Grabber.h 2.8 KB

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  1. /*
  2. ===========================================================================
  3. Doom 3 GPL Source Code
  4. Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
  5. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
  6. Doom 3 Source Code is free software: you can redistribute it and/or modify
  7. it under the terms of the GNU General Public License as published by
  8. the Free Software Foundation, either version 3 of the License, or
  9. (at your option) any later version.
  10. Doom 3 Source Code is distributed in the hope that it will be useful,
  11. but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. GNU General Public License for more details.
  14. You should have received a copy of the GNU General Public License
  15. along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
  16. In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
  17. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
  18. ===========================================================================
  19. */
  20. #ifdef _D3XP
  21. /*
  22. ===============================================================================
  23. Grabber Object - Class to extend idWeapon to include functionality for
  24. manipulating physics objects.
  25. ===============================================================================
  26. */
  27. class idBeam;
  28. class idGrabber : public idEntity {
  29. public:
  30. CLASS_PROTOTYPE( idGrabber );
  31. idGrabber( void );
  32. ~idGrabber( void );
  33. void Save( idSaveGame *savefile ) const;
  34. void Restore( idRestoreGame *savefile );
  35. void Initialize( void );
  36. void SetDragDistance( float dist );
  37. int Update( idPlayer *player, bool hide );
  38. private:
  39. idEntityPtr<idEntity> dragEnt; // entity being dragged
  40. idForce_Grab drag;
  41. idVec3 saveGravity;
  42. int id; // id of body being dragged
  43. idVec3 localPlayerPoint; // dragged point in player space
  44. idEntityPtr<idPlayer> owner;
  45. int oldUcmdFlags;
  46. bool holdingAF;
  47. bool shakeForceFlip;
  48. int endTime;
  49. int lastFiredTime;
  50. int dragFailTime;
  51. int startDragTime;
  52. float dragTraceDist;
  53. int savedContents;
  54. int savedClipmask;
  55. idBeam* beam;
  56. idBeam* beamTarget;
  57. int warpId;
  58. bool grabbableAI( const char *aiName );
  59. void StartDrag( idEntity *grabEnt, int id );
  60. void StopDrag( bool dropOnly );
  61. void UpdateBeams( void );
  62. void ApplyShake( void );
  63. };
  64. #endif