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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #pragma hdrstop
- #include "../idlib/precompiled.h"
- /*
- ========================
- idSWF::GetTagName
- ========================
- */
- const char * idSWF::GetTagName( swfTag_t tag ) {
- #define SWF_TAG_NAME( x ) case Tag_##x: return #x;
- switch ( tag ) {
- SWF_TAG_NAME( End );
- SWF_TAG_NAME( ShowFrame );
- SWF_TAG_NAME( DefineShape );
- SWF_TAG_NAME( PlaceObject );
- SWF_TAG_NAME( RemoveObject );
- SWF_TAG_NAME( DefineBits );
- SWF_TAG_NAME( DefineButton );
- SWF_TAG_NAME( JPEGTables );
- SWF_TAG_NAME( SetBackgroundColor );
- SWF_TAG_NAME( DefineFont );
- SWF_TAG_NAME( DefineText );
- SWF_TAG_NAME( DoAction );
- SWF_TAG_NAME( DefineFontInfo );
- SWF_TAG_NAME( DefineSound );
- SWF_TAG_NAME( StartSound );
- SWF_TAG_NAME( DefineButtonSound );
- SWF_TAG_NAME( SoundStreamHead );
- SWF_TAG_NAME( SoundStreamBlock );
- SWF_TAG_NAME( DefineBitsLossless );
- SWF_TAG_NAME( DefineBitsJPEG2 );
- SWF_TAG_NAME( DefineShape2 );
- SWF_TAG_NAME( DefineButtonCxform );
- SWF_TAG_NAME( Protect );
- SWF_TAG_NAME( PlaceObject2 );
- SWF_TAG_NAME( RemoveObject2 );
- SWF_TAG_NAME( DefineShape3 );
- SWF_TAG_NAME( DefineText2 );
- SWF_TAG_NAME( DefineButton2 );
- SWF_TAG_NAME( DefineBitsJPEG3 );
- SWF_TAG_NAME( DefineBitsLossless2 );
- SWF_TAG_NAME( DefineEditText );
- SWF_TAG_NAME( DefineSprite );
- SWF_TAG_NAME( FrameLabel );
- SWF_TAG_NAME( SoundStreamHead2 );
- SWF_TAG_NAME( DefineMorphShape );
- SWF_TAG_NAME( DefineFont2 );
- SWF_TAG_NAME( ExportAssets );
- SWF_TAG_NAME( ImportAssets );
- SWF_TAG_NAME( EnableDebugger );
- SWF_TAG_NAME( DoInitAction );
- SWF_TAG_NAME( DefineVideoStream );
- SWF_TAG_NAME( VideoFrame );
- SWF_TAG_NAME( DefineFontInfo2 );
- SWF_TAG_NAME( EnableDebugger2 );
- SWF_TAG_NAME( ScriptLimits );
- SWF_TAG_NAME( SetTabIndex );
- SWF_TAG_NAME( FileAttributes );
- SWF_TAG_NAME( PlaceObject3 );
- SWF_TAG_NAME( ImportAssets2 );
- SWF_TAG_NAME( DefineFontAlignZones );
- SWF_TAG_NAME( CSMTextSettings );
- SWF_TAG_NAME( DefineFont3 );
- SWF_TAG_NAME( SymbolClass );
- SWF_TAG_NAME( Metadata );
- SWF_TAG_NAME( DefineScalingGrid );
- SWF_TAG_NAME( DoABC );
- SWF_TAG_NAME( DefineShape4 );
- SWF_TAG_NAME( DefineMorphShape2 );
- SWF_TAG_NAME( DefineSceneAndFrameLabelData );
- SWF_TAG_NAME( DefineBinaryData );
- SWF_TAG_NAME( DefineFontName );
- SWF_TAG_NAME( StartSound2 );
- default: return "????";
- }
- }
- /*
- ========================
- idSWF::GetActionName
- ========================
- */
- const char * idSWF::GetActionName( swfAction_t action ) {
- #define SWF_ACTION_NAME( x ) case Action_##x: return #x;
- switch ( action ) {
- SWF_ACTION_NAME( NextFrame );
- SWF_ACTION_NAME( PrevFrame );
- SWF_ACTION_NAME( Play );
- SWF_ACTION_NAME( Stop );
- SWF_ACTION_NAME( ToggleQuality );
- SWF_ACTION_NAME( StopSounds );
- SWF_ACTION_NAME( GotoFrame );
- SWF_ACTION_NAME( GetURL );
- SWF_ACTION_NAME( WaitForFrame );
- SWF_ACTION_NAME( SetTarget );
- SWF_ACTION_NAME( GoToLabel );
- SWF_ACTION_NAME( Add );
- SWF_ACTION_NAME( Subtract );
- SWF_ACTION_NAME( Multiply );
- SWF_ACTION_NAME( Divide );
- SWF_ACTION_NAME( Equals );
- SWF_ACTION_NAME( Less );
- SWF_ACTION_NAME( And );
- SWF_ACTION_NAME( Or );
- SWF_ACTION_NAME( Not );
- SWF_ACTION_NAME( StringEquals );
- SWF_ACTION_NAME( StringLength );
- SWF_ACTION_NAME( StringExtract );
- SWF_ACTION_NAME( Pop );
- SWF_ACTION_NAME( ToInteger );
- SWF_ACTION_NAME( GetVariable );
- SWF_ACTION_NAME( SetVariable );
- SWF_ACTION_NAME( SetTarget2 );
- SWF_ACTION_NAME( StringAdd );
- SWF_ACTION_NAME( GetProperty );
- SWF_ACTION_NAME( SetProperty );
- SWF_ACTION_NAME( CloneSprite );
- SWF_ACTION_NAME( RemoveSprite );
- SWF_ACTION_NAME( Trace );
- SWF_ACTION_NAME( StartDrag );
- SWF_ACTION_NAME( EndDrag );
- SWF_ACTION_NAME( StringLess );
- SWF_ACTION_NAME( RandomNumber );
- SWF_ACTION_NAME( MBStringLength );
- SWF_ACTION_NAME( CharToAscii );
- SWF_ACTION_NAME( AsciiToChar );
- SWF_ACTION_NAME( GetTime );
- SWF_ACTION_NAME( MBStringExtract );
- SWF_ACTION_NAME( MBCharToAscii );
- SWF_ACTION_NAME( MBAsciiToChar );
- SWF_ACTION_NAME( WaitForFrame2 );
- SWF_ACTION_NAME( Push );
- SWF_ACTION_NAME( Jump );
- SWF_ACTION_NAME( GetURL2 );
- SWF_ACTION_NAME( If );
- SWF_ACTION_NAME( Call );
- SWF_ACTION_NAME( GotoFrame2 );
- SWF_ACTION_NAME( Delete );
- SWF_ACTION_NAME( Delete2 );
- SWF_ACTION_NAME( DefineLocal );
- SWF_ACTION_NAME( CallFunction );
- SWF_ACTION_NAME( Return );
- SWF_ACTION_NAME( Modulo );
- SWF_ACTION_NAME( NewObject );
- SWF_ACTION_NAME( DefineLocal2 );
- SWF_ACTION_NAME( InitArray );
- SWF_ACTION_NAME( InitObject );
- SWF_ACTION_NAME( TypeOf );
- SWF_ACTION_NAME( TargetPath );
- SWF_ACTION_NAME( Enumerate );
- SWF_ACTION_NAME( Add2 );
- SWF_ACTION_NAME( Less2 );
- SWF_ACTION_NAME( Equals2 );
- SWF_ACTION_NAME( ToNumber );
- SWF_ACTION_NAME( ToString );
- SWF_ACTION_NAME( PushDuplicate );
- SWF_ACTION_NAME( StackSwap );
- SWF_ACTION_NAME( GetMember );
- SWF_ACTION_NAME( SetMember );
- SWF_ACTION_NAME( Increment );
- SWF_ACTION_NAME( Decrement );
- SWF_ACTION_NAME( CallMethod );
- SWF_ACTION_NAME( NewMethod );
- SWF_ACTION_NAME( BitAnd );
- SWF_ACTION_NAME( BitOr );
- SWF_ACTION_NAME( BitXor );
- SWF_ACTION_NAME( BitLShift );
- SWF_ACTION_NAME( BitRShift );
- SWF_ACTION_NAME( BitURShift );
- SWF_ACTION_NAME( StoreRegister );
- SWF_ACTION_NAME( ConstantPool );
- SWF_ACTION_NAME( With );
- SWF_ACTION_NAME( DefineFunction );
- SWF_ACTION_NAME( InstanceOf );
- SWF_ACTION_NAME( Enumerate2 );
- SWF_ACTION_NAME( StrictEquals );
- SWF_ACTION_NAME( Greater );
- SWF_ACTION_NAME( StringGreater );
- SWF_ACTION_NAME( Extends );
- SWF_ACTION_NAME( CastOp );
- SWF_ACTION_NAME( ImplementsOp );
- SWF_ACTION_NAME( Throw );
- SWF_ACTION_NAME( Try );
- SWF_ACTION_NAME( DefineFunction2 );
- default: return "???";
- }
- }
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