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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __GAME_PVS_H__
- #define __GAME_PVS_H__
- /*
- ===================================================================================
- PVS
- Note: mirrors and other special view portals are not taken into account
- ===================================================================================
- */
- typedef struct pvsHandle_s {
- int i; // index to current pvs
- unsigned int h; // handle for current pvs
- } pvsHandle_t;
- typedef struct pvsCurrent_s {
- pvsHandle_t handle; // current pvs handle
- byte * pvs; // current pvs bit string
- } pvsCurrent_t;
- #define MAX_CURRENT_PVS 8 // must be a power of 2
- typedef enum {
- PVS_NORMAL = 0, // PVS through portals taking portal states into account
- PVS_ALL_PORTALS_OPEN = 1, // PVS through portals assuming all portals are open
- PVS_CONNECTED_AREAS = 2 // PVS considering all topologically connected areas visible
- } pvsType_t;
- class idPVS {
- public:
- idPVS( void );
- ~idPVS( void );
- // setup for the current map
- void Init( void );
- void Shutdown( void );
- // get the area(s) the source is in
- int GetPVSArea( const idVec3 &point ) const; // returns the area number
- int GetPVSAreas( const idBounds &bounds, int *areas, int maxAreas ) const; // returns number of areas
- // setup current PVS for the source
- pvsHandle_t SetupCurrentPVS( const idVec3 &source, const pvsType_t type = PVS_NORMAL ) const;
- pvsHandle_t SetupCurrentPVS( const idBounds &source, const pvsType_t type = PVS_NORMAL ) const;
- pvsHandle_t SetupCurrentPVS( const int sourceArea, const pvsType_t type = PVS_NORMAL ) const;
- pvsHandle_t SetupCurrentPVS( const int *sourceAreas, const int numSourceAreas, const pvsType_t type = PVS_NORMAL ) const;
- pvsHandle_t MergeCurrentPVS( pvsHandle_t pvs1, pvsHandle_t pvs2 ) const;
- void FreeCurrentPVS( pvsHandle_t handle ) const;
- // returns true if the target is within the current PVS
- bool InCurrentPVS( const pvsHandle_t handle, const idVec3 &target ) const;
- bool InCurrentPVS( const pvsHandle_t handle, const idBounds &target ) const;
- bool InCurrentPVS( const pvsHandle_t handle, const int targetArea ) const;
- bool InCurrentPVS( const pvsHandle_t handle, const int *targetAreas, int numTargetAreas ) const;
- // draw all portals that are within the PVS of the source
- void DrawPVS( const idVec3 &source, const pvsType_t type = PVS_NORMAL ) const;
- void DrawPVS( const idBounds &source, const pvsType_t type = PVS_NORMAL ) const;
- // visualize the PVS the handle points to
- void DrawCurrentPVS( const pvsHandle_t handle, const idVec3 &source ) const;
- #if ASYNC_WRITE_PVS
- void WritePVS( const pvsHandle_t handle, idBitMsg &msg );
- void ReadPVS( const pvsHandle_t handle, const idBitMsg &msg );
- #endif
- #ifdef _D3XP
- bool CheckAreasForPortalSky( const pvsHandle_t handle, const idVec3 &origin );
- #endif
- private:
- int numAreas;
- int numPortals;
- bool * connectedAreas;
- int * areaQueue;
- byte * areaPVS;
- // current PVS for a specific source possibly taking portal states (open/closed) into account
- mutable pvsCurrent_t currentPVS[MAX_CURRENT_PVS];
- // used to create PVS
- int portalVisBytes;
- int portalVisLongs;
- int areaVisBytes;
- int areaVisLongs;
- struct pvsPortal_s *pvsPortals;
- struct pvsArea_s * pvsAreas;
- private:
- int GetPortalCount( void ) const;
- void CreatePVSData( void );
- void DestroyPVSData( void );
- void CopyPortalPVSToMightSee( void ) const;
- void FloodFrontPortalPVS_r( struct pvsPortal_s *portal, int areaNum ) const;
- void FrontPortalPVS( void ) const;
- struct pvsStack_s * FloodPassagePVS_r( struct pvsPortal_s *source, const struct pvsPortal_s *portal, struct pvsStack_s *prevStack ) const;
- void PassagePVS( void ) const;
- void AddPassageBoundaries( const idWinding &source, const idWinding &pass, bool flipClip, idPlane *bounds, int &numBounds, int maxBounds ) const;
- void CreatePassages( void ) const;
- void DestroyPassages( void ) const;
- int AreaPVSFromPortalPVS( void ) const;
- void GetConnectedAreas( int srcArea, bool *connectedAreas ) const;
- pvsHandle_t AllocCurrentPVS( unsigned int h ) const;
- };
- #endif /* !__GAME_PVS_H__ */
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