game-d3xp.vcxproj.filters 11 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ItemGroup>
  4. <Filter Include="AI">
  5. <UniqueIdentifier>{cbe3b616-1879-4177-ab0b-ef9dd6e1c344}</UniqueIdentifier>
  6. </Filter>
  7. <Filter Include="Animation">
  8. <UniqueIdentifier>{f1a55916-cc4e-4c52-8097-90f53ec0e5ef}</UniqueIdentifier>
  9. </Filter>
  10. <Filter Include="GameSys">
  11. <UniqueIdentifier>{65cd4d56-59f1-4e72-af98-074176b18454}</UniqueIdentifier>
  12. </Filter>
  13. <Filter Include="Physics">
  14. <UniqueIdentifier>{1cd6b287-0c8b-4445-b5a0-4e3068f8b3fe}</UniqueIdentifier>
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  16. <Filter Include="Script">
  17. <UniqueIdentifier>{2024018a-67e2-4afd-8499-38ccbe8fc1aa}</UniqueIdentifier>
  18. </Filter>
  19. </ItemGroup>
  20. <ItemGroup>
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  22. <Filter>AI</Filter>
  23. </ClCompile>
  24. <ClCompile Include="d3xp\ai\AAS_debug.cpp">
  25. <Filter>AI</Filter>
  26. </ClCompile>
  27. <ClCompile Include="d3xp\ai\AAS_pathing.cpp">
  28. <Filter>AI</Filter>
  29. </ClCompile>
  30. <ClCompile Include="d3xp\ai\AAS_routing.cpp">
  31. <Filter>AI</Filter>
  32. </ClCompile>
  33. <ClCompile Include="d3xp\ai\AI.cpp">
  34. <Filter>AI</Filter>
  35. </ClCompile>
  36. <ClCompile Include="d3xp\ai\AI_events.cpp">
  37. <Filter>AI</Filter>
  38. </ClCompile>
  39. <ClCompile Include="d3xp\ai\AI_pathing.cpp">
  40. <Filter>AI</Filter>
  41. </ClCompile>
  42. <ClCompile Include="d3xp\ai\AI_Vagary.cpp">
  43. <Filter>AI</Filter>
  44. </ClCompile>
  45. <ClCompile Include="d3xp\anim\Anim.cpp">
  46. <Filter>Animation</Filter>
  47. </ClCompile>
  48. <ClCompile Include="d3xp\anim\Anim_Blend.cpp">
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  50. </ClCompile>
  51. <ClCompile Include="d3xp\anim\Anim_Import.cpp">
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  53. </ClCompile>
  54. <ClCompile Include="d3xp\anim\Anim_Testmodel.cpp">
  55. <Filter>Animation</Filter>
  56. </ClCompile>
  57. <ClCompile Include="d3xp\gamesys\Class.cpp">
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  59. </ClCompile>
  60. <ClCompile Include="d3xp\gamesys\DebugGraph.cpp">
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  62. </ClCompile>
  63. <ClCompile Include="d3xp\gamesys\Event.cpp">
  64. <Filter>GameSys</Filter>
  65. </ClCompile>
  66. <ClCompile Include="d3xp\gamesys\SaveGame.cpp">
  67. <Filter>GameSys</Filter>
  68. </ClCompile>
  69. <ClCompile Include="d3xp\gamesys\SysCmds.cpp">
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  72. <ClCompile Include="d3xp\gamesys\SysCvar.cpp">
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  74. </ClCompile>
  75. <ClCompile Include="d3xp\gamesys\TypeInfo.cpp">
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  78. <ClCompile Include="d3xp\physics\Clip.cpp">
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  81. <ClCompile Include="d3xp\physics\Force.cpp">
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  84. <ClCompile Include="d3xp\physics\Force_Constant.cpp">
  85. <Filter>Physics</Filter>
  86. </ClCompile>
  87. <ClCompile Include="d3xp\physics\Force_Drag.cpp">
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  90. <ClCompile Include="d3xp\physics\Force_Field.cpp">
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  93. <ClCompile Include="d3xp\physics\Force_Grab.cpp">
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  95. </ClCompile>
  96. <ClCompile Include="d3xp\physics\Force_Spring.cpp">
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  105. <ClCompile Include="d3xp\physics\Physics_AF.cpp">
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  111. <ClCompile Include="d3xp\physics\Physics_Monster.cpp">
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  114. <ClCompile Include="d3xp\physics\Physics_Parametric.cpp">
  115. <Filter>Physics</Filter>
  116. </ClCompile>
  117. <ClCompile Include="d3xp\physics\Physics_Player.cpp">
  118. <Filter>Physics</Filter>
  119. </ClCompile>
  120. <ClCompile Include="d3xp\physics\Physics_RigidBody.cpp">
  121. <Filter>Physics</Filter>
  122. </ClCompile>
  123. <ClCompile Include="d3xp\physics\Physics_Static.cpp">
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  126. <ClCompile Include="d3xp\physics\Physics_StaticMulti.cpp">
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  128. </ClCompile>
  129. <ClCompile Include="d3xp\physics\Push.cpp">
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  132. <ClCompile Include="d3xp\script\Script_Compiler.cpp">
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  145. <ClCompile Include="d3xp\AF.cpp" />
  146. <ClCompile Include="d3xp\AFEntity.cpp" />
  147. <ClCompile Include="d3xp\BrittleFracture.cpp" />
  148. <ClCompile Include="d3xp\Camera.cpp" />
  149. <ClCompile Include="d3xp\Entity.cpp" />
  150. <ClCompile Include="d3xp\Fx.cpp" />
  151. <ClCompile Include="d3xp\Game_local.cpp" />
  152. <ClCompile Include="d3xp\Game_network.cpp" />
  153. <ClCompile Include="d3xp\GameEdit.cpp" />
  154. <ClCompile Include="d3xp\Grabber.cpp" />
  155. <ClCompile Include="d3xp\IK.cpp" />
  156. <ClCompile Include="d3xp\Item.cpp" />
  157. <ClCompile Include="d3xp\Light.cpp" />
  158. <ClCompile Include="d3xp\Misc.cpp" />
  159. <ClCompile Include="d3xp\Moveable.cpp" />
  160. <ClCompile Include="d3xp\Mover.cpp" />
  161. <ClCompile Include="d3xp\MultiplayerGame.cpp" />
  162. <ClCompile Include="d3xp\Player.cpp" />
  163. <ClCompile Include="d3xp\PlayerIcon.cpp" />
  164. <ClCompile Include="d3xp\PlayerView.cpp" />
  165. <ClCompile Include="idlib\precompiled.cpp" />
  166. <ClCompile Include="d3xp\Projectile.cpp" />
  167. <ClCompile Include="d3xp\Pvs.cpp" />
  168. <ClCompile Include="d3xp\SecurityCamera.cpp" />
  169. <ClCompile Include="d3xp\SmokeParticles.cpp" />
  170. <ClCompile Include="d3xp\Sound.cpp" />
  171. <ClCompile Include="d3xp\Target.cpp" />
  172. <ClCompile Include="d3xp\Trigger.cpp" />
  173. <ClCompile Include="d3xp\Weapon.cpp" />
  174. <ClCompile Include="d3xp\WorldSpawn.cpp" />
  175. </ItemGroup>
  176. <ItemGroup>
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  178. <Filter>AI</Filter>
  179. </ClInclude>
  180. <ClInclude Include="d3xp\ai\AAS_local.h">
  181. <Filter>AI</Filter>
  182. </ClInclude>
  183. <ClInclude Include="d3xp\ai\AI.h">
  184. <Filter>AI</Filter>
  185. </ClInclude>
  186. <ClInclude Include="d3xp\anim\Anim.h">
  187. <Filter>Animation</Filter>
  188. </ClInclude>
  189. <ClInclude Include="d3xp\anim\Anim_Testmodel.h">
  190. <Filter>Animation</Filter>
  191. </ClInclude>
  192. <ClInclude Include="d3xp\gamesys\Class.h">
  193. <Filter>GameSys</Filter>
  194. </ClInclude>
  195. <ClInclude Include="d3xp\gamesys\DebugGraph.h">
  196. <Filter>GameSys</Filter>
  197. </ClInclude>
  198. <ClInclude Include="d3xp\gamesys\Event.h">
  199. <Filter>GameSys</Filter>
  200. </ClInclude>
  201. <ClInclude Include="d3xp\gamesys\NoGameTypeInfo.h">
  202. <Filter>GameSys</Filter>
  203. </ClInclude>
  204. <ClInclude Include="d3xp\gamesys\SaveGame.h">
  205. <Filter>GameSys</Filter>
  206. </ClInclude>
  207. <ClInclude Include="d3xp\gamesys\SysCmds.h">
  208. <Filter>GameSys</Filter>
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  210. <ClInclude Include="d3xp\gamesys\SysCvar.h">
  211. <Filter>GameSys</Filter>
  212. </ClInclude>
  213. <ClInclude Include="d3xp\physics\Clip.h">
  214. <Filter>Physics</Filter>
  215. </ClInclude>
  216. <ClInclude Include="d3xp\physics\Force.h">
  217. <Filter>Physics</Filter>
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  219. <ClInclude Include="d3xp\physics\Force_Constant.h">
  220. <Filter>Physics</Filter>
  221. </ClInclude>
  222. <ClInclude Include="d3xp\physics\Force_Drag.h">
  223. <Filter>Physics</Filter>
  224. </ClInclude>
  225. <ClInclude Include="d3xp\physics\Force_Field.h">
  226. <Filter>Physics</Filter>
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  231. <ClInclude Include="d3xp\physics\Force_Spring.h">
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  238. <Filter>Physics</Filter>
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  256. <Filter>Physics</Filter>
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  258. <ClInclude Include="d3xp\physics\Physics_Static.h">
  259. <Filter>Physics</Filter>
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  262. <Filter>Physics</Filter>
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  264. <ClInclude Include="d3xp\physics\Push.h">
  265. <Filter>Physics</Filter>
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  267. <ClInclude Include="d3xp\script\Script_Compiler.h">
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  273. <ClInclude Include="d3xp\script\Script_Program.h">
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  282. <ClInclude Include="d3xp\BrittleFracture.h" />
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  286. <ClInclude Include="d3xp\Game.h" />
  287. <ClInclude Include="d3xp\Game_local.h" />
  288. <ClInclude Include="d3xp\GameEdit.h" />
  289. <ClInclude Include="d3xp\Grabber.h" />
  290. <ClInclude Include="d3xp\IK.h" />
  291. <ClInclude Include="d3xp\Item.h" />
  292. <ClInclude Include="d3xp\Light.h" />
  293. <ClInclude Include="d3xp\Misc.h" />
  294. <ClInclude Include="d3xp\Moveable.h" />
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  296. <ClInclude Include="d3xp\MultiplayerGame.h" />
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  299. <ClInclude Include="d3xp\PlayerView.h" />
  300. <ClInclude Include="d3xp\Projectile.h" />
  301. <ClInclude Include="d3xp\Pvs.h" />
  302. <ClInclude Include="d3xp\SecurityCamera.h" />
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  304. <ClInclude Include="d3xp\Sound.h" />
  305. <ClInclude Include="d3xp\Target.h" />
  306. <ClInclude Include="d3xp\Trigger.h" />
  307. <ClInclude Include="d3xp\Weapon.h" />
  308. <ClInclude Include="d3xp\WorldSpawn.h" />
  309. </ItemGroup>
  310. <ItemGroup>
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  312. </ItemGroup>
  313. </Project>