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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __AAS_LOCAL_H__
- #define __AAS_LOCAL_H__
- #include "AAS.h"
- #include "../Pvs.h"
- class idRoutingCache {
- friend class idAASLocal;
- public:
- idRoutingCache( int size );
- ~idRoutingCache( void );
- int Size( void ) const;
- private:
- int type; // portal or area cache
- int size; // size of cache
- int cluster; // cluster of the cache
- int areaNum; // area of the cache
- int travelFlags; // combinations of the travel flags
- idRoutingCache * next; // next in list
- idRoutingCache * prev; // previous in list
- idRoutingCache * time_next; // next in time based list
- idRoutingCache * time_prev; // previous in time based list
- unsigned short startTravelTime; // travel time to start with
- unsigned char * reachabilities; // reachabilities used for routing
- unsigned short * travelTimes; // travel time for every area
- };
- class idRoutingUpdate {
- friend class idAASLocal;
- private:
- int cluster; // cluster number of this update
- int areaNum; // area number of this update
- unsigned short tmpTravelTime; // temporary travel time
- unsigned short * areaTravelTimes; // travel times within the area
- idVec3 start; // start point into area
- idRoutingUpdate * next; // next in list
- idRoutingUpdate * prev; // prev in list
- bool isInList; // true if the update is in the list
- };
- class idRoutingObstacle {
- friend class idAASLocal;
- idRoutingObstacle( void ) { }
- private:
- idBounds bounds; // obstacle bounds
- idList<int> areas; // areas the bounds are in
- };
- class idAASLocal : public idAAS {
- public:
- idAASLocal( void );
- virtual ~idAASLocal( void );
- virtual bool Init( const idStr &mapName, unsigned int mapFileCRC );
- virtual void Shutdown( void );
- virtual void Stats( void ) const;
- virtual void Test( const idVec3 &origin );
- virtual const idAASSettings *GetSettings( void ) const;
- virtual int PointAreaNum( const idVec3 &origin ) const;
- virtual int PointReachableAreaNum( const idVec3 &origin, const idBounds &searchBounds, const int areaFlags ) const;
- virtual int BoundsReachableAreaNum( const idBounds &bounds, const int areaFlags ) const;
- virtual void PushPointIntoAreaNum( int areaNum, idVec3 &origin ) const;
- virtual idVec3 AreaCenter( int areaNum ) const;
- virtual int AreaFlags( int areaNum ) const;
- virtual int AreaTravelFlags( int areaNum ) const;
- virtual bool Trace( aasTrace_t &trace, const idVec3 &start, const idVec3 &end ) const;
- virtual const idPlane & GetPlane( int planeNum ) const;
- virtual int GetWallEdges( int areaNum, const idBounds &bounds, int travelFlags, int *edges, int maxEdges ) const;
- virtual void SortWallEdges( int *edges, int numEdges ) const;
- virtual void GetEdgeVertexNumbers( int edgeNum, int verts[2] ) const;
- virtual void GetEdge( int edgeNum, idVec3 &start, idVec3 &end ) const;
- virtual bool SetAreaState( const idBounds &bounds, const int areaContents, bool disabled );
- virtual aasHandle_t AddObstacle( const idBounds &bounds );
- virtual void RemoveObstacle( const aasHandle_t handle );
- virtual void RemoveAllObstacles( void );
- virtual int TravelTimeToGoalArea( int areaNum, const idVec3 &origin, int goalAreaNum, int travelFlags ) const;
- virtual bool RouteToGoalArea( int areaNum, const idVec3 origin, int goalAreaNum, int travelFlags, int &travelTime, idReachability **reach ) const;
- virtual bool WalkPathToGoal( aasPath_t &path, int areaNum, const idVec3 &origin, int goalAreaNum, const idVec3 &goalOrigin, int travelFlags ) const;
- virtual bool WalkPathValid( int areaNum, const idVec3 &origin, int goalAreaNum, const idVec3 &goalOrigin, int travelFlags, idVec3 &endPos, int &endAreaNum ) const;
- virtual bool FlyPathToGoal( aasPath_t &path, int areaNum, const idVec3 &origin, int goalAreaNum, const idVec3 &goalOrigin, int travelFlags ) const;
- virtual bool FlyPathValid( int areaNum, const idVec3 &origin, int goalAreaNum, const idVec3 &goalOrigin, int travelFlags, idVec3 &endPos, int &endAreaNum ) const;
- virtual void ShowWalkPath( const idVec3 &origin, int goalAreaNum, const idVec3 &goalOrigin ) const;
- virtual void ShowFlyPath( const idVec3 &origin, int goalAreaNum, const idVec3 &goalOrigin ) const;
- virtual bool FindNearestGoal( aasGoal_t &goal, int areaNum, const idVec3 origin, const idVec3 &target, int travelFlags, aasObstacle_t *obstacles, int numObstacles, idAASCallback &callback ) const;
- private:
- idAASFile * file;
- idStr name;
- private: // routing data
- idRoutingCache *** areaCacheIndex; // for each area in each cluster the travel times to all other areas in the cluster
- int areaCacheIndexSize; // number of area cache entries
- idRoutingCache ** portalCacheIndex; // for each area in the world the travel times from each portal
- int portalCacheIndexSize; // number of portal cache entries
- idRoutingUpdate * areaUpdate; // memory used to update the area routing cache
- idRoutingUpdate * portalUpdate; // memory used to update the portal routing cache
- unsigned short * goalAreaTravelTimes; // travel times to goal areas
- unsigned short * areaTravelTimes; // travel times through the areas
- int numAreaTravelTimes; // number of area travel times
- mutable idRoutingCache * cacheListStart; // start of list with cache sorted from oldest to newest
- mutable idRoutingCache * cacheListEnd; // end of list with cache sorted from oldest to newest
- mutable int totalCacheMemory; // total cache memory used
- idList<idRoutingObstacle *> obstacleList; // list with obstacles
- private: // routing
- bool SetupRouting( void );
- void ShutdownRouting( void );
- unsigned short AreaTravelTime( int areaNum, const idVec3 &start, const idVec3 &end ) const;
- void CalculateAreaTravelTimes( void );
- void DeleteAreaTravelTimes( void );
- void SetupRoutingCache( void );
- void DeleteClusterCache( int clusterNum );
- void DeletePortalCache( void );
- void ShutdownRoutingCache( void );
- void RoutingStats( void ) const;
- void LinkCache( idRoutingCache *cache ) const;
- void UnlinkCache( idRoutingCache *cache ) const;
- void DeleteOldestCache( void ) const;
- idReachability * GetAreaReachability( int areaNum, int reachabilityNum ) const;
- int ClusterAreaNum( int clusterNum, int areaNum ) const;
- void UpdateAreaRoutingCache( idRoutingCache *areaCache ) const;
- idRoutingCache * GetAreaRoutingCache( int clusterNum, int areaNum, int travelFlags ) const;
- void UpdatePortalRoutingCache( idRoutingCache *portalCache ) const;
- idRoutingCache * GetPortalRoutingCache( int clusterNum, int areaNum, int travelFlags ) const;
- void RemoveRoutingCacheUsingArea( int areaNum );
- void DisableArea( int areaNum );
- void EnableArea( int areaNum );
- bool SetAreaState_r( int nodeNum, const idBounds &bounds, const int areaContents, bool disabled );
- void GetBoundsAreas_r( int nodeNum, const idBounds &bounds, idList<int> &areas ) const;
- void SetObstacleState( const idRoutingObstacle *obstacle, bool enable );
- private: // pathing
- bool EdgeSplitPoint( idVec3 &split, int edgeNum, const idPlane &plane ) const;
- bool FloorEdgeSplitPoint( idVec3 &split, int areaNum, const idPlane &splitPlane, const idPlane &frontPlane, bool closest ) const;
- idVec3 SubSampleWalkPath( int areaNum, const idVec3 &origin, const idVec3 &start, const idVec3 &end, int travelFlags, int &endAreaNum ) const;
- idVec3 SubSampleFlyPath( int areaNum, const idVec3 &origin, const idVec3 &start, const idVec3 &end, int travelFlags, int &endAreaNum ) const;
- private: // debug
- const idBounds & DefaultSearchBounds( void ) const;
- void DrawCone( const idVec3 &origin, const idVec3 &dir, float radius, const idVec4 &color ) const;
- void DrawArea( int areaNum ) const;
- void DrawFace( int faceNum, bool side ) const;
- void DrawEdge( int edgeNum, bool arrow ) const;
- void DrawReachability( const idReachability *reach ) const;
- void ShowArea( const idVec3 &origin ) const;
- void ShowWallEdges( const idVec3 &origin ) const;
- void ShowHideArea( const idVec3 &origin, int targerAreaNum ) const;
- bool PullPlayer( const idVec3 &origin, int toAreaNum ) const;
- void RandomPullPlayer( const idVec3 &origin ) const;
- void ShowPushIntoArea( const idVec3 &origin ) const;
- };
- #endif /* !__AAS_LOCAL_H__ */
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