1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677 |
- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __GAME_SOUND_H__
- #define __GAME_SOUND_H__
- /*
- ===============================================================================
- Generic sound emitter.
- ===============================================================================
- */
- class idSound : public idEntity {
- public:
- CLASS_PROTOTYPE( idSound );
- idSound( void );
- void Save( idSaveGame *savefile ) const;
- void Restore( idRestoreGame *savefile );
- virtual void UpdateChangeableSpawnArgs( const idDict *source );
- void Spawn( void );
- void ToggleOnOff( idEntity *other, idEntity *activator );
- void Think( void );
- void SetSound( const char *sound, int channel = SND_CHANNEL_ANY );
- virtual void ShowEditingDialog( void );
- private:
- float lastSoundVol;
- float soundVol;
- float random;
- float wait;
- bool timerOn;
- idVec3 shakeTranslate;
- idAngles shakeRotate;
- int playingUntilTime;
- void Event_Trigger( idEntity *activator );
- void Event_Timer( void );
- void Event_On( void );
- void Event_Off( void );
- void DoSound( bool play );
- };
- #endif /* !__GAME_SOUND_H__ */
|