ent ) {
- Error( "idInterpreter::BeginMultiFrameEvent called with wrong entity" );
- }
- if ( multiFrameEvent ) {
- if ( multiFrameEvent != event ) {
- Error( "idInterpreter::BeginMultiFrameEvent called with wrong event" );
- }
- return false;
- }
- multiFrameEvent = event;
- return true;
- }
- /*
- ================
- idInterpreter::EndMultiFrameEvent
- ================
- */
- void idInterpreter::EndMultiFrameEvent( idEntity *ent, const idEventDef *event ) {
- if ( multiFrameEvent != event ) {
- Error( "idInterpreter::EndMultiFrameEvent called with wrong event" );
- }
- multiFrameEvent = NULL;
- }
- /*
- ================
- idInterpreter::MultiFrameEventInProgress
- ================
- */
- bool idInterpreter::MultiFrameEventInProgress( void ) const {
- return multiFrameEvent != NULL;
- }
- /*
- ================
- idInterpreter::CallSysEvent
- ================
- */
- void idInterpreter::CallSysEvent( const function_t *func, int argsize ) {
- int i;
- int j;
- varEval_t source;
- int pos;
- int start;
- int data[ D_EVENT_MAXARGS ];
- const idEventDef *evdef;
- const char *format;
- if ( !func ) {
- Error( "NULL function" );
- }
- assert( func->eventdef );
- evdef = func->eventdef;
- start = localstackUsed - argsize;
- format = evdef->GetArgFormat();
- for( j = 0, i = 0, pos = 0; ( pos < argsize ) || ( format[ i ] != 0 ); i++ ) {
- switch( format[ i ] ) {
- case D_EVENT_INTEGER :
- source.intPtr = ( int * )&localstack[ start + pos ];
- *( int * )&data[ i ] = int( *source.floatPtr );
- break;
- case D_EVENT_FLOAT :
- source.intPtr = ( int * )&localstack[ start + pos ];
- *( float * )&data[ i ] = *source.floatPtr;
- break;
- case D_EVENT_VECTOR :
- source.intPtr = ( int * )&localstack[ start + pos ];
- *( idVec3 ** )&data[ i ] = source.vectorPtr;
- break;
- case D_EVENT_STRING :
- *( const char ** )&data[ i ] = ( char * )&localstack[ start + pos ];
- break;
- case D_EVENT_ENTITY :
- source.intPtr = ( int * )&localstack[ start + pos ];
- *( idEntity ** )&data[ i ] = GetEntity( *source.entityNumberPtr );
- if ( !*( idEntity ** )&data[ i ] ) {
- Warning( "Entity not found for event '%s'. Terminating thread.", evdef->GetName() );
- threadDying = true;
- PopParms( argsize );
- return;
- }
- break;
- case D_EVENT_ENTITY_NULL :
- source.intPtr = ( int * )&localstack[ start + pos ];
- *( idEntity ** )&data[ i ] = GetEntity( *source.entityNumberPtr );
- break;
- case D_EVENT_TRACE :
- Error( "trace type not supported from script for '%s' event.", evdef->GetName() );
- break;
- default :
- Error( "Invalid arg format string for '%s' event.", evdef->GetName() );
- break;
- }
- pos += func->parmSize[ j++ ];
- }
- popParms = argsize;
- thread->ProcessEventArgPtr( evdef, data );
- if ( popParms ) {
- PopParms( popParms );
- }
- popParms = 0;
- }
- /*
- ====================
- idInterpreter::Execute
- ====================
- */
- bool idInterpreter::Execute( void ) {
- varEval_t var_a;
- varEval_t var_b;
- varEval_t var_c;
- varEval_t var;
- statement_t *st;
- int runaway;
- idThread *newThread;
- float floatVal;
- idScriptObject *obj;
- const function_t *func;
- if ( threadDying || !currentFunction ) {
- return true;
- }
- if ( multiFrameEvent ) {
- // move to previous instruction and call it again
- instructionPointer--;
- }
- runaway = 5000000;
- doneProcessing = false;
- while( !doneProcessing && !threadDying ) {
- instructionPointer++;
- if ( !--runaway ) {
- Error( "runaway loop error" );
- }
- // next statement
- st = &gameLocal.program.GetStatement( instructionPointer );
- switch( st->op ) {
- case OP_RETURN:
- LeaveFunction( st->a );
- break;
- case OP_THREAD:
- newThread = new idThread( this, st->a->value.functionPtr, st->b->value.argSize );
- newThread->Start();
- // return the thread number to the script
- gameLocal.program.ReturnFloat( newThread->GetThreadNum() );
- PopParms( st->b->value.argSize );
- break;
- case OP_OBJTHREAD:
- var_a = GetVariable( st->a );
- obj = GetScriptObject( *var_a.entityNumberPtr );
- if ( obj ) {
- func = obj->GetTypeDef()->GetFunction( st->b->value.virtualFunction );
- assert( st->c->value.argSize == func->parmTotal );
- newThread = new idThread( this, GetEntity( *var_a.entityNumberPtr ), func, func->parmTotal );
- newThread->Start();
- // return the thread number to the script
- gameLocal.program.ReturnFloat( newThread->GetThreadNum() );
- } else {
- // return a null thread to the script
- gameLocal.program.ReturnFloat( 0.0f );
- }
- PopParms( st->c->value.argSize );
- break;
- case OP_CALL:
- EnterFunction( st->a->value.functionPtr, false );
- break;
- case OP_EVENTCALL:
- CallEvent( st->a->value.functionPtr, st->b->value.argSize );
- break;
- case OP_OBJECTCALL:
- var_a = GetVariable( st->a );
- obj = GetScriptObject( *var_a.entityNumberPtr );
- if ( obj ) {
- func = obj->GetTypeDef()->GetFunction( st->b->value.virtualFunction );
- EnterFunction( func, false );
- } else {
- // return a 'safe' value
- gameLocal.program.ReturnVector( vec3_zero );
- gameLocal.program.ReturnString( "" );
- PopParms( st->c->value.argSize );
- }
- break;
- case OP_SYSCALL:
- CallSysEvent( st->a->value.functionPtr, st->b->value.argSize );
- break;
- case OP_IFNOT:
- var_a = GetVariable( st->a );
- if ( *var_a.intPtr == 0 ) {
- NextInstruction( instructionPointer + st->b->value.jumpOffset );
- }
- break;
- case OP_IF:
- var_a = GetVariable( st->a );
- if ( *var_a.intPtr != 0 ) {
- NextInstruction( instructionPointer + st->b->value.jumpOffset );
- }
- break;
- case OP_GOTO:
- NextInstruction( instructionPointer + st->a->value.jumpOffset );
- break;
- case OP_ADD_F:
- var_a = GetVariable( st->a );
- var_b = GetVariable( st->b );
- var_c = GetVariable( st->c );
- *var_c.floatPtr = *var_a.floatPtr + *var_b.floatPtr;
- break;
- case OP_ADD_V:
- var_a = GetVariable( st->a );
- var_b = GetVariable( st->b );
- var_c = GetVariable( st->c );
- *var_c.vectorPtr = *var_a.vectorPtr + *var_b.vectorPtr;
- break;
- case OP_ADD_S:
- SetString( st->c, GetString( st->a ) );
- AppendString( st->c, GetString( st->b ) );
- break;
- case OP_ADD_FS:
- var_a = GetVariable( st->a );
- SetString( st->c, FloatToString( *var_a.floatPtr ) );
- AppendString( st->c, GetString( st->b ) );
- break;
- case OP_ADD_SF:
- var_b = GetVariable( st->b );
- SetString( st->c, GetString( st->a ) );
- AppendString( st->c, FloatToString( *var_b.floatPtr ) );
- break;
- case OP_ADD_VS:
- var_a = GetVariable( st->a );
- SetString( st->c, var_a.vectorPtr->ToString() );
- AppendString( st->c, GetString( st->b ) );
- break;
- case OP_ADD_SV:
- var_b = GetVariable( st->b );
- SetString( st->c, GetString( st->a ) );
- AppendString( st->c, var_b.vectorPtr->ToString() );
- break;
- case OP_SUB_F:
- var_a = GetVariable( st->a );
- var_b = GetVariable( st->b );
- var_c = GetVariable( st->c );
- *var_c.floatPtr = *var_a.floatPtr - *var_b.floatPtr;
- break;
- case OP_SUB_V:
- var_a = GetVariable( st->a );
- var_b = GetVariable( st->b );
- var_c = GetVariable( st->c );
- *var_c.vectorPtr = *var_a.vectorPtr - *var_b.vectorPtr;
- break;
- case OP_MUL_F:
- var_a = GetVariable( st->a );
- var_b = GetVariable( st->b );
- var_c = GetVariable( st->c );
- *var_c.floatPtr = *var_a.floatPtr * *var_b.floatPtr;
- break;
- case OP_MUL_V:
- var_a = GetVariable( st->a );
- var_b = GetVariable( st->b );
- var_c = GetVariable( st->c );
- *var_c.floatPtr = *var_a.vectorPtr * *var_b.vectorPtr;
- break;
- case OP_MUL_FV:
- var_a = GetVariable( st->a );
- var_b = GetVariable( st->b );
- var_c = GetVariable( st->c );
- *var_c.vectorPtr = *var_a.floatPtr * *var_b.vectorPtr;
- break;
- case OP_MUL_VF:
- var_a = GetVariable( st->a );
- var_b = GetVariable( st->b );
- var_c = GetVariable( st->c );
- *var_c.vectorPtr = *var_a.vectorPtr * *var_b.floatPtr;
- break;
- case OP_DIV_F:
- var_a = GetVariable( st->a );
- var_b = GetVariable( st->b );
- var_c = GetVariable( st->c );
- if ( *var_b.floatPtr == 0.0f ) {
- Warning( "Divide by zero" );
- *var_c.floatPtr = idMath::INFINITY;
- } else {
- *var_c.floatPtr = *var_a.floatPtr / *var_b.floatPtr;
- }
- break;
- case OP_MOD_F:
- var_a = GetVariable( st->a );
- var_b = GetVariable( st->b );
- var_c = GetVariable ( st->c );
- if ( *var_b.floatPtr == 0.0f ) {
- Warning( "Divide by zero" );
- *var_c.floatPtr = *var_a.floatPtr;
- } else {
- *var_c.floatPtr = static_cast<int>( *var_a.floatPtr ) % static_cast<int>( *var_b.floatPtr );
- }
- break;
- case OP_BITAND:
- var_a = GetVariable( st->a );
- var_b = GetVariable( st->b );
- var_c = GetVariable( st->c );
- *var_c.floatPtr = static_cast<int>( *var_a.floatPtr ) & static_cast<int>( *var_b.floatPtr );
- break;
- case OP_BITOR:
- var_a = GetVariable( st->a );
- var_b = GetVariable( st->b );
- var_c = GetVariable( st->c );
- *var_c.floatPtr = static_cast<int>( *var_a.floatPtr ) | static_cast<int>( *var_b.floatPtr );
- break;
- case OP_GE:
- var_a = GetVariable( st->a );
- var_b = GetVariable( st->b );
- var_c = GetVariable( st->c );
- *var_c.floatPtr = ( *var_a.floatPtr >= *var_b.floatPtr );
- break;
- case OP_LE:
- var_a = GetVariable( st->a );
- var_b = GetVariable( st->b );
- var_c = GetVariable( st->c );
- *var_c.floatPtr = ( *var_a.floatPtr <= *var_b.floatPtr );
- break;
- case OP_GT:
- var_a = GetVariable( st->a );
- var_b = GetVariable( st->b );
- var_c = GetVariable( st->c );
- *var_c.floatPtr = ( *var_a.floatPtr > *var_b.floatPtr );
- break;
- case OP_LT:
- var_a = GetVariable( st->a );
- var_b = GetVariable( st->b );
- var_c = GetVariable( st->c );
- *var_c.floatPtr = ( *var_a.floatPtr < *var_b.floatPtr );
- break;
- case OP_AND:
- var_a = GetVariable( st->a );
- var_b = GetVariable( st->b );
- var_c = GetVariable( st->c );
- *var_c.floatPtr = ( *var_a.floatPtr != 0.0f ) && ( *var_b.floatPtr != 0.0f );
- break;
- case OP_AND_BOOLF:
- var_a = GetVariable( st->a );
- var_b = GetVariable( st->b );
- var_c = GetVariable( st->c );
- *var_c.floatPtr = ( *var_a.intPtr != 0 ) && ( *var_b.floatPtr != 0.0f );
- break;
- case OP_AND_FBOOL:
- var_a = GetVariable( st->a );
- var_b = GetVariable( st->b );
- var_c = GetVariable( st->c );
- *var_c.floatPtr = ( *var_a.floatPtr != 0.0f ) && ( *var_b.intPtr != 0 );
- break;
- case OP_AND_BOOLBOOL:
- var_a = GetVariable( st->a );
- var_b = GetVariable( st->b );
- var_c = GetVariable( st->c );
- *var_c.floatPtr = ( *var_a.intPtr != 0 ) && ( *var_b.intPtr != 0 );
- break;
- case OP_OR:
- var_a = GetVariable( st->a );
- var_b = GetVariable( st->b );
- var_c = GetVariable( st->c );
- *var_c.floatPtr = ( *var_a.floatPtr != 0.0f ) || ( *var_b.floatPtr != 0.0f );
- break;
- case OP_OR_BOOLF:
- var_a = GetVariable( st->a );
- var_b = GetVariable( st->b );
- var_c = GetVariable( st->c );
- *var_c.floatPtr = ( *var_a.intPtr != 0 ) || ( *var_b.floatPtr != 0.0f );
- break;
- case OP_OR_FBOOL:
- var_a = GetVariable( st->a );
- var_b = GetVariable( st->b );
- var_c = GetVariable( st->c );
- *var_c.floatPtr = ( *var_a.floatPtr != 0.0f ) || ( *var_b.intPtr != 0 );
- break;
-
- case OP_OR_BOOLBOOL:
- var_a = GetVariable( st->a );
- var_b = GetVariable( st->b );
- var_c = GetVariable( st->c );
- *var_c.floatPtr = ( *var_a.intPtr != 0 ) || ( *var_b.intPtr != 0 );
- break;
-
- case OP_NOT_BOOL:
- var_a = GetVariable( st->a );
- var_c = GetVariable( st->c );
- *var_c.floatPtr = ( *var_a.intPtr == 0 );
- break;
- case OP_NOT_F:
- var_a = GetVariable( st->a );
- var_c = GetVariable( st->c );
- *var_c.floatPtr = ( *var_a.floatPtr == 0.0f );
- break;
- case OP_NOT_V:
- var_a = GetVariable( st->a );
- var_c = GetVariable( st->c );
- *var_c.floatPtr = ( *var_a.vectorPtr == vec3_zero );
- break;
- case OP_NOT_S:
- var_c = GetVariable( st->c );
- *var_c.floatPtr = ( strlen( GetString( st->a ) ) == 0 );
- break;
- case OP_NOT_ENT:
- var_a = GetVariable( st->a );
- var_c = GetVariable( st->c );
- *var_c.floatPtr = ( GetEntity( *var_a.entityNumberPtr ) == NULL );
- break;
- case OP_NEG_F:
- var_a = GetVariable( st->a );
- var_c = GetVariable( st->c );
- *var_c.floatPtr = -*var_a.floatPtr;
- break;
- case OP_NEG_V:
- var_a = GetVariable( st->a );
- var_c = GetVariable( st->c );
- *var_c.vectorPtr = -*var_a.vectorPtr;
- break;
- case OP_INT_F:
- var_a = GetVariable( st->a );
- var_c = GetVariable( st->c );
- *var_c.floatPtr = static_cast<int>( *var_a.floatPtr );
- break;
- case OP_EQ_F:
- var_a = GetVariable( st->a );
- var_b = GetVariable( st->b );
- var_c = GetVariable( st->c );
- *var_c.floatPtr = ( *var_a.floatPtr == *var_b.floatPtr );
- break;
- case OP_EQ_V:
- var_a = GetVariable( st->a );
- var_b = GetVariable( st->b );
- var_c = GetVariable( st->c );
- *var_c.floatPtr = ( *var_a.vectorPtr == *var_b.vectorPtr );
- break;
- case OP_EQ_S:
- var_a = GetVariable( st->a );
- var_b = GetVariable( st->b );
- var_c = GetVariable( st->c );
- *var_c.floatPtr = ( idStr::Cmp( GetString( st->a ), GetString( st->b ) ) == 0 );
- break;
- case OP_EQ_E:
- case OP_EQ_EO:
- case OP_EQ_OE:
- case OP_EQ_OO:
- var_a = GetVariable( st->a );
- var_b = GetVariable( st->b );
- var_c = GetVariable( st->c );
- *var_c.floatPtr = ( *var_a.entityNumberPtr == *var_b.entityNumberPtr );
- break;
- case OP_NE_F:
- var_a = GetVariable( st->a );
- var_b = GetVariable( st->b );
- var_c = GetVariable( st->c );
- *var_c.floatPtr = ( *var_a.floatPtr != *var_b.floatPtr );
- break;
- case OP_NE_V:
- var_a = GetVariable( st->a );
- var_b = GetVariable( st->b );
- var_c = GetVariable( st->c );
- *var_c.floatPtr = ( *var_a.vectorPtr != *var_b.vectorPtr );
- break;
- case OP_NE_S:
- var_c = GetVariable( st->c );
- *var_c.floatPtr = ( idStr::Cmp( GetString( st->a ), GetString( st->b ) ) != 0 );
- break;
- case OP_NE_E:
- case OP_NE_EO:
- case OP_NE_OE:
- case OP_NE_OO:
- var_a = GetVariable( st->a );
- var_b = GetVariable( st->b );
- var_c = GetVariable( st->c );
- *var_c.floatPtr = ( *var_a.entityNumberPtr != *var_b.entityNumberPtr );
- break;
- case OP_UADD_F:
- var_a = GetVariable( st->a );
- var_b = GetVariable( st->b );
- *var_b.floatPtr += *var_a.floatPtr;
- break;
- case OP_UADD_V:
- var_a = GetVariable( st->a );
- var_b = GetVariable( st->b );
- *var_b.vectorPtr += *var_a.vectorPtr;
- break;
- case OP_USUB_F:
- var_a = GetVariable( st->a );
- var_b = GetVariable( st->b );
- *var_b.floatPtr -= *var_a.floatPtr;
- break;
- case OP_USUB_V:
- var_a = GetVariable( st->a );
- var_b = GetVariable( st->b );
- *var_b.vectorPtr -= *var_a.vectorPtr;
- break;
- case OP_UMUL_F:
- var_a = GetVariable( st->a );
- var_b = GetVariable( st->b );
- *var_b.floatPtr *= *var_a.floatPtr;
- break;
- case OP_UMUL_V:
- var_a = GetVariable( st->a );
- var_b = GetVariable( st->b );
- *var_b.vectorPtr *= *var_a.floatPtr;
- break;
- case OP_UDIV_F:
- var_a = GetVariable( st->a );
- var_b = GetVariable( st->b );
- if ( *var_a.floatPtr == 0.0f ) {
- Warning( "Divide by zero" );
- *var_b.floatPtr = idMath::INFINITY;
- } else {
- *var_b.floatPtr = *var_b.floatPtr / *var_a.floatPtr;
- }
- break;
- case OP_UDIV_V:
- var_a = GetVariable( st->a );
- var_b = GetVariable( st->b );
- if ( *var_a.floatPtr == 0.0f ) {
- Warning( "Divide by zero" );
- var_b.vectorPtr->Set( idMath::INFINITY, idMath::INFINITY, idMath::INFINITY );
- } else {
- *var_b.vectorPtr = *var_b.vectorPtr / *var_a.floatPtr;
- }
- break;
- case OP_UMOD_F:
- var_a = GetVariable( st->a );
- var_b = GetVariable( st->b );
- if ( *var_a.floatPtr == 0.0f ) {
- Warning( "Divide by zero" );
- *var_b.floatPtr = *var_a.floatPtr;
- } else {
- *var_b.floatPtr = static_cast<int>( *var_b.floatPtr ) % static_cast<int>( *var_a.floatPtr );
- }
- break;
- case OP_UOR_F:
- var_a = GetVariable( st->a );
- var_b = GetVariable( st->b );
- *var_b.floatPtr = static_cast<int>( *var_b.floatPtr ) | static_cast<int>( *var_a.floatPtr );
- break;
- case OP_UAND_F:
- var_a = GetVariable( st->a );
- var_b = GetVariable( st->b );
- *var_b.floatPtr = static_cast<int>( *var_b.floatPtr ) & static_cast<int>( *var_a.floatPtr );
- break;
- case OP_UINC_F:
- var_a = GetVariable( st->a );
- ( *var_a.floatPtr )++;
- break;
- case OP_UINCP_F:
- var_a = GetVariable( st->a );
- obj = GetScriptObject( *var_a.entityNumberPtr );
- if ( obj ) {
- var.bytePtr = &obj->data[ st->b->value.ptrOffset ];
- ( *var.floatPtr )++;
- }
- break;
- case OP_UDEC_F:
- var_a = GetVariable( st->a );
- ( *var_a.floatPtr )--;
- break;
- case OP_UDECP_F:
- var_a = GetVariable( st->a );
- obj = GetScriptObject( *var_a.entityNumberPtr );
- if ( obj ) {
- var.bytePtr = &obj->data[ st->b->value.ptrOffset ];
- ( *var.floatPtr )--;
- }
- break;
- case OP_COMP_F:
- var_a = GetVariable( st->a );
- var_c = GetVariable( st->c );
- *var_c.floatPtr = ~static_cast<int>( *var_a.floatPtr );
- break;
- case OP_STORE_F:
- var_a = GetVariable( st->a );
- var_b = GetVariable( st->b );
- *var_b.floatPtr = *var_a.floatPtr;
- break;
- case OP_STORE_ENT:
- var_a = GetVariable( st->a );
- var_b = GetVariable( st->b );
- *var_b.entityNumberPtr = *var_a.entityNumberPtr;
- break;
- case OP_STORE_BOOL:
- var_a = GetVariable( st->a );
- var_b = GetVariable( st->b );
- *var_b.intPtr = *var_a.intPtr;
- break;
- case OP_STORE_OBJENT:
- var_a = GetVariable( st->a );
- var_b = GetVariable( st->b );
- obj = GetScriptObject( *var_a.entityNumberPtr );
- if ( !obj ) {
- *var_b.entityNumberPtr = 0;
- } else if ( !obj->GetTypeDef()->Inherits( st->b->TypeDef() ) ) {
- //Warning( "object '%s' cannot be converted to '%s'", obj->GetTypeName(), st->b->TypeDef()->Name() );
- *var_b.entityNumberPtr = 0;
- } else {
- *var_b.entityNumberPtr = *var_a.entityNumberPtr;
- }
- break;
- case OP_STORE_OBJ:
- case OP_STORE_ENTOBJ:
- var_a = GetVariable( st->a );
- var_b = GetVariable( st->b );
- *var_b.entityNumberPtr = *var_a.entityNumberPtr;
- break;
- case OP_STORE_S:
- SetString( st->b, GetString( st->a ) );
- break;
- case OP_STORE_V:
- var_a = GetVariable( st->a );
- var_b = GetVariable( st->b );
- *var_b.vectorPtr = *var_a.vectorPtr;
- break;
- case OP_STORE_FTOS:
- var_a = GetVariable( st->a );
- SetString( st->b, FloatToString( *var_a.floatPtr ) );
- break;
- case OP_STORE_BTOS:
- var_a = GetVariable( st->a );
- SetString( st->b, *var_a.intPtr ? "true" : "false" );
- break;
- case OP_STORE_VTOS:
- var_a = GetVariable( st->a );
- SetString( st->b, var_a.vectorPtr->ToString() );
- break;
- case OP_STORE_FTOBOOL:
- var_a = GetVariable( st->a );
- var_b = GetVariable( st->b );
- if ( *var_a.floatPtr != 0.0f ) {
- *var_b.intPtr = 1;
- } else {
- *var_b.intPtr = 0;
- }
- break;
- case OP_STORE_BOOLTOF:
- var_a = GetVariable( st->a );
- var_b = GetVariable( st->b );
- *var_b.floatPtr = static_cast<float>( *var_a.intPtr );
- break;
- case OP_STOREP_F:
- var_b = GetVariable( st->b );
- if ( var_b.evalPtr && var_b.evalPtr->floatPtr ) {
- var_a = GetVariable( st->a );
- *var_b.evalPtr->floatPtr = *var_a.floatPtr;
- }
- break;
- case OP_STOREP_ENT:
- var_b = GetVariable( st->b );
- if ( var_b.evalPtr && var_b.evalPtr->entityNumberPtr ) {
- var_a = GetVariable( st->a );
- *var_b.evalPtr->entityNumberPtr = *var_a.entityNumberPtr;
- }
- break;
- case OP_STOREP_FLD:
- var_b = GetVariable( st->b );
- if ( var_b.evalPtr && var_b.evalPtr->intPtr ) {
- var_a = GetVariable( st->a );
- *var_b.evalPtr->intPtr = *var_a.intPtr;
- }
- break;
- case OP_STOREP_BOOL:
- var_b = GetVariable( st->b );
- if ( var_b.evalPtr && var_b.evalPtr->intPtr ) {
- var_a = GetVariable( st->a );
- *var_b.evalPtr->intPtr = *var_a.intPtr;
- }
- break;
- case OP_STOREP_S:
- var_b = GetVariable( st->b );
- if ( var_b.evalPtr && var_b.evalPtr->stringPtr ) {
- idStr::Copynz( var_b.evalPtr->stringPtr, GetString( st->a ), MAX_STRING_LEN );
- }
- break;
- case OP_STOREP_V:
- var_b = GetVariable( st->b );
- if ( var_b.evalPtr && var_b.evalPtr->vectorPtr ) {
- var_a = GetVariable( st->a );
- *var_b.evalPtr->vectorPtr = *var_a.vectorPtr;
- }
- break;
-
- case OP_STOREP_FTOS:
- var_b = GetVariable( st->b );
- if ( var_b.evalPtr && var_b.evalPtr->stringPtr ) {
- var_a = GetVariable( st->a );
- idStr::Copynz( var_b.evalPtr->stringPtr, FloatToString( *var_a.floatPtr ), MAX_STRING_LEN );
- }
- break;
- case OP_STOREP_BTOS:
- var_b = GetVariable( st->b );
- if ( var_b.evalPtr && var_b.evalPtr->stringPtr ) {
- var_a = GetVariable( st->a );
- if ( *var_a.floatPtr != 0.0f ) {
- idStr::Copynz( var_b.evalPtr->stringPtr, "true", MAX_STRING_LEN );
- } else {
- idStr::Copynz( var_b.evalPtr->stringPtr, "false", MAX_STRING_LEN );
- }
- }
- break;
- case OP_STOREP_VTOS:
- var_b = GetVariable( st->b );
- if ( var_b.evalPtr && var_b.evalPtr->stringPtr ) {
- var_a = GetVariable( st->a );
- idStr::Copynz( var_b.evalPtr->stringPtr, var_a.vectorPtr->ToString(), MAX_STRING_LEN );
- }
- break;
- case OP_STOREP_FTOBOOL:
- var_b = GetVariable( st->b );
- if ( var_b.evalPtr && var_b.evalPtr->intPtr ) {
- var_a = GetVariable( st->a );
- if ( *var_a.floatPtr != 0.0f ) {
- *var_b.evalPtr->intPtr = 1;
- } else {
- *var_b.evalPtr->intPtr = 0;
- }
- }
- break;
- case OP_STOREP_BOOLTOF:
- var_b = GetVariable( st->b );
- if ( var_b.evalPtr && var_b.evalPtr->floatPtr ) {
- var_a = GetVariable( st->a );
- *var_b.evalPtr->floatPtr = static_cast<float>( *var_a.intPtr );
- }
- break;
- case OP_STOREP_OBJ:
- var_b = GetVariable( st->b );
- if ( var_b.evalPtr && var_b.evalPtr->entityNumberPtr ) {
- var_a = GetVariable( st->a );
- *var_b.evalPtr->entityNumberPtr = *var_a.entityNumberPtr;
- }
- break;
- case OP_STOREP_OBJENT:
- var_b = GetVariable( st->b );
- if ( var_b.evalPtr && var_b.evalPtr->entityNumberPtr ) {
- var_a = GetVariable( st->a );
- obj = GetScriptObject( *var_a.entityNumberPtr );
- if ( !obj ) {
- *var_b.evalPtr->entityNumberPtr = 0;
- // st->b points to type_pointer, which is just a temporary that gets its type reassigned, so we store the real type in st->c
- // so that we can do a type check during run time since we don't know what type the script object is at compile time because it
- // comes from an entity
- } else if ( !obj->GetTypeDef()->Inherits( st->c->TypeDef() ) ) {
- //Warning( "object '%s' cannot be converted to '%s'", obj->GetTypeName(), st->c->TypeDef()->Name() );
- *var_b.evalPtr->entityNumberPtr = 0;
- } else {
- *var_b.evalPtr->entityNumberPtr = *var_a.entityNumberPtr;
- }
- }
- break;
- case OP_ADDRESS:
- var_a = GetVariable( st->a );
- var_c = GetVariable( st->c );
- obj = GetScriptObject( *var_a.entityNumberPtr );
- if ( obj ) {
- var_c.evalPtr->bytePtr = &obj->data[ st->b->value.ptrOffset ];
- } else {
- var_c.evalPtr->bytePtr = NULL;
- }
- break;
- case OP_INDIRECT_F:
- var_a = GetVariable( st->a );
- var_c = GetVariable( st->c );
- obj = GetScriptObject( *var_a.entityNumberPtr );
- if ( obj ) {
- var.bytePtr = &obj->data[ st->b->value.ptrOffset ];
- *var_c.floatPtr = *var.floatPtr;
- } else {
- *var_c.floatPtr = 0.0f;
- }
- break;
- case OP_INDIRECT_ENT:
- var_a = GetVariable( st->a );
- var_c = GetVariable( st->c );
- obj = GetScriptObject( *var_a.entityNumberPtr );
- if ( obj ) {
- var.bytePtr = &obj->data[ st->b->value.ptrOffset ];
- *var_c.entityNumberPtr = *var.entityNumberPtr;
- } else {
- *var_c.entityNumberPtr = 0;
- }
- break;
- case OP_INDIRECT_BOOL:
- var_a = GetVariable( st->a );
- var_c = GetVariable( st->c );
- obj = GetScriptObject( *var_a.entityNumberPtr );
- if ( obj ) {
- var.bytePtr = &obj->data[ st->b->value.ptrOffset ];
- *var_c.intPtr = *var.intPtr;
- } else {
- *var_c.intPtr = 0;
- }
- break;
- case OP_INDIRECT_S:
- var_a = GetVariable( st->a );
- obj = GetScriptObject( *var_a.entityNumberPtr );
- if ( obj ) {
- var.bytePtr = &obj->data[ st->b->value.ptrOffset ];
- SetString( st->c, var.stringPtr );
- } else {
- SetString( st->c, "" );
- }
- break;
- case OP_INDIRECT_V:
- var_a = GetVariable( st->a );
- var_c = GetVariable( st->c );
- obj = GetScriptObject( *var_a.entityNumberPtr );
- if ( obj ) {
- var.bytePtr = &obj->data[ st->b->value.ptrOffset ];
- *var_c.vectorPtr = *var.vectorPtr;
- } else {
- var_c.vectorPtr->Zero();
- }
- break;
- case OP_INDIRECT_OBJ:
- var_a = GetVariable( st->a );
- var_c = GetVariable( st->c );
- obj = GetScriptObject( *var_a.entityNumberPtr );
- if ( !obj ) {
- *var_c.entityNumberPtr = 0;
- } else {
- var.bytePtr = &obj->data[ st->b->value.ptrOffset ];
- *var_c.entityNumberPtr = *var.entityNumberPtr;
- }
- break;
- case OP_PUSH_F:
- var_a = GetVariable( st->a );
- Push( *var_a.intPtr );
- break;
- case OP_PUSH_FTOS:
- var_a = GetVariable( st->a );
- PushString( FloatToString( *var_a.floatPtr ) );
- break;
- case OP_PUSH_BTOF:
- var_a = GetVariable( st->a );
- floatVal = *var_a.intPtr;
- Push( *reinterpret_cast<int *>( &floatVal ) );
- break;
- case OP_PUSH_FTOB:
- var_a = GetVariable( st->a );
- if ( *var_a.floatPtr != 0.0f ) {
- Push( 1 );
- } else {
- Push( 0 );
- }
- break;
- case OP_PUSH_VTOS:
- var_a = GetVariable( st->a );
- PushString( var_a.vectorPtr->ToString() );
- break;
- case OP_PUSH_BTOS:
- var_a = GetVariable( st->a );
- PushString( *var_a.intPtr ? "true" : "false" );
- break;
- case OP_PUSH_ENT:
- var_a = GetVariable( st->a );
- Push( *var_a.entityNumberPtr );
- break;
- case OP_PUSH_S:
- PushString( GetString( st->a ) );
- break;
- case OP_PUSH_V:
- var_a = GetVariable( st->a );
- Push( *reinterpret_cast<int *>( &var_a.vectorPtr->x ) );
- Push( *reinterpret_cast<int *>( &var_a.vectorPtr->y ) );
- Push( *reinterpret_cast<int *>( &var_a.vectorPtr->z ) );
- break;
- case OP_PUSH_OBJ:
- var_a = GetVariable( st->a );
- Push( *var_a.entityNumberPtr );
- break;
- case OP_PUSH_OBJENT:
- var_a = GetVariable( st->a );
- Push( *var_a.entityNumberPtr );
- break;
- case OP_BREAK:
- case OP_CONTINUE:
- default:
- Error( "Bad opcode %i", st->op );
- break;
- }
- }
- return threadDying;
- }
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