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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __SWF_SHAPEPARSER_H__
- #define __SWF_SHAPEPARSER_H__
- /*
- ================================================
- This class handles parsing and triangulating a shape
- ================================================
- */
- class idSWFShapeParser {
- public:
- idSWFShapeParser() { }
- void Parse( idSWFBitStream & bitstream, idSWFShape & shape, int recordType );
- void ParseMorph( idSWFBitStream & bitstream, idSWFShape & shape );
- void ParseFont( idSWFBitStream & bitstream, idSWFFontGlyph & shape );
- private:
- bool extendedCount;
- bool rgba;
- bool morph;
- bool lineStyle2;
- struct swfSPEdge_t {
- uint16 v0;
- uint16 v1;
- uint16 cp; // control point if this is a curve, 0xFFFF otherwise
- };
- struct swfSPMorphEdge_t {
- swfSPEdge_t start;
- swfSPEdge_t end;
- };
- struct swfSPLineLoop_t {
- bool hole;
- idList< uint16, TAG_SWF > vindex1;
- idList< uint16, TAG_SWF > vindex2;
- };
- struct swfSPDrawFill_t {
- swfFillStyle_t style;
- idList< swfSPMorphEdge_t, TAG_SWF > edges;
- idList< swfSPLineLoop_t, TAG_SWF > loops;
- };
- struct swfSPDrawLine_t {
- swfLineStyle_t style;
- idList< swfSPMorphEdge_t, TAG_SWF > edges;
- };
- idList< idVec2, TAG_SWF > verts;
- idList< swfSPDrawFill_t, TAG_SWF > fillDraws;
- idList< swfSPDrawLine_t, TAG_SWF > lineDraws;
- private:
- void ParseShapes( idSWFBitStream & bitstream1, idSWFBitStream * bitstream2, bool swap );
- void ReadFillStyle( idSWFBitStream & bitstream );
- void ParseEdge( idSWFBitStream & bitstream, int32 & penX, int32 & penY, swfSPEdge_t & edge );
- void MakeLoops();
- void TriangulateSoup( idSWFShape & shape );
- void TriangulateSoup( idSWFFontGlyph & shape );
- int FindEarVert( const swfSPLineLoop_t & loop );
- void AddUniqueVert( idSWFShapeDrawFill & drawFill, const idVec2 & start, const idVec2 & end );
- };
- #endif // !__SWF_SHAPEPARSER_H__
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