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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- /*
- game_worldspawn.cpp
- Worldspawn class. Each map has one worldspawn which handles global spawnargs.
- */
- #include "../idlib/precompiled.h"
- #pragma hdrstop
- #include "Game_local.h"
- /*
- ================
- idWorldspawn
- Every map should have exactly one worldspawn.
- ================
- */
- CLASS_DECLARATION( idEntity, idWorldspawn )
- EVENT( EV_Remove, idWorldspawn::Event_Remove )
- EVENT( EV_SafeRemove, idWorldspawn::Event_Remove )
- END_CLASS
- /*
- ================
- idWorldspawn::Spawn
- ================
- */
- void idWorldspawn::Spawn( void ) {
- idStr scriptname;
- idThread *thread;
- const function_t *func;
- const idKeyValue *kv;
- assert( gameLocal.world == NULL );
- gameLocal.world = this;
- g_gravity.SetFloat( spawnArgs.GetFloat( "gravity", va( "%f", DEFAULT_GRAVITY ) ) );
- // disable stamina on hell levels
- if ( spawnArgs.GetBool( "no_stamina" ) ) {
- pm_stamina.SetFloat( 0.0f );
- }
- // load script
- scriptname = gameLocal.GetMapName();
- scriptname.SetFileExtension( ".script" );
- if ( fileSystem->ReadFile( scriptname, NULL, NULL ) > 0 ) {
- gameLocal.program.CompileFile( scriptname );
- // call the main function by default
- func = gameLocal.program.FindFunction( "main" );
- if ( func != NULL ) {
- thread = new idThread( func );
- thread->DelayedStart( 0 );
- }
- }
- // call any functions specified in worldspawn
- kv = spawnArgs.MatchPrefix( "call" );
- while( kv != NULL ) {
- func = gameLocal.program.FindFunction( kv->GetValue() );
- if ( func == NULL ) {
- gameLocal.Error( "Function '%s' not found in script for '%s' key on worldspawn", kv->GetValue().c_str(), kv->GetKey().c_str() );
- }
- thread = new idThread( func );
- thread->DelayedStart( 0 );
- kv = spawnArgs.MatchPrefix( "call", kv );
- }
- }
- /*
- =================
- idWorldspawn::Save
- =================
- */
- void idWorldspawn::Save( idRestoreGame *savefile ) {
- }
- /*
- =================
- idWorldspawn::Restore
- =================
- */
- void idWorldspawn::Restore( idRestoreGame *savefile ) {
- assert( gameLocal.world == this );
- g_gravity.SetFloat( spawnArgs.GetFloat( "gravity", va( "%f", DEFAULT_GRAVITY ) ) );
- // disable stamina on hell levels
- if ( spawnArgs.GetBool( "no_stamina" ) ) {
- pm_stamina.SetFloat( 0.0f );
- }
- }
- /*
- ================
- idWorldspawn::~idWorldspawn
- ================
- */
- idWorldspawn::~idWorldspawn() {
- if ( gameLocal.world == this ) {
- gameLocal.world = NULL;
- }
- }
- /*
- ================
- idWorldspawn::Event_Remove
- ================
- */
- void idWorldspawn::Event_Remove( void ) {
- gameLocal.Error( "Tried to remove world" );
- }
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