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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __FORCE_GRAB_H__
- #define __FORCE_GRAB_H__
- #ifdef _D3XP
- /*
- ===============================================================================
- Drag force
- ===============================================================================
- */
- class idForce_Grab : public idForce {
- public:
- CLASS_PROTOTYPE( idForce_Grab );
- void Save( idSaveGame *savefile ) const;
- void Restore( idRestoreGame *savefile );
- idForce_Grab( void );
- virtual ~idForce_Grab( void );
- // initialize the drag force
- void Init( float damping );
- // set physics object being dragged
- void SetPhysics( idPhysics *physics, int id, const idVec3 &goal );
- // update the goal position
- void SetGoalPosition( const idVec3 &goal );
- public: // common force interface
- virtual void Evaluate( int time );
- virtual void RemovePhysics( const idPhysics *phys );
- // Get the distance from object to goal position
- float GetDistanceToGoal( void );
- private:
- // properties
- float damping;
- idVec3 goalPosition;
- float distanceToGoal;
- // positioning
- idPhysics * physics; // physics object
- int id; // clip model id of physics object
- };
- #endif /* _D3XP */
- #endif /* !__FORCE_GRAB_H__ */
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